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1  Discussions / Community & Volunteer Projects / Re: PROJECT PROPOSAL: JOODE on: 2005-10-18 15:39:12
I most certainly would use that.   Cheesy
2  Game Development / Game Mechanics / Re: [ODEJava] CarTerrainExample & OS X = JVM crash on: 2005-08-08 17:15:52
Some update...

I managed to get things running by getting latest from CVS and building myself. Cheesy Maybe it would be a good idea to update those files on the web page, too.

Pepez
3  Game Development / Game Mechanics / [ODEJava] CarTerrainExample & OS X = JVM crash on: 2005-07-24 13:51:27
No matter whether I use JRE 1.4.2 or 1.5.0... My odejava components are latest releases (2004-10-30).

OS X 10.4.2

And here is the crashlog (partly):

Date/Time:      2005-07-24 15:47:31.361 +0200
OS Version:     10.4.2 (Build 8C46)
Report Version: 3

Command: java
Path:    /System/Library/Frameworks/JavaVM.framework/Versions/1.4.2/Home/bin/java
Parent:  java [444]

Version: Huh (Huh)

PID:    8831
Thread: 1

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0xf0003ff0

Thread 0:
0   libSystem.B.dylib           0x9000a778 mach_msg_trap + 8
1   libSystem.B.dylib           0x9000a6bc mach_msg + 60
2   com.apple.CoreFoundation    0x9074b3d8 __CFRunLoopRun + 832
3   com.apple.CoreFoundation    0x9074acdc CFRunLoopRunSpecific + 268
4   com.apple.HIToolbox         0x93123be0 RunCurrentEventLoopInMode + 264
5   com.apple.HIToolbox         0x93123274 ReceiveNextEventCommon + 380
6   com.apple.HIToolbox         0x931230e0 BlockUntilNextEventMatchingListInMode + 96
7   com.apple.AppKit            0x9361e1a4 _DPSNextEvent + 384
8   com.apple.AppKit            0x9361de68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
9   com.apple.AppKit            0x9361a3cc -[NSApplication run] + 472
10  libawt.jnilib               0x9b384ce4 +[AWTStarter startAWT:] + 364
11  com.apple.Foundation        0x9288a760 __NSFireMainThreadPerform + 276
12  com.apple.CoreFoundation    0x9077c1a8 __CFRunLoopPerformPerform + 104
13  com.apple.CoreFoundation    0x9074bd2c __CFRunLoopDoSources0 + 384
14  com.apple.CoreFoundation    0x9074b25c __CFRunLoopRun + 452
15  com.apple.CoreFoundation    0x9074acdc CFRunLoopRunSpecific + 268
16  java                        0x00005194 0x1000 + 16788
17  java                        0x0000232c 0x1000 + 4908
18  java                        0x000021cc 0x1000 + 4556

Thread 1 Crashed:
0   libode.dylib                0x09d4cac4 dxHashSpace::collide(void*, void (*)(void*, dxGeom*, dxGeom*)) + 636 (icplusplus.c:27)
1   libodejava.jnilib           0x0178ce48 Java_org_odejava_collision_JavaCollision_spaceCollide + 60 (icplusplus.c:27)
2   <<00000000>>    0x03f38580 0 + 66291072
3   <<00000000>>    0x03f31ef0 0 + 66264816
4   <<00000000>>    0x03f31fb0 0 + 66265008
5   <<00000000>>    0x03f31fb0 0 + 66265008
6   <<00000000>>    0x03f31fb0 0 + 66265008
7   <<00000000>>    0x03f2f16c 0 + 66253164
8   libclient.dylib             0x963dcb1c jio_snprintf + 295304
9   libclient.dylib             0x963dc9c4 jio_snprintf + 294960
10  libclient.dylib             0x963f98c8 JVM_MaxMemory + 4300
11  libclient.dylib             0x9646a908 JVM_SupportsCX8 + 2608
12  java                        0x00003100 0x1000 + 8448
13  java                        0x00005034 0x1000 + 16436
14  libSystem.B.dylib           0x9002c3d4 _pthread_body + 96

Model: PowerBook6,8, BootROM 4.9.0f0, 1 processors, PowerPC G4  (1.2), 1.5 GHz, 768 MB
Graphics: GeForce FX Go5200, GeForce FX Go5200, AGP, 64 MB
4  Game Development / Performance Tuning / Re: And yet another program test on: 2005-07-22 16:58:23
I tried that test on my work computer:
Dell Precision 670, 2xXeon 2.8Hz, 2Gb, WDC WD1600JD-75H, Suse 9.2

java version "1.4.2_08"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_08-b03)
Java HotSpot(TM) Client VM (build 1.4.2_08-b03, mixed mode)

First tier of memory 196
Second tier of memory 930
fpf finish 8416
vector calculations finish 43643
Thread allocation 14
Thread starting 3288
Thread finish 14068
Write file 11970
Seek in file 1662
Nio write file 426
Nio seek in file 232
5  Java Game APIs & Engines / Xith3D Forums / Texture animation? on: 2003-12-02 17:03:02
I'm creating simple tank game and I'd like to have rolling tracks in future versions. Currently I'm using .OBJ-models but 3DS looks also possible . Texture animation sounds like good solution but is there anything I should know in advance?

Should I make tracks and road wheels as separate object or ...?
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