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1  Game Development / Performance Tuning / GC Portal - analyze GC stuff on: 2003-05-14 12:40:50
Just ran across the following link I think people would be interested in:

http://developer.java.sun.com/developer/technicalArticles/Programming/GCPortal/

Haven't used it myself but looked very interesting...

- Pops
2  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-16 12:20:00
Actually - no - but I'll still take credit   Grin
3  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-16 00:41:46
I also did not know that interesting.  At any rate - just updated it to start up in the native L&F.  There is an options menu that will allow you choose the L&F (from the installed ones) and that choice will be 'sticky' from session to session.
4  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-15 13:39:39
ooh - that's sounds yucky on the mac osx.  I use the freely available kunststoff L&F - it must not play well with mac osx.  Give me a day and I'll add an options menu allowing you to choose the L&F to use (and make it sticky)...
5  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-14 14:52:10
Give it a try now (got tomcat & apache talking now).  It worked on my proxy here at work - let me know (btw - you may need to do a full refresh...).
6  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-14 13:59:24
Believe it or not - I was just playing with those options.  Something else in my httpd.conf file is preventing those from working however (client denied...).  I'll have to hold off on that until I get home tonight - then I can look at my directory and proxy options to find out what is being denied.

As to the code - Axis handles all the communications - I just point it to the webservice - which is currently "http://www.worldofwar.com:8080/axis/services/JGR".  In fact,  you could override that with a system property of "com.worldofwar.games.JGR.webservice" to point it to some other webservice implementation.  (You could also specify "com.worldofwar.games.JGR.datastore" to point the local datastore somewhere else)...
7  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-14 12:50:16
Because I haven't been able to get RedHat's Apache (2.0.40) to communicate to Tomcat (all the connectors are for 2.0.42+) - I have Tomcat listening on port 8080.  You can see if you can connect to my Tomcat by trying to browse to: http://www.worldofwar.com:8080.

This is temporary - once I get the two talking together - then I'll change it back to the standard 80 port (which should have no issues with firewall/proxies).
8  Games Center / Archived Projects / Re: Java Gaming Registry 1.0 on: 2003-04-14 12:20:56
Curious - just refreshed and saw (I'm assuming) your this/that/the other thing test.  Try a Refresh All and see if it shows up..
9  Games Center / Archived Projects / Java Gaming Registry 1.0 on: 2003-04-14 11:46:35
Awhile back I posted a message thinking a registry would be a neat thing to have - wanting to play with Web Services - I decided to go ahead and build one...

http://www.worldofwar.com/games/JGR.jnlp

JGR is a registry where you can add/edit/delete your games (any type - jnlp, applet, etc) and have instance visibility to anyone using it.  JGR supports marking games as your favorites, multi-threaded (updates are done in the background), ability to specify html desc of your game, multiple links (launch link, source, doc, whatever).

When you JGR starts, it will (in the background) contact my server and download incremental updates to your local games database - you can view/play games in the mean time.

Quick funtionality overview:
1) You can manually trigger off an incremental by hitting Games->Refresh.  
2) If you want to simply refresh your whole local database - Games->Refresh All
3) You can manage your own games by: Games->Add/Edit/Delete.  Any changes then become visible to everyone on their next update.
4) You can manage your favorite games by Favorites->Add/Remove.

I'm sure people will uncover some bugs and want enhancements to this (like maybe to rate a game or leave comments?) - so realize this is a v1.0!  Also - if someone wants to donate an icon or splash screen - that would be great (I have a hard time making stick figures!).

For those interested:  uses Axis for webservices, Tomcat and HSQLDB for the backend on my redhat 9 linux server.

Let me know any comments...
Tim 'Pops' Roberts
10  Games Center / Archived Projects / Re: Well played! 0.2 (feedback appreciated) on: 2003-04-09 17:57:28
If you want to get real nice - go over and grab axis and expose it as a webservice.  Then any game (regardless the language it was written in) can access it as a central repository (of course - you'd have security and all other sorts of issues then)...
11  Java Game APIs & Engines / Java 2D / Re: Please report issues with 1.4.1_02 on: 2003-03-07 14:08:41
Look in the java sound thread - 1.4.1 broke something (that worked in 1.4.0) and it still is not fixed in _02..
12  Java Game APIs & Engines / Java Sound & OpenAL / Re: javax.sound.sampled 1.4.1 problem on: 2003-02-28 18:18:32
FYI - still broken in 1.4.1_02
13  Java Game APIs & Engines / Java 2D / Bugfix in 1.4.1_02 on: 2003-02-28 12:35:44
Just was reading the release notes for 1.4.1_02 and stumbled across this fix (on the windows platform):

4713736 -  Hardware acceleration for alpha channels (translucent images) is supported.

Unfortunately - the bugid is not a public one - anyone know what this entails?
14  Java Game APIs & Engines / Java 2D / Re: Change the size of backbuffer when resized on: 2003-02-24 12:28:20
Store the width and height.  Then as part of your if statement - say...

if(offScreen==null || storedWidth!=getWidth() || storedHeight!=getHeight) ....

Make sure you dispose() of the old graphics before recreating it...
15  Java Game APIs & Engines / Java 3D / Re: Determining if Java3D is installed from Applet on: 2003-02-24 12:25:53
Try this one:

this.getClass().getClassLoader().loadClass("javax.media.j3d.VirtualUniverse")
16  Java Game APIs & Engines / Java 2D / Re: Removing ovals and lines??? on: 2003-02-13 17:47:25
Redraw the same line but using the background color...
17  Java Game APIs & Engines / Java Sound & OpenAL / Re: javax.sound.sampled 1.4.1 problem on: 2003-02-12 13:25:02
lamster - haven't tried yours but I can confirm it with my own game.  Ran smooth as silk under 1.4.0 - under 1.4.1 whenever I hit a clip.start() - I get a small pause (thought it was the GC but then debugged it down to that line).  If I comment out that line (effectively disabling the playing of my clips) - then everything runs smooth again...
18  Game Development / Performance Tuning / Re: Syncronization Question on: 2003-01-31 17:52:12
Thank you for the response - that goes along with what I was thinking also...
19  Game Development / Performance Tuning / Syncronization Question on: 2003-01-28 18:18:22
Got a question I hope someone can answer for me (and tell me "bad idea" if that's the answer)...
1  
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SomeObject myObject;

syncronized(myObject) {
     ...stuff...
      if(somecondition) myObject = new SomeObject();
      ...more stuff..
      myObject.methodthis(blah);
}


I'm pretty sure there are all sorts of race issues with creating a new version of the 'locked' object within a sync block like this.  Can someone tell me for sure (or not) that this won't stand up under a highly threaded environment...
20  Java Game APIs & Engines / Java 2D / Re: How to implement AOE2 obscured sprite outlines on: 2002-11-22 13:40:12
Just an idea - why not draw in this order (this assumes the outline is part of the sprite itself):
1) Sprite
2) Building
3) Outline of sprite

The sprite get's painted, then may get overlaid by the building if obscured then the building is overlaid by the outline (and the fills out the visible sprite).
21  Discussions / General Discussions / Re: Overviev of new messages like in the old board on: 2002-10-17 18:48:05
How about new since last logged in - that was a fantastic feature...
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