I also contacted publishers with various games in recent years, but never found one that was interested in the game or they didn't have a time-slot for it, or they simply weren't looking for such games at that time (or any other silly excuse they made).
What about PM princec(Cas) And make nice Site with published Games
It cost almost nothing,
we also can add other nice finished games there - from java-gaming,
Its not market site – small preview site with 10-50 games and direct links where buy them
java-gaming also nice promo site – but its forum and its little overflow projects in dev
Yes its looks stupid and unprofitable – But again its cost nothing (10-20 $ hosting)
+if all members set same site link on description of published games it may help to promo, At least little ^^
(and please don't put adwords on new site
As for marketing, I've looked at various indie marketing companies, and their prices range from $2000 up to $5000 for fairly basic stuff (contact press, streamers, influencers, etc), but so far I just found it very hard to judge how good these marketing companies are and if they are worth that sum. It's hard to track what they bring to the table.
I think you can try Google AdWords – but its something like gambling
You spend 1-2$ for adwords in hope that ppl after watching it and click - buy game for 3-4$,
Many big companies make millions on it..
At least you can try – spend 10-20$ and see result – google have nice statistic for clicks and conversion(buys)
But take caution and remember its like gambling!!!
I'm a hobbyist right now so working on a sequel is something I don't want to do: experiment with new things is right choice when you don't have too much time.
Yes, I can recommend iteration on your previous games, never throw away old code but build on it
I also can recommend:
"Try to not switch on new game mechanics(game elements) very fast,
because even on old you can make ~100 new fun lvls"