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1  Java Game APIs & Engines / J2ME / Re: walking and falling sprites on: 2003-09-18 05:17:08
hi again david!

the situation's like this:

my main character/sprite is fixed at the bottom left corner of the screen.  everytime there is a keypress, the background moves, not the character.

problem is i can't detect whether the sprite is already beneath the "not Solid" tile.  

need help very badly...tnx Embarrassed
2  Java Game APIs & Engines / J2ME / Re: walking and falling sprites on: 2003-09-17 07:07:56
tnx david  Smiley i'll study ur code first.

whew! how i wish all phones supports midp 2.0 so that it wouldn't be this tough!
3  Java Game APIs & Engines / J2ME / Re: walking and falling sprites on: 2003-09-16 23:25:22
yup. my background is a grid of tiles.  regarding the isSolid array, does that mean that my tiles will have to be sprites also?

btw, i encapsulated my image tiles into one single image. is that right?

tnx david  Cheesy
4  Java Game APIs & Engines / J2ME / walking and falling sprites on: 2003-09-16 01:33:54
i'm developing a game with a map of 4 floor levels.  every floor level has a hole.

question is how do i detect that a player has stepped in it?  

i got a suggestion to make all the floors, except the holes, as sprites.  i think its not practical to create several floor sprite objects considering we are on limited memory.

what do u think guys? Sad
5  Java Game APIs & Engines / J2ME / Re: embossing a sprite on an image background on: 2003-09-11 23:14:50
hi david!

yup, i'm using midp 1.0.  i'll try ur suggestion.

tnx  Wink
6  Java Game APIs & Engines / J2ME / embossing a sprite on an image background on: 2003-09-10 07:23:50
hello again!

I positioned a sprite on an image background.  Problem is whenever i scroll the background, the sprite doesn't move with it.  Is there a way to fix a sprite on a certain area on the image and its movement will be with its background?

tnx  Smiley
7  Java Game APIs & Engines / J2ME / Re: Tiled Layer for Midp 1.0 on: 2003-09-04 23:16:40
tnx larry  Smiley
8  Java Game APIs & Engines / J2ME / Tiled Layer for Midp 1.0 on: 2003-09-02 13:58:05
hi guys!

i'm working on a project that will require tiled layers.  Problem is I'm constrained to midp 1.0 phones.  Is there a way to get around this?  Huh

thanks!
9  Java Game APIs & Engines / J2ME / Re: FREE J2ME Book on: 2003-09-01 10:01:43
d'oh this is what i get for not reading directions. i found the password and its THE FIRST LINE of your site.  Grin

forgive me...i'm too engrossed on my current project  Wink
10  Java Game APIs & Engines / J2ME / Re: FREE J2ME Book on: 2003-09-01 09:41:44
hi jason!

is chapter 8 in "off limits" mode?  Smiley i downloaded it but can't open it.  it asks for a password  Tongue

thanks
11  Java Game APIs & Engines / J2ME / Re: bluetooth multiplayer game on: 2003-09-01 09:05:18
wow! david..that's great. we'll wait for your codes  Grin

yup, your suggestion will do. we really need a working sample code to show how do the different bluetooth classes work.
12  Java Game APIs & Engines / J2ME / Re: bluetooth multiplayer game on: 2003-08-28 23:35:31
tnx larry. i've already tried it. but the sample codes are either c or c++.

david, you're right! i explored the documents of the nokia suite and it really supports it.

the professor's correct. we need those generous souls out there to share some of their code for us to start on
13  Java Game APIs & Engines / J2ME / Re: bluetooth multiplayer game on: 2003-08-27 23:28:41
thanks.  too bad i can't use those sdk's.  my boss won't purchase them  Grin

but i can get by without them, right?
14  Java Game APIs & Engines / J2ME / bluetooth multiplayer game on: 2003-08-27 02:10:41
hi! where can i download (free  Tongue) a game that uses bluetooth.

i'm trying to develop a game but i need a sample as reference.

thanks in advance guys  Smiley
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