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Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3D Physics / Collision Engine
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on: 2012-08-23 19:39:48
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Thanks Jezek2. And I am already using an OctTree but I was implementing the SAT test for OBB and was having too many issues. I can detect the collision, but figuring out the MTV was proving to be a giant pain the ass. I hoping your library can ease the pain so I can actually start working on the game and I'll need physics eventually anyways. Can I reuse my OctTree and tell the physics engine to only perform simulation on X group of objects?
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Java Game APIs & Engines / Engines, Libraries and Tools / 3D Physics / Collision Engine
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on: 2012-08-22 22:55:26
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I'm looking for a decent 3rd party library for collisions and physics. It looks like the 2 major options are JBullet and ode4j. I was wondering if anyone had experience with these libraries / suggestions. JBullet looks like it hasn't release since 2010 but ode4j is still in active development.
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Game Development / Newbie & Debugging Questions / Dumb question
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on: 2011-07-05 16:33:45
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I'm struggling through putting my own 3D engine together mostly because I'm a masochist and I want to learn.
But I'm working through the different culling I want to implement (view fulstrum, occlusion) but is it true its generally cheaper to let OpenGL handle backface culling? From my flopping around on google, it looks like (besides memory usage) the GPU can drop the backfaces faster the CPU. Is that right??
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9
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Discussions / General Discussions / Re: Best/Easiest Way to Learn?
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on: 2011-06-17 21:16:54
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In addition to the tutorials that krasse linked to, the best way to learn how to program is by programming!
I have to agree. Just pick a direction and start walking. That's how most of us get there. There is no magical book that you can download into your head and then suddenly be a perfect Java programmer. You just start walking and when you trip, get the f**k back up, dust yourself off, and keep slogging.
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11
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-05-09 22:37:48
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maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Hahahahahahahahahahahahahahahahahahahaha  Cas  And more to the point, you will NEVER have time. So figure out a way to start now anyways. 
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12
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-05-09 21:10:48
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6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).
Well, I have only 1 and it's almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished. Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday. And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc.  I'm in a similar boat. Almost the exact boat, except with 2 kids instead of 1. But what I've found that works best is hit the sack as soon as possible then get up 4am and do all my personal coding then. You're fresh and your brain isn't mush.
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-03-23 16:50:48
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Well, on its own, I'd be wary of quitting a day job based on the Steam sales to-date - I've personally made enough cash to sustain me for 8 months in just under a week but it's going to drop precipitously tomorrow when the special offer ends, so it'll be interesting to see if the "residual income" over the next year is actually enough to eke out many more months of existence. It makes me think about AAA studio games though: to support a 30-employee studio & building rental, and make a proper profit, there must be an incredible gulf in sales volume between the #8 selling worldwide spot we attained and #1. We were ahead of 40k D.o.W Retribution for a while  They must have been crying themselves to sleep at night. Mind you they also have massive retail operations in progress as well, though I'm dubious of the income retail makes these days. Fortunately the Humble Bundle money already had given me 12 months of money, of which I've burned through 4; so as of right now I've got 16 months to get something new selling! And I'm full time since October 2010. But it seems a lot of that time is taken up doing vast amounts of support work (Steam forums, Puppyblog, support email, bugfixes and patches). I haven't even started on the new game yet!  Cas  Can Steam do DLC? And if so have you considered like a map pack for RotT in another couple months? Seems like that would bump sales of the RotT as well
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-03-16 15:01:59
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1. Molebox.. and, er.. no  Though not for much longer. Steam won't be Moleboxed, nor the next release of Revenge, as I want to make it easier to mod and patch. This might be a dumb question because you just posted the source code on this thread. But as indie how much do you worry about people cracking the game and running it with out paying. Is there any sleep lost to try to obfuscate code since Java is a lot easier to decompile then say C++.
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-03-15 17:31:52
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1) I used to work full time as a contractor doing fairly dull things but the Humble Indie Bundle has made enough money to fund us up until Christmas. Unfortunately it's March and we've not even started a new game yet. And the last one took 3 years  Good Luck. Not that I have much ground to talk, but why not after the steam launch, throw up 3 - 4 game concepts on KickStarter and let your fans vote with their dollars on what you should work on next. You'll get some more funding and have a good idea on what will sell before you even start.
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Discussions / General Discussions / Re: Go on, ask me anything.
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on: 2011-03-15 16:49:51
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First off, thanks for taking the time to let everyone pick at your brain
1) How are you funded? Do you both have other means employment? Contracting? VC? Or is there previous revenue from previous games?
2) What would you say was the most difficult technical challenge that you had to overcome recently?
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Games Center / 4K Game Competition - 2011 / Re: Late to the Game
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on: 2011-02-21 16:33:40
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No, no! I appreciate the feedback. And honestly, I have no real aspiration to win this. I mean there are a couple of 3D rendered entries and even the other block puzzle is pretty amazing. But I do think this is a great learning opportunity so the feedback is gold to me.
I've been thinking of dropping the tutorial button and having the first 3 levels automatically be the tutorial. And then maybe I can squeeze in a transition. I'll see what I can do, and post to this thread when its up.
Thank you, again.
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Discussions / Business and Project Discussions / Re: Browser/Applet games
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on: 2011-02-17 22:15:03
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But I do agree with your points.
Cost I think is one of the biggest benefits of Java over flash. Eclipse is free, Adobe Flash CS5 is what $700 bucks. I know there is some open source actionscript compiler but the barrier to entry is higher.
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Discussions / Business and Project Discussions / Re: Browser/Applet games
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on: 2011-02-17 22:03:53
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Flash clearly has many advantages over Java but here's some that Java has over Flash:
1) Java is much faster, in terms of raw horse power as Java's JIT (Hotspot) compiler is much better. 2) You can get access outside the sandbox, i.e. access/save to the local file system, use networking capabilities not possible in Flash, access native code, etc. 3) Access hardware acceleration directly using stuff like OpenGL, OpenAL, etc.
Well some of this is borders on cheating when you are talking about applet code. You can only get outside the sandbox by requesting special permissions. And hardware acceleration can only be done with native binaries. Technically, flash could someday write an interface to hardware acceleration as well. Or am I wrong?
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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