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1  Game Development / Newbie & Debugging Questions / Re: Debug : My Applet wont work on every computer. on: 2011-03-27 09:49:35
Looks good: works OK in Chrome 10, Firefox 4 and Safari 5 on Mac 10.5.8.

Andreas
2  Game Development / Newbie & Debugging Questions / Re: Debug : My Applet wont work on every computer. on: 2011-03-18 10:16:14
That's better. Runs in Firefox and Safari on Mac 10.5.8. (Cannot get Java to run properly in Chrome, so did not try that one).

Andreas
3  Game Development / Newbie & Debugging Questions / Re: Debug : My Applet wont work on every computer. on: 2011-03-18 09:49:57
The Pong one runs for me but not the new test. I get (Mac Safari):

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Java Plug-in 1.5.0_28
Using JRE version 1.5.0_28-b04-382-9M3326 Java HotSpot(TM) Client VM

java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at sun.applet.AppletClassLoader.findClass(AppletClassLoader.java:173)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
   at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:145)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
   at sun.applet.AppletClassLoader.loadCode(AppletClassLoader.java:659)
   at sun.applet.AppletPanel.createApplet(AppletPanel.java:786)
   at sun.plugin.AppletViewer.createApplet(AppletViewer.java:2383)
   at sun.applet.AppletPanel.runLoader(AppletPanel.java:715)
   at sun.applet.AppletPanel.run(AppletPanel.java:369)
   at java.lang.Thread.run(Thread.java:655)


Andreas
4  Games Center / Showcase / Re: Space Time Quest on: 2011-03-16 04:40:29
The source code of the game is now online. You can find it at the bottom of the same page, see link above.

Andreas
5  Games Center / Showcase / Space Time Quest on: 2011-03-14 17:51:55
I'd like to announce a new science-simulation game written in Java with the help of Processing, here it is:

Space Time Quest: http://www.gwoptics.org/processing/space_time_quest/
(Application for download for Mac, Win and Linux, GPL source coming soon.)

If you don't want to download, you can also watch the tutorial: http://www.youtube.com/watch?v=lAvJrePR7F4



The game simulates the design process for building a gravitational wave detector. It is of course an educational game but we tried to make it fun to play, mostly by having nice graphics. The best bit might be that in the online high scores table you'll meet the experts from the field. Try to beat those guys.  Smiley

As an educational game it might not be as much fun as a `real' game yet. I would like to hear your comments on how the game could be improved to be more attractive to non-scientists.

I have been reading this forum for a while but this is probably my first constructive post. This game has been developed by myself together with some members of my research group. We have used Processing (http://www.processing.org/) as much as possible but the game engine has been written from scratch by one of my students (Daniel Brown). I have not seen Processing been mentioned much here, which might be due to the fact that it is aimed more at non-programmers. Anyway, I found it a very good tool to get programmers and non-programmers to work together on one project.

Andreas
6  Game Development / Newbie & Debugging Questions / Re: Books are failing me! on: 2011-03-10 18:18:36
I am obviously ignorant and naive, but where would you need nanosecond accuracy anyway? I already find it hard to believe that a few microseconds here or there matter. It's an honest question, in what scenarios do you need accurate microseconds or better?

Andreas
7  Games Center / 4K Game Competition - 2011 / Re: How to fix crap applet frame rate on Mac on: 2011-03-01 18:02:20
That's what i have:

$ java -version
java version "1.5.0_26"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_26-b03-376-9M3263)
Java HotSpot(TM) Client VM (build 1.5.0_26-156, mixed mode, sharing)

Andreas
8  Games Center / 4K Game Competition - 2011 / Re: How to fix crap applet frame rate on Mac on: 2011-03-01 17:17:34
Well, for me (10.5) this option was selected anyway (and marked 'default') and I still cannot play many of the 4k games.
 Angry
Andreas
9  Discussions / General Discussions / Re: Chrome Web Store on: 2011-02-27 15:05:42
Probably this works better now when the store is still young. Still, that user count must come from people with Chrome browsers only. To me this shows that there is still potential for more `app stores' (I guess we'll never see a 'Java app store' in this format though).

Andreas
10  Discussions / General Discussions / Re: Chrome Web Store on: 2011-02-20 05:44:27
Well, there is the forum: https://groups.google.com/a/chromium.org/group/chromium-apps/topics
I have not tried that but anyway, I have not seen Google having an open door for direct user feedback for their products.

Andreas
11  Discussions / General Discussions / Re: "Art Of Video Games" exhibit / voting on: 2011-02-19 17:23:16
Voted. I was a bit surprised how many of the old games I actually did not know (even though I am definitely old enough to do so). And it's true that I don't have so strong opinions on the newer games.

Andreas
12  Discussions / General Discussions / Re: Chrome Web Store on: 2011-02-19 17:05:53
I don't know whether the web store will ever work like a 'proper' app store but it could be an nice way to advertise a web-page based game. Pity that it requires people to use Chrome to `install' the app, even if that means just showing a webpage.

Andreas
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