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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3D Physics / Collision Engine on: 2012-08-23 17:39:48
Thanks Jezek2. And I am already using an OctTree but I was implementing the SAT test for OBB and was having too many issues. I can detect the collision, but figuring out the MTV was proving to be a giant pain the ass. I hoping your library can ease the pain so I can actually start working on the game and I'll need physics eventually anyways. Can I reuse my OctTree and tell the physics engine to only perform simulation on X group of objects?
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3D Physics / Collision Engine on: 2012-08-22 21:38:32
Also I'm wondering if anyone has actually released a game with a JBullet as a part of it. I can't much on the googles.
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3D Physics / Collision Engine on: 2012-08-22 21:20:45
dyn4j looks interesting, thanks for the post. But its a 2D engine and I need a 3D one
4  Java Game APIs & Engines / Engines, Libraries and Tools / 3D Physics / Collision Engine on: 2012-08-22 20:55:26
I'm looking for a decent 3rd party library for collisions and physics. It looks like the 2 major options are JBullet and ode4j. I was wondering if anyone had experience with these libraries / suggestions. JBullet looks like it hasn't release since 2010 but ode4j is still in active development.
5  Discussions / Miscellaneous Topics / Re: Markus "Notch" live streaming from Ludum Dare on: 2011-08-22 17:38:20
Wow! Thanks. And sorry for asking it again.
6  Discussions / Miscellaneous Topics / Re: Markus "Notch" live streaming from Ludum Dare on: 2011-08-22 16:45:43
This might be a dumb question, but I watched part of the stream and he was able to update running code without having to star and stop the applet. He was working on some fonts. How the *@#^ did he do that?
7  Game Development / Newbie & Debugging Questions / Re: Dumb question on: 2011-07-05 15:06:25
Thank you both! I'll try to balance the 2 by restricting my geometry sets so I can cull with other methods more efficiently.
8  Game Development / Newbie & Debugging Questions / Dumb question on: 2011-07-05 14:33:45
I'm struggling through putting my own 3D engine together mostly because I'm a masochist and I want to learn.

But I'm working through the different culling I want to implement (view fulstrum, occlusion) but is it true its generally cheaper
to let OpenGL handle backface culling? From my flopping around on google, it looks like (besides memory usage) the GPU can drop
the backfaces faster the CPU. Is that right??
9  Discussions / General Discussions / Re: Best/Easiest Way to Learn? on: 2011-06-17 19:16:54
In addition to the tutorials that krasse linked to, the best way to learn how to program is by programming!


I have to agree. Just pick a direction and start walking. That's how most of us get there. There is no magical book that you can download into your head and then suddenly be a perfect Java programmer. You just start walking and when you trip, get the f**k back up, dust yourself off, and keep slogging.
10  Game Development / Game Play & Game Design / Re: RTS idea on: 2011-05-19 14:32:56
Isn't this savage?

http://www.s2games.com/savage/
11  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-05-09 20:37:48



maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Hahahahahahahahahahahahahahahahahahahaha  Pointing

Cas Smiley


And more to the point, you will NEVER have time. So figure out a way to start now anyways. Smiley
12  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-05-09 19:10:48
6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).

Well, I have only 1 and it's almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished.

Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday.

And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc.  Wink



I'm in a similar boat. Almost the exact boat, except with 2 kids instead of 1. But what I've found that works best is hit the sack as soon as possible then get up 4am and do all my personal coding then. You're fresh and your brain isn't mush.

13  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-03-23 15:50:48
Well, on its own, I'd be wary of quitting a day job based on the Steam sales to-date - I've personally made enough cash to sustain me for 8 months in just under a week but it's going to drop precipitously tomorrow when the special offer ends, so it'll be interesting to see if the "residual income" over the next year is actually enough to eke out many more months of existence. It makes me think about AAA studio games though: to support a 30-employee studio & building rental, and make a proper profit, there must be an incredible gulf in sales volume between the #8 selling worldwide spot we attained and #1. We were ahead of 40k D.o.W Retribution for a while Smiley They must have been crying themselves to sleep at night. Mind you they also have massive retail operations in progress as well, though I'm dubious of the income retail makes these days.

Fortunately the Humble Bundle money already had given me 12 months of money, of which I've burned through 4; so as of right now I've got 16 months to get something new selling! And I'm full time since October 2010. But it seems a lot of that time is taken up doing vast amounts of support work (Steam forums, Puppyblog, support email, bugfixes and patches). I haven't even started on the new game yet!  Shocked

Cas Smiley

Can Steam do DLC? And if so have you considered like a map pack for RotT in another couple months? Seems like that would bump sales of the RotT as well
14  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-03-16 14:01:59
1. Molebox.. and, er.. no Wink Though not for much longer. Steam won't be Moleboxed, nor the next release of Revenge, as I want to make it easier to mod and patch.

This might be a dumb question because you just posted the source code on this thread. But as indie how much do you worry about people cracking the game and running it with out paying. Is there any sleep lost to try to obfuscate code since Java is a lot easier to decompile then say C++.
15  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-03-15 16:31:52

1) I used to work full time as a contractor doing fairly dull things but the Humble Indie Bundle has made enough money to fund us up until Christmas. Unfortunately it's March and we've not even started a new game yet. And the last one took 3 years  Shocked


Good Luck. Not that I have much ground to talk, but why not after the steam launch, throw up 3 - 4 game concepts on KickStarter and let your fans vote with their dollars on what you should work on next. You'll get some more funding and have a good idea on what will sell before you even start.
16  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-03-15 15:49:51
First off, thanks for taking the time to let everyone pick at your brain

1) How are you funded? Do you both have other means employment? Contracting?  VC? Or is there previous revenue from previous games?

2) What would you say was the most difficult technical challenge that you had to overcome recently?
17  Games Center / 4K Game Competition - 2011 / Re: Community Voting! on: 2011-03-03 19:14:01
Makes sense. I haven't voted yet because I haven't got a chance to play all the games. And with so much AWESOME, its difficult to pick.
18  Games Center / 4K Game Competition - 2011 / Re: Community Voting! on: 2011-03-03 18:11:36
On the community voting, is there going to be any intermediate feed back? Just to see how different apps are faring? Or is it all held till the end.
19  Games Center / 4K Game Competition - 2011 / Re: Late to the Game on: 2011-02-23 21:57:52
Okay, changes are up. The tutorial is now automatically the first 3 maps and there is a transition.
20  Games Center / 4K Game Competition - 2011 / Re: Late to the Game on: 2011-02-21 15:33:40
No, no! I appreciate the feedback. And honestly, I have no real aspiration to win this. I mean there are a couple of 3D rendered entries and even the other block puzzle is pretty amazing. But I do think this is a great learning opportunity so the feedback is gold to me.

I've been thinking of dropping the tutorial button and having the first 3 levels automatically be the tutorial. And then maybe I can squeeze in a transition. I'll see what I can do, and post to this thread when its up.

Thank you, again.
21  Discussions / Business and Project Management Discussions / Re: Browser/Applet games on: 2011-02-17 21:15:03
But I do agree with your points.

Cost I think is one of the biggest benefits of Java over flash. Eclipse is free, Adobe Flash CS5 is what $700 bucks. I know there is some open source actionscript compiler but the barrier to entry is higher.
22  Discussions / Business and Project Management Discussions / Re: Browser/Applet games on: 2011-02-17 21:03:53
Flash clearly has many advantages over Java but here's some that Java has over Flash:

1) Java is much faster, in terms of raw horse power as Java's JIT (Hotspot) compiler is much better.
2) You can get access outside the sandbox, i.e. access/save to the local file system, use networking capabilities not possible in Flash, access native code, etc.
3) Access hardware acceleration directly using stuff like OpenGL, OpenAL, etc.


Well some of this is borders on cheating when you are talking about applet code. You can only get outside the sandbox by requesting special permissions. And hardware acceleration can only be done with native binaries. Technically, flash could someday write an interface to hardware acceleration as well.

Or am I wrong?

23  Discussions / Business and Project Management Discussions / Re: Browser/Applet games on: 2011-02-17 20:33:55
Out of curiosity, what do you consider java better for over Flash? At least in a purely game perspective?

24  Discussions / Business and Project Management Discussions / Re: Browser/Applet games on: 2011-02-17 19:39:06
For the purpose of this thread, Minecraft doesn't count. Mostly because it has a separate full client as well.

I'm thinking of the newgrounds.com like model where the game content is delivered only through the browser.
25  Discussions / Business and Project Management Discussions / Browser/Applet games on: 2011-02-17 18:44:57
So most browser games are flash, right? Or am I missing something?

Can you think of successful browser based applet games? 
26  Discussions / Community & Volunteer Projects / Re: [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-02-17 18:31:13
What kind of art style are you looking for?  What are some example monsters you are looking for?

27  Games Center / 4K Game Competition - 2011 / Re: Late to the Game on: 2011-02-16 19:44:05
Last change, I swear. I removed a kind of crappy effect when secondary colors where deleted and added an "undo" button. So you can back up just one move.
28  Games Center / 4K Game Competition - 2011 / Re: Late to the Game on: 2011-02-16 16:17:30
Screw waiting for tonight, I modified it now. It now will deselect if you click on the same box twice. Hope you enjoy.
29  Games Center / 4K Game Competition - 2011 / Re: Late to the Game on: 2011-02-16 14:05:39
Actually, a friend of mine brought that up too. I think I can slip it in under the 4k. I'll refresh it tonight.  Thanks for the input!
30  Games Center / 4K Game Competition - 2011 / Late to the Game on: 2011-02-15 18:58:11
I literally stumbled onto the contest last week. But I love the idea.

So here is what I was able to come up with in about a week:

[edit: wrong url]

http://www.java4k.com/index.php?action=games&method=view&gid=321
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