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1  Discussions / General Discussions / Re: Programming Careers and Life Lessons... on: 2014-03-26 12:38:33
It hurts me to talk about it but princec rights.
Work of a programmer is not as interesting as it may seem at first glance

You're doing the same things every day – solve the same problem PRIMITIVE every day - almost no self growth or technology improvement, even if you learn something new and will use it year or two, and then you look for a new job you're surprised to see that even though you grew up and learned new technologies, but the rest world have not changed over this years, as they deal with the same problems as couple years ago.

The problem is not new technology, but the fact that they have little business needs

Businesses need a solution to his problems, rather than new technology, staff development, or something else

He needed a solution to his small constant problems and he does not care how they will solve the problems, which must be solved as fast as possible, cheaper, about the quality afterthought unfortunately.

Here's the truth : programming is not the final product - it's just a tool for the production of the final product , all users and customers do not care what language the program is written, and what technologies are used there.

The most scare and disappoint you may know is how business works – this knowledge destroy all you happy illusion.
2  Games Center / Featured Games / Re: FarSky on: 2014-01-17 19:42:20
I'm about to release FarSky Beta v2.3 today!
Tim Spekler
Неплохой проект – коммерческого успеха тебе.

Спасибо тебе за то что ты ещё раз открыл мне глаза на людей.
Это просто удивительно насколько люди эгоистичны и абсолютно не ценят труд окружающих.

И да я говорю про свой проект: нет я не говорю что он чем-то лучше твоего.
Но абсолютное безразличие на фоне твоего просто поражает,
Я никогда не просил покупать мою игру или давать мне денег – всё версии моей игры были бесплатные и без всяких комерчиских обманов через которые тупо выманиваются деньги
(которых как ни странно я знаю не мало(пре продажи с крутыми плюшками учасников , крутые рендеры ни имеющеё никакого отношения к игре, подделка счетчика продаж чтоб вызвать интерес, купленные ревю, обещания крутой механики и тд), но ни использовал ни одного)

Я даже сорс дал и как ни странно люди настолько эгоисты и неужеди так сложно проявить уважение, что даже 1 медальку не смогли дать – хотя это тупо 1 клик мышкой.
Как результат у рендера (по факту) больше гребных медалек чем у бесплатной игры с открытым исходным кодом.

Знаете что господа вам не нужны бесплатные игры, вам нравится когда вас обманывают, вы сами создаете тот говняный мир в котором вы и здохните, и нечего потом плакать.

А мне тут делать нечего с такими уродами как вы.


http://translate.google.ru
Tim Spekler
Good project - commercial success to you.

Thank you for what you have once again opened my eyes to people.
It's just amazing how people are selfish and does not appreciate the work of others.

And yes I'm talking about your project : no I'm not saying that he is any better than yours.
But absolute indifference on your background is simply amazing ,
I never asked to buy my game or give me the money - all the versions of my games were free and without any Commercial deceptions through which stupidly rook
( which oddly enough , I know a lot of (pre -sale buns of participants with steep , steep renderings nor has any relation to the game, fake counter sales to generate interest purchased revue promises cool mechanics , etc.) , but none have used none)

I even gave sors and oddly enough people are so selfish and really so hard to respect that even one could not give a medal - although it's stupid one mouse click .
As a result in the render (in fact ) more than rowing medal free game open source

Gentlemen, you know what you do not need free games , you will like it when you cheat, you create your own one shitty world in which you and die , and then there is nothing to cry.

And then I have nothing to do with such **** as you.
3  Game Development / Game Mechanics / Re: Why batch? on: 2013-12-06 19:09:40
I couldn't completely see that the article is answering my question. Tongue
GPU Have many Procces cores an shi love big fat single work, and hate many small works,

Because GPU have many cores big job like draw pixels can be separated,
but small job can make more time on giving tasks to cores and preparation then work itself.

So you must give as bigger single piece of work, as you can.

+ you also losing procces time between switching(transfer) tasks CPU – GPU.
4  Discussions / General Discussions / Re: Java "Mods" on: 2013-12-05 00:54:59
P.P.S. If someone wants to write garbage code they have no problems regardless of want language feature you chose to provide.
Agree the problems in code always goes from ppl, and programming language don’t change that.

operator overloading it bullshet, and good programmers newer should use them,
Only mega pro programmers can use it properly ^^
5  Discussions / General Discussions / Re: Java "Mods" on: 2013-12-04 07:22:56
Sigh: operator overloading is awesome...C++ problems have nothing to say about that feature.
Big Fat IMHO sorry for that:
operator overloading it bullshet, and good programmers newer should use them,
the reason behind this –
THIS FUNCTION CAN’T BE PROPERLY FINDET WITH IDE USING FUNCTION CALL SEARCH and Refactoring
+
THEY HARD TO CODE UNDERSTANDING – PPL THAT SEE YOU CODE FIRST TIME (OBj Girl + OBj Wood) = Huh

OBj Girl.Pick(OBj Wood)
OBj Girl.See(OBj Wood)
OBj Girl.StepOn(OBj Wood)

If you what short function you may do

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int x = bla;
int y = bla;
int z = bla;
int time = bla;
.....

public My_Mega_Obj Plus_X(My_Mega_Obj a){
   this.x += a.x;
   return this;
}
public My_Mega_Obj Plus_Cord(int p){
   x += p;
   y += p;
   z += p;
}

// if you need this crap
public My_Mega_Obj Plus(My_Mega_Obj a){
   return P(a);
}
public My_Mega_Obj P(My_Mega_Obj a){
   return Plus_X(a)
}

obj_A.Plus_X(obj_B)
or
obj_A.Plus(obj_B)
or
obj_A.P(obj_B)
 
and
obj_A + obj_B = bullshet


most frequently that i need and java don't have is multy parent object, not only interface.
So I must use
Class A
Class B extend A
Class C extend B
Class D extend C
Class E extend D
Class F extend E

becouse i separate code, i hate 2k - 5k code files =)

And this is annoying
But this is architecture JVM not some restriction java compilator.
You can’t change it simple write mod for eclipse Wink

But we have many option – use alternative JVM or make new one, I am not rd for this  but this is possible ^^
6  Discussions / General Discussions / Re: Java "Mods" on: 2013-12-03 23:38:55
IMHO - I think its almost impossible if take like example unsigned ints – math operation with primitive types do Virtual machine and you can’t change it so other can simple use you application with base Oracle VM, if you change it you must provide new VM with you’r program.
You can write macro for eclipse for unsigned ints , let say that auto convert to Long, but it any case this not give you any performance, only add new visual word in code Wink
You can do same by creating class with static wrap function)

P.s I newer write eclipse plugins so I can be wrong Wink
7  Game Development / Performance Tuning / Re: Which method of drawing a line is faster? on: 2013-11-24 14:27:46
f**k Y i finaly find out this XD
offtop sorry
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      double rad = Math.toRadians(33);
      double Cos = Math.cos(rad);
      double Sin = Math.sin(rad);
      double len = 4;
      double x = len * Sin;
      double y = len * Cos;
      //////////////////////////////////////////
     //Direction normalize
     double len_Sq = Math.sqrt(x * x + y * y);
      double invlen = 1d / len_Sq;
      double Cos2 = y * invlen;
      double Sin2 = x * invlen;
      ////////////////////////
     double x2 = len * Sin2;
      double y2 = len * Cos2;
      double len2 = (x2 / Sin2 + y2 / Cos2) / 2;
      //   x == x2, Sin == Sin2
     //   y == y2, Cos == Cos2
     //   len2 == 4
8  Games Center / Cube World Projects / Re: World of change on: 2013-11-16 20:45:55
Wait, you're still updating the game?
Sorry but no Wink

I don't think so. This thread was dead, and I believe it only woke because te author wanted to open source the old code.  Smiley
Yes )
I enter some times to answer ppl question.
9  Games Center / Cube World Projects / Re: World of change on: 2013-11-16 17:41:06
Game have both, save on Pc, and save on hosting –
 *Applet version save on Hosting, and Application save in game folder.

I do it because think Notch have same (save all worlds on Hosting Wink) it was so long time ago, and I was wrong XD
10  Games Center / Cube World Projects / Re: World of change on: 2013-09-19 22:01:02
Source release;)
Source – as is.
Code is old – 90% things write wrong XD

http://www.2shared.com/file/w6l0_0jp/S_Out.html

If any questions you can ask me =)
11  Games Center / Cube World Projects / Re: World of change on: 2013-03-27 18:08:24
My new name and game ^^ http://www.java-gaming.org/topics/polyrun-game/29126/msg/241895/view/boardseen.html#new

Game Moved on Site tunablereality[dot]p[dot]ht
+ tureal[dot]uk[dot]to
12  Game Development / Newbie & Debugging Questions / Re: Loading files after export on: 2013-03-01 01:25:38
Quote
Project/
../bin/
../bin/res/myres_IN.txt // auto moved here from /src/ when run application (Eclipse)
../res/
../res/myres_Out.txt
../src/
../src/res/myres_IN.txt

i use this =)
for in jar - wher: path = res/myres_IN.txt (../src/res/myres_IN.txt)
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      ClassLoader c = ClassLoader.getSystemClassLoader();
      InputStream is = c.getSystemResourceAsStream(path);
      if(is == null){throw new FileNotFoundException(path);}



and for out - wher: path = res/myres_Out.txt (../res/myres_Out.txt)
// need move res folder near jar when export it
out have bug - need run like "java -jar blabla.jar"
if you run from out folder like "java -jar folder_A/blabla.jar" (C:/folder_0/folder_A/blabla.jar)
java search "res" in "folder_0" not wher jar itself  (not in "folder_A")^^
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      File file = (new File(path));   
      if(!file.exists()){throw new FileNotFoundException(path);}
      InputStream is = new FileInputStream(file);

i prefer out.
13  Discussions / General Discussions / Re: Why don't many of you sell your games? on: 2013-02-24 21:39:21
IMHO:
That all is way of luck - you can create 1 project and earn millions (minecraft),
Or you can create hundreds project making money for living
and maybe money for next project  (Cortex Command, etc…),

Or even you can create projects which will be not interesting to public
and you not receive money at all (billions flash games…)
Wink
14  Game Development / Newbie & Debugging Questions / Re: Game gets slower on: 2013-01-26 14:31:31
You may use something like this

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abstract public class D{
   static private long last_Time_N;
   static private long last_Time_M;
   
   static public long T(){
      return System.nanoTime();
   }
   static public void T_Start(){
      last_Time_N = System.nanoTime();
   }
   static public void T_Print(){
      System.out.println(System.nanoTime() - last_Time_N);
   }
   static public void T_Print(String text){
      System.out.println(text + (System.nanoTime() - last_Time_N));
   }
   
   static public long M(){
      return System.currentTimeMillis();
   }
   static public void M_Start(){
      last_Time_M = System.currentTimeMillis();
   }
   static public void M_Print(){
      System.out.println(System.currentTimeMillis() - last_Time_M);
   }
   static public void M_Print(String text){
      System.out.println(text + (System.currentTimeMillis() - last_Time_M));
   }
   
   static public long Mem(){
      Runtime runtime = Runtime.getRuntime();
      return runtime.totalMemory() - runtime.freeMemory();
   }
}

   {//game function
  D.T_Start();
   //code
  D.T_Print("code fifi time : ");
   }
15  Game Development / Newbie & Debugging Questions / Re: Game gets slower on: 2013-01-26 12:53:47
Thanks for the code!
I tested it and all values are around 9000. There are some outliers around 28000 and a few even at 40000 but they are rare. That's not too bad, right?
Yes, problem somewhere else, you need check other main functions, you must look on 100 000ns +  that 0.1 ms
In game with 60 fps 1 frame take 15 ms – 15 000 000 ns

If you have random crazy slow down that don’t have direct place that maybe
Java  memory manager (GC, allocate more memory)
Its easy to detect: because you have crazy time on simple functions like 1ms+ or so.
16  Game Development / Newbie & Debugging Questions / Re: Game gets slower on: 2013-01-26 11:30:07
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   long t1 = System.nanoTime();
   Label:{
      if(check_Block(x - 1, y + 1, z - 1)) break Label;
      if(check_Block(x - 1, y + 1, z    )) break Label;
      if(check_Block(x - 1, y + 1, z + 1)) break Label;
      if(check_Block(x    , y + 1, z - 1)) break Label;
      if(check_Block(x    , y + 1, z    )) break Label;
      if(check_Block(x    , y + 1, z + 1)) break Label;
      if(check_Block(x + 1, y + 1, z - 1)) break Label;
      if(check_Block(x + 1, y + 1, z    )) break Label;
      if(check_Block(x + 1, y + 1, z + 1)) break Label;

      if(check_Block(x - 1, y + 2, z - 1)) break Label;
      if(check_Block(x - 1, y + 2, z    )) break Label;
      if(check_Block(x - 1, y + 2, z + 1)) break Label;
      if(check_Block(x    , y + 2, z - 1)) break Label;
      if(check_Block(x    , y + 2, z    )) break Label;
      if(check_Block(x    , y + 2, z + 1)) break Label;
      if(check_Block(x + 1, y + 2, z - 1)) break Label;
      if(check_Block(x + 1, y + 2, z    )) break Label;
      if(check_Block(x + 1, y + 2, z + 1)) break Label;
   }
   long t2 = System.nanoTime();
   System.out.println("Debug Colis time: " + (t2 - t1));/////!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
   public boolean check_Block(int x, int y, int z){
      Block b = currentChunk.getBlock(x, y, z);
      if(b != null && this.getBounds().intersects(b.getBounds())){
         this.position.x = oldPos.x;
         this.position.z = oldPos.z;
         return true;
      }
      return false;
   }
17  Game Development / Game Mechanics / Re: Possible to make an enum of anonymous inner classes? on: 2012-12-06 16:29:45
without cluttering up my main code.
/*****************/
File 1 – bullets :
Arraylist list
Bullet 1 – id 1
Bullet 2 – id 2

get_By_ID(int id_Find){
 for Arraylist
   Object obj = list.get(i)
   if(id_Find == obj.id)
        return obj
}
get_By_Name(String name_Find)
      if(name.equals(name_Find)) //Not lf(name == name_Find) Dont do that // Obj == obj - memory address !!!!!
//...
/*****************/
File 2 – Graphicks :
//...

/*****************/
File 3 - weapon
new Weapon(1, 15); //Weapon bullet - id 1, Graphicks  Id -15
new Weapon("Pistol_1", "Pistol_2"); //Weapon bullet Name - Pistol_1, Graphicks Name - Pistol_2
18  Game Development / Game Mechanics / Re: Possible to make an enum of anonymous inner classes? on: 2012-12-06 16:15:56
Try do components object : (crazy and flexible ^^)
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   class Bullet_Dmg implements Bulet_Procces {
      int Dmg;  
      public Bullet_Dmg(int dmg){
         Dmg = dmg;
      }
     
       @Override
        public void update(){
          if(bulet hit do damage)
        }
       public Bullet_Dmg set_Dmg(int dmg){Dmg = dmg;return this;}
   }
   class Bullet_Heal implements Bulet_Procces {}
   class Bullet_Time_Explode implements Bulet_Procces {}
   
   class Weapon_Pistrol_Graphics implements Weapon_Graphics {
        @Override
        public void draw(Graphics g2d) {
            // draw each particle in the particles list
       }
   }
   class WeaponObj{
      Bulet_Procces proc;
      Weapon_Graphics graph;
     
      public WeaponObj(Bulet_Procces Proc, Weapon_Graphics Gra(){
         proc = Proc;
         graph = Gra;
      }
        public void draw(Graphics g2d){
           graph.draw(g2d);
        }
        public void update(){
           proc.update();
        }
     
      public WeaponObj set_New_Proc(Bulet_Procces Proc){proc = Proc; return this;}
   }
   
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////  
  Bullet_Dmg pistol_Bullet = new Bullet_Dmg(10);
   Weapon_Pistrol_Graphics pistol_GR = new Weapon_Pistrol_Graphics();
   
   WeaponObj pistol = new WeaponObj(pistol_Bullet, pistol_GR);
   
   Bullet_Heal pistol_Bullet_2 = new Bullet_Heal(30);
   pistol.set_New_Proc(pistol_Bullet_2);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////  
19  Game Development / Performance Tuning / Re: Awesome SAT! 7-8 ms for 60k objects. on: 2012-11-19 13:09:58
50k 15 ms not bad Smiley
(core 2 duo)
ps: use multy thread, 99% (here) have more then 1 cpu core Wink
give one half poly check loop - to first thread and second half - to second thread =) (or more threads)
20  Discussions / Miscellaneous Topics / Re: Dota 2 giveaway ;) on: 2012-11-12 16:42:26
Send you my steam profile url pm me in steam =)
21  Discussions / Miscellaneous Topics / Dota 2 giveaway ;) on: 2012-11-12 15:43:35
Have one Dota 2 key, if someone need can send first one who ask Wink
22  Games Center / WIP games, tools & toy projects / Re: New FPS/RPG, A Work in Progress: Dysis on: 2012-10-30 12:22:25
Holy hell....Arktos didn't you mention somewhere you never programmed a game before......and now you did all this......

This is truly unbelievable. Amazing job!

Agree, good job and good luck to you  Wink
23  Games Center / Cube World Projects / Re: World of change on: 2012-10-08 23:46:30
I loved all the plants and trees, they look awsome.
Thx, You fully right, I love it but I tired from it,
About trees and plants, I still don't know what choose full 3D model, or maybe mini voxels,
But some plants will look terrible in voxels like grass,
but voxels give ppl ability easy create new items etc.

Or do all in 3D terrain like in wow, I don’t know Wink
I have too many misunderstandings in how next do this big project.
And we already do so many voxel project
I even start think if I realize my ppl not buy other – its so stupid
(maybe I really stupid or its laziness talking in me) ) Smiley

See I agene think about project =)

Say true I really tired from voxels I even start hate them XD (I think not only me ^^)

I want create small well know board game Monopoly, its not long but need find strength do that.
I in depression now,  I lose reason why I doing this (programming)
(I pass phase : f**k you all, and now in phase: I don’t care ^^)

Don’t want write my moral problems, you all have owns.
24  Games Center / Cube World Projects / Re: World of change on: 2012-10-07 14:56:18
Sorry I don’t want create more hate Simple want say GL all.

(Forum work 1 year after that free rent(site) is over and I delete all links sorry ^^)

I maybe comeback later, or maybe not to this project =)
What do more things, and finally start fully new project not thinking about this one.
25  Games Center / Cube World Projects / Re: World of change on: 2012-10-07 07:07:47
Project Frozen.
Thanks all for Read 12680 times this topic and 70 downloads.

I remember one really funny story with my project, that I want to tell:
In early version project I think that original MineCraft demo hold user world on server,
and I start looking how do same,
I find free hosting that can hold 40gb and write save system, that save player worlds on server,
In theory hi can hold 200k-400k player,
I think on that moment I find money to buy normal hosting Wink
I from early beginning do all to hold as many player as I can if they interesting in my project
(MineCraft on that moment have something like 2-3 mil register players)
But I have only 3 ppl register there, I also have forum with 0 register there =)

Goodbye all, I hope you finish yours projects.
And one more time thx for everything.
26  Discussions / Miscellaneous Topics / Re: Things you disagree with in the java language on: 2012-09-15 12:35:17
Interesting questions Smiley
There is no way to group primitives similar to a C struct type

struct, same as class - only with differed default access Wink
http://publib.boulder.ibm.com/infocenter/comphelp/v8v101/topic/com.ibm.xlcpp8a.doc/language/ref/cplr054.htm

Do you really need them ?Smiley
27  Discussions / Miscellaneous Topics / Re: The Opus audio codec on: 2012-09-13 17:01:46
50GB!! Shocked
90GB =) mp3
And some of my friends have 100-200 GB Smiley
Most of them 99% Dj sets, I love Trance, Electro, House, Goa, Some times Hardstyle, Psy Wink
O no I forgot Jazz, I love Jazz and Lounge XD

I listen to a lot of music when I'm coding Smiley
Same ^^

P.s Sorry if I spam stupid messages, I love to chat, but some times I don’t understand what you’re talking about, that's why I so quiet XD
28  Discussions / Miscellaneous Topics / Re: Things you disagree with in the java language on: 2012-09-12 13:44:52
For those of you wrangling about color operations on the int itself, have you checked out the JGO index? Here's one of several:

http://www.java-gaming.org/topics/fastest-color-addition-with-clamp-0-255-of-rgb/18379/view.html

Even has Markus_Persson's stamp of approval. I recall seeing a couple other in our archives, including some "fast" implementations by Markus.

Good idea, sad that I can't implement its with alpha Sad
I also understand that’s main time eat work with array, for example
Code by link takes 2594962 ns in (for 1000000)
Clear for eat         2101255 ns;
While simple int pixel = ar_Ints[0];
                          3466137 ns in same for
And you need three of array access: two for get pixels and one for put back;
                          5512280 ns
Like you see main problem not in math calculation Wink
Thanks all, I really tiered trying optimize rendering at this point its work
                          9482898 ns =)
And give in game 100-300 fps Wink
29  Discussions / Miscellaneous Topics / Re: Things you disagree with in the java language on: 2012-09-10 22:17:27
As an aside: a fair number of unsigned ops are already in JDK8 mainline.
I become happy on 1 min ,before I don’t see this
http://cr.openjdk.java.net/~darcy/4504839.2/raw_files/new/src/share/classes/java/lang/Byte.java
1  
2  
3  
public static int toUnsignedInt(byte x) {
        return ((int) x) & 0xff;
}

Omg, is that so hard to add new primitive types ubyte, ushort, uint ? ;( (its rhetoric question)
30  Discussions / Miscellaneous Topics / Re: Things you disagree with in the java language on: 2012-09-09 20:13:27
Well, what you want != what the code does. :L
At this point : what I want = what my code does Wink
It looks so selfish, when I talking about it ^^, sorry for that =)

It already work well, it will be good if I manage optimize it XD
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