Well, ok here is what we have so far.
It is going to be a MMORPG with a new feature (for most MMORPG's) an actual story line
Its like a massive normal RPG that a bunch of friends can enjoy playing as I will give every thing away for people to make their own servers.
So its going to be a mix between a traditional RPG and an online one.
The fighting system is like secret of mana, so no 'random' battles, but the spell casting is done in real time with a special system.
Battle is governed by 2 variables, your stamina and the rate you recover it at. Attacking takes away stamina (you need 100% to attack).
Now, this system has all attacks (including magic) draw from stamina so we have our own special catch that make this really unique (as far as I know). Certain Magic spell can have a 'charge' time. That is, the longer you hold the casting button the more powerful the spell becomes, however it drains your stamina and if you run out the spell dispates.
This creates a more realistic "critcal hit" idea, focussing all of your power into a single shot.
One of the least devoloped things we have is a real plot so far. Any ideas to make a great plot are welcome, I have been reading some sites that suggest the strengs and drawbacks of certain plots and they all lead me to the conclusion that doing a mmorpg with a detailed plot will be insainly hard to say the least.
This is one reason that I want to try to keep the feel of a LAN party in mind. Just a bunch of friends enjoying a game together.
Things like EverQuest and other MMORPGs only really have the story about the world and lots of quests to get to the next level or to get a special item.
I want people to feal like they have read a really good book. Odd but true. I believe the best games allow teh player to become their character, not just use that characters name and run around killing things.
Now back to my progress,
I have changed the server into a UDP server (previously TCP/IP) I am now getting so much data to the clients and so fast I am glad I did. My new system is faster and more reliable and we are jsut cracking down on the last few bugs right now. The Client program is also up to speed with the new server code, which was a hassle as I had to restructure it with a thred to avoid lock ups...
Now, ideas for how people could help 'The Spirits of Luna' project. Since this project is for my final ISU in my grade 12 year at school my biggest enemy is time and creating a massive and detailed plot is the definition of time itself
. So the biggest help would be ideas of what people really like in plots, or really anything else like your favorite text system or how to make something work faster.... (I will explain how in a moment)
Since I wish this code to be Open Source if you mail me at Phibred@hotmail.com
I can find a way for you to get a copy of the game and server. We are in the middle of getting a new Domain previously www.nbjnetworks.ca
but we might be moving to DreamCarver.ca or SpiritsOfLuna.ca, we will be posting the latest news and have all of the patches and code there once we have the new domain.
In short, I am looking for any help with any part of the proccess, if you ever really liked something or wished that some 1 would ever make it post or just send me mail or just add me (that is also my MSN messenger account). I will keep you updated on the code and the rest of the game and I will add you to the credits after we are done (temporarly I will add you to the development guid as I get your ideas).
Thanks for listenning and helping,
James Vaughan, Project leader of The Spirits of Luna