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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3d Windows on a 2D Display on: 2011-02-13 18:35:10
Well, I may have answered my own question.

I'm going with JOGL (http://jogamp.org).  The GLJPanel extends JPanel and will allow me create a JFrame app that contains both.
2  Java Game APIs & Engines / Engines, Libraries and Tools / 3d Windows on a 2D Display on: 2011-02-12 13:09:13
Hi All,

I've been going through a few Java 2D Tutorials.  I have a JFrame, and I've been adding some displays to it using Java 2D (and then using the active rendering technique to display them).  For example, on part of the screen I draw a rectangle, and then draw an image inside it (the image is actually stream that come in over the internet).  I'm going to add another image stream display at some point, and I also have some text that I update periodically.

I would now like to add an updating 3D model to the display.  I believe that fundamentally, what I've done to date may need to change.  For example, I may need to add JPanels so that I have a JPanel on which to draw the 3D model (e.g. an OpenGL canvas?).  I've done a lot of reading on options but I'm very new to this and would like to advice from those who may have been there before.

So, given a 2D display and an active rendering loop, what is the best way to proceed with adding a 3D "window"?  JOGL seems a bit dated (last stable release 1.1.1a a few years ago), Java 3D doesn't seem to be very active, and I'm not sure if LWJGL or Xith will support the notion of a 2d screen with a 3d window.

Thanks in advance for any info.

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