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1  Game Development / Networking & Multiplayer / Re: [Kryonet] SerializationException on: 2011-10-03 17:22:20
Anyway I think this was happening to me once because I was modifying classes that were registered on kryo.

For example I have a class A which is registered on the client and server obviously, then I start the server and leave it running. After this I added a field in the class A (an integer or whatever) and I tried to connect the client to server, that's when I got the error because the client and the server have different versions of A.
2  Game Development / Networking & Multiplayer / Re: [Kryonet] SerializationException on: 2011-10-03 17:08:56
what kalkitus said, and don't forget to restart your server after you change anything regarding registering objects on kryo
3  Games Center / Showcase / Re: SlickSoccer - Multiplayer Soccer Game on: 2011-09-25 21:02:28
Originally I was making the game sideways like you mentioned, and for the exact same reason (I have a 1600x900 resolution). I changed it to top down because I thought this was the preference for most players. But my plan is to give the option for sure.

What do you mean exactly by buying half of the game? Feel free to pm me your ideas.
4  Games Center / Showcase / Re: SlickSoccer - Multiplayer Soccer Game on: 2011-09-25 18:54:05
hey Josh, thanks a lot for your suggestions

Some of them are already implemented, others will definitely come in future versions.

I made a short video of me kicking the ball around, you can see the curling effect in the beginning.

http://www.youtube.com/watch?v=W2QuEymYFxg
5  Games Center / Showcase / Re: SlickSoccer - Multiplayer Soccer Game on: 2011-09-25 02:10:41
hey guys

I didn't let it die, actually I've been working on it. My day work really eats up a lot of my energy unfortunately so this is taking much longer than it's suppose to.

I added player stats now, goals, assists, steals, bad passes and fouls. Worked on the graphics too.

It won't take too long now, for real this time.
6  Games Center / Showcase / Re: SlickSoccer - Multiplayer Soccer Game on: 2011-05-10 14:52:09
Can you share some tech jargon how you have implemented network stuff.

Sure, basically all the networking is handled by the wonderful Kryonet library. I also use the Kryo library to serialize the messages sent between the client and the server.

Player movement is controlled by the mouse, so for example I have a class MousePosition which sends the current mouse coordinates from the client to the server. The server will then receive this information and move the player in those coordinates direction.
7  Games Center / Showcase / Re: SlickSoccer - Multiplayer Soccer Game on: 2011-05-10 13:56:30
Do you have a link for us to try it out?

Not yet. I will be putting up a server after I finish with the testing.
8  Games Center / Showcase / SlickSoccer - Multiplayer Soccer Game on: 2011-05-10 02:42:50
Hello

I've been working on a project of my own. It's an online multiplayer soccer game, in which you control only one player. It's inspired off Netsoccer.

Games are played by 5 human players on each team, and a computer goalkeeper.
Players have some attributes which can be modified, they are: speed, stamina, height and strenght.

Other features:

- IRC style chatrooms.
- Replays, you can record any game you want and play it back later.

The game is almost complete, I'm just doing some more testing and intend to release it in the next few weeks.

Right now I'm working on adding some stats to the players (goals, assists, and others) and appearance customizations.

If you have any questions I would be happy to answer...



9  Games Center / Featured Games / Re: Starfarer on: 2011-02-23 02:19:55
Visually stunning! I just love the explosions.

I've seen the trailer about 5 times already, it inspires me to work harder on my projects!
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