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1  Game Development / Newbie & Debugging Questions / moving images in a game loop on: 2004-04-09 09:38:53
hi,
I'm trying to setup a basic gameloop.
it runs but animation isn't smooth ( lots of flicker ).
as a personalJava application it must be compatible  with jdk 1.1
what's wrong with this code?
can you help me? thanks.
eml

import java.awt.*;
import java.awt.event.*;

//-----------------------Engine-------------------------------------------------
public class Engine extends Frame implements ActionListener {
 public LevelOne levOne;
 public static void main (String[] args) {
   Engine engine = new Engine();
 }
 public Engine() {
   levOne = new LevelOne();
   levOne.setSize(300, 300);
   add("Center", levOne);
   addWindowListener(new winExit());
   setLayout ( new FlowLayout());
   setSize( 300, 300);
   this.setBackground(levOne.black);
   show();
 }
 public void actionPerformed(ActionEvent e)
 {
   dispatchEvent( new WindowEvent( this, WindowEvent.WINDOW_CLOSING));
 }
}
//----------------------------winExit-------------------------------------------
class winExit extends WindowAdapter {
 public void windowClosing(WindowEvent e) {
   System.exit(0);
 }
}
//--------------------------LevelOne--------------------------------------------
class LevelOne extends Canvas implements MouseMotionListener, Runnable {
 Thread t;
 Image offscreenImage;
 Graphics offscreenGraphics;
 Color black = new Color(0, 0, 0);
 Image background1, sprite1;
 Toolkit toolkit = Toolkit.getDefaultToolkit();
 int posX = 50, posY = 50;
 LevelOne(){
   background1 = toolkit.getImage("bacground.jpg");
   sprite1 = toolkit.getImage("sprite.gif");
   t = new Thread(this, "LevelOne");
   t.start();
}
public void run(){
   for ( ;; ) {
     try {
       posY++;
       if (posY > 300) posY = 0;
       t.sleep(16);
       repaint();
     } catch (InterruptedException e) {}
   }
 }
 public void paint(Graphics g) {
   if(offscreenImage==null) {
// set up a simple double buffer
     offscreenImage = createImage(this.size().width, this.size().height);
     offscreenGraphics = offscreenImage.getGraphics();
   }
   offscreenGraphics.drawImage(background1, 0, 0, this);
   offscreenGraphics.drawImage(sprite1, posX, posY, this);
   g.drawImage(offscreenImage, 0, 0, this);
 }
 public void mouseMoved(MouseEvent e){}
 public void mouseDragged(MouseEvent e){}
}
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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