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1  Game Development / Game Mechanics / Re: [ODE Java] Auto disable? on: 2004-12-02 13:06:47
I might do when I get the time  Smiley

Jani did say it was working a good while back, seems odd that it hasn`t been committed.

Cheers Kev.
2  Game Development / Game Mechanics / Re: [ODE Java] Auto disable? on: 2004-12-02 07:53:17
Auto disable is a feature that disables objects when they remain motionless for a specified amount of time...Leads to some hefty speed increases for large(ish) systems.

I`ve written my own stuff to handle this and it works but ODE has this built in. Just not in the java version (the methods return default values and the code is commented out).

I found some posts by Jani that says the code was done and he was going to commit the changes to cvs but that was in march.

Cheers.

3  Game Development / Game Mechanics / [ODE Java] Auto disable? on: 2004-12-01 18:50:39
Is this in ODE Java?

If not is there a time table for it?

Cheers.
4  Game Development / Game Mechanics / Re: Basic startup problem... on: 2004-11-23 19:17:57
Groovy it`s working now... thanks.
5  Game Development / Game Mechanics / Re: Basic startup problem... on: 2004-11-23 18:50:59
thanks.

i`d got to the log4j stuff already but your post helped a great deal.

cheers.
6  Game Development / Game Mechanics / Basic startup problem... on: 2004-11-23 11:55:17
Hi all.. first post here..

I`ve used ODE a fair bit with C++ and had a lot fo fun with it.

I`m currently trying to convert some of my old dodgy demos across into java for a uni project.

I`ve downloaded the latest natives and .jar and have no problems compiling the code, but when I try to execute the program I get this error...

java.lang.UnsatisfiedLinkError: dWorldCreate
     at org.odejava.ode.OdeJNI.dWorldCreate(Native Method)
     at org.odejava.ode.Ode.dWorldCreate(Ode.java:526)
     at org.odejava.World.<init>(World.java:112)
     at MainGame.initialise(MainGame.java:124)
     at MainGame.main(MainGame.java:63)

There`s obviously some problem with runtime linking to the ODE native...

I`m using the opengl Java bindings no problem and they work a treat.

Has anyone else encountered this problem?

Cheers.
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