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 1 Game Development / Game Mechanics / Re: Advanced Enemy movements : Looking for references on: 2014-04-21 18:26:01
 2 Game Development / Game Mechanics / Re: Advanced Enemy movements : Looking for references on: 2014-04-21 18:19:54 Well, yes. Arcsin and arccos are restricted so don't use those.What I meant with an inverse was simply a function x dependant on y instead of the other way around
3  Game Development / Game Mechanics / Re: Advanced Enemy movements : Looking for references on: 2014-04-21 18:07:30
Like BurntPizza said, the bats seem to be moving along the curves of mathematical functions.
Although they are moving vertical instead of horizontal, which means Inverse functions of sine or cosine.

My advice to you is look up some mathematical functions, graph em on a calculator and look at the patterns or curves. Then you have the bats/enemies follow that curve, use the y coordinate as the dependent variable, and the x coordinate as the value of the function at position y.

In code:

 1  2  3  4 `for(int y = 0; y < screenheight; y++){x = widthOfSpread*Math.sin(y)+symmetryLine;drawBatAt(x, y);}`

widthOfSpread = how much difference there is between rightmost tip and leftmost tip
symmetryLine = imagine a line going through the bats path in the video, that is a symmetry line and is the original position of the bat.
4  Game Development / Newbie & Debugging Questions / Re: Searching for image files inside a jar on: 2012-02-22 19:38:46
Im not sure if I have expressed what I want to do very good. I want to pack everything in one jar file, why do this? Because this program is meant for people having trouble with math and computers. It's educational software and I want it to be portable and easy to use. What I want to do is count how many images are stored inside the image folders inside the jar file. Like this:

 1  2  3  4 `1. Iterate the image folders inside the jar file this code executes from2. count how many images are in thisjarfile/images/geometry/ and make an image array with that many elements3. make the same thing with algebra, calculus, arithmetic etc4. load the images and put them into the arrays created in step 2`

The code I submitted can do that if you compile it and pack it into a jar then executes the jar like a regular java application, but when you try to run it inside eclipse to debug for example it doesn't find any images at all which makes my program crash. Why can't it find the images?

@Ra4king: I did that to express my hate for nullpointers, it's a little joke actually I will fix it when I make the code ready for release.

@Sproingie: How do you put a zip in the classpath? O_o And how exactly do I make square wheels? I only asked a question xD
5  Game Development / Newbie & Debugging Questions / Searching for image files inside a jar on: 2012-02-22 14:28:37
Hello folks!

I have a problem in my code. I want to read image files from within a Jar, or to be more precise, I want to count them.

I can load images from the loadImage() method I have created, looks like this:
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16 `@Override   public Image loadImage(String path) throws IOException{      if(Mothership.infoActive()){System.out.println("Loading image: " + path);}      Image tempImg;      try{         tempImg = new ImageIcon(getClass().getResource(path)).getImage();         if(tempImg != null){            if(Mothership.infoActive()){System.out.println("Image " + path + " loaded without errors");}            return tempImg;         }else{            return null;         }      }catch(NullPointerException assf**k){         throw new IOException();      }   }`

Now, I want to scan the folders inside the jar file to see how many images are in there so that I can build my program to adapt itself to how many images there are in each folder. I found this piece of code on stack overflow which does the trick, but with one small problem. It won't let me run the program inside eclipse, it doesn't find the images if they are not packed in a Jar. I am not very good at file IO so help and advice would be greatly appreciated

 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43 `public class Main {      String[] lol;   CodeSource src = Main.class.getProtectionDomain().getCodeSource();   List list = new ArrayList();      public static void main(String[] args){      Main m = new Main();      m.init();   }      public void init(){            try {         read();      } catch (IOException e) {         // TODO Auto-generated catch block         e.printStackTrace();      }   }            public void read() throws IOException{      if(src != null){         System.out.println("Check");         URL jar = src.getLocation();          ZipInputStream zip = new ZipInputStream( jar.openStream());          ZipEntry ze = null;                    while((ze = zip.getNextEntry()) != null){              String entryName = ze.getName();              if(entryName.endsWith(".png") || entryName.endsWith(".PNG") ) {                  list.add(entryName );                  System.out.println(entryName);              }          }      }      lol = list.toArray( new String[ list.size() ] );      System.out.println(lol.length);   }   }`
 6 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-06 12:12:07 @Hazzy: Glad to be able to spread some joy in the world Nice, a little motivation is pretty much all that is needed to get a lot of coding done! I found it really fun to make a visual novel, so yeah, it's better than pong It teached me a lot about graphics programming, swing, awt, threading and a lot of core principles. What it didn't teached me was how to program object oriented (My old visual novel is about 4 gigantic classes xD). But I'd say it's a great way to learn so go for it mate! Good luck and happy coding mate!//Kurten
 7 Game Development / Newbie & Debugging Questions / Re: New to Java on: 2011-12-04 20:55:55 The best one can do when itching to write a game is read!Good literature will give you and understanding of java that is very useful when writing games, I would recommend Head First: Java, that's for the fundamental stuff within the language, like tr try catch statement and what it does.When wanting to read more about game programming, developing games in Java by David Brackeen is good, it teaches you to write small things like threadpools and screen managers that can later be used to make a game.//Kurten
 8 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 12:57:03 Yes, I understood ^_^ Was just explaining why im set on Skövde even if there are lots of other educations out there ^_^ Appreciated that you brought up the social environments though since that is a very important factor for me Good advice as on grades as well, I appreciate it ^_^
 9 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 12:49:08 Lund is very far though D: (Im in Västerås, about 10 km east of Stockholm) I have been playing with the idea of studying computer science and then get a master level instead of game programming in Skövde, but Skövde seems like so much fun! XD And i heard about 80% of the guys in skövde gets employed to game development companies like codemasters less than a year after their graduation. I heard this back in 2009 though so it could have been changed.
 10 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 12:42:30 I take it LTH = Lunds tekniska högskola?In that case I have a friend there and he seems to enjoy it quite a bit
 11 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 12:29:52 Me and my friend went to tokyo on a dragon (It was a little joke me and one of my friends had with our former japanese teacher) Well, in that case KTH might be a better choice for you, but I'm all set for HIS >=D (We can compare em after our graduation, though i expect a lot of double coupliation will be done in both places 8D)
 12 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 11:53:31 theagentd, you should check Skövde out, allow me to switch to swedish, it will be more easy to explain, sorry english folks but this requires some words i can't really use on english D:I Skövde har dom ett renodlat spelprogrammeringsprogram där man arbetar i C++, man läser först programmering och matematik, sedan andra året läser man operativsystem och deploymentmiljöer, tredje året specialiserar man sig med valbara kurser, dock läser man även artificiell intelligens. Jag är inte säker, men jag tror att dom pretty much dissar verktyg som "förenklar" spelutveckling genom att ta bort själva kodandet. Vad jag vet så har spelutvecklarna på HIS (Högskolan i Skövde) utvecklat stridssimulatorer för militären också, så det verkar ganska seriöst. En polare tipsade mig om playground i Falun också, kolla upp det med. Vi kanske bör fortsätta den här konversationen på msn eller liknande då det kanske blir lite drygt för de övriga medlemmarna med en hel tråd där jag diskuterar på svenska xD*Goes back to english*So, you are in Japan at the moment? I've only read basic japanese so I'm not very fluent in it,　ぼくはぼくのともだちとりゅでときょへいきます。 is basically one of the only things I can say xD
 13 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-12-01 07:35:09 Quote from: ra4king on 2011-11-30 12:42:55I'm in the US and there are no game development high school nearby. There are game development colleges of course but who has all that \$\$\$\$\$\$\$\$\$ And I believe Rebirth was suggesting that hanging with a girl != becoming a geek Ah, that sucks man D:On, there are girls and geek girls, and the girls i pick up are of course geek girls My mistake @theagentd: Awesome, I didn't know there was one in Stockholm, the thing abouit "Love games hate math and programming" worries me a bit too though. However, have you looked up the one in Skövde? It seems to be fairly balanced between math, programming, and games I'll begin working on a granade class to use for countering the double compile!
14  Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-11-30 12:30:23
@ra4king: I see you have cookies here, I have instructed my web browser to save the ones from JGO :3 Omnomnom geek side JGO cookies :3 Oh and where are you at if there's no game development schools in your contry? O:

@theagentd: Oh, so you are in swe as well? Btw, after our little joke a few months back I always do this:
 1  2  3  4  5  6  7  8  9  10 `try{               tempEll2[j] = new Element(imgpath[i][j], idvalues[i][j]);               if(Mothership.infoActive()){                  System.out.println("New element in " + i + " " + j + " with ID " + idvalues[i][j]);               }            }catch(IOException e){               e.getMessage();               e.printStackTrace();               System.exit(1); //DOUBLE COMPILE!!!            }`

@Rebirth: I never touched C++ after that, is it still really cryptic? couse I'm planning on learning it soon.
What paradox did you discover btw?
 15 Discussions / General Discussions / Re: Thank you guys, it's been great on: 2011-11-30 01:34:27 The girl and I spent about a month dating, then we went different ways
 17 Game Development / Game Play & Game Design / Re: Game Play & Game Design - Resources on: 2011-11-14 18:41:05 Some of you guys here might know these guys already, extra creditz.http://www.youtube.com/user/ExtraCreditz#p/uIt's a nice show where they discuss game design and stuff like that, they used to have loads of episodes, but due to some incident with the escapist, they are down to only a few now. Good show though.
 18 Game Development / Game Mechanics / Re: A little Math on: 2011-11-11 08:28:32 Quote from: ~Spaceaholic on 2011-11-10 18:56:14If you think this is bad you should see the code from when I started, for some odd reason when I am writing code variable names just don't come to me. but it is all in the works, getting better every day... This is non-relevant to the original question, but one good way to write good variable names is to use mathematical names for them.pointX / posX //Point is a point in the coordinate grid, therefore a coordinate.pointY / posYvelX //velocity is from what i have understood the same thing as speedvelYaccX //acceleration is change in velocity if i remember correctlyaccYThat's my way of naming my variables
 19 Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-09 09:48:59 @ra4king: Ooooh, now i understood how the method works! Or well, i think i have understood it, it tells the EDT to execute the run method after it is done with all it's current tasks, when it ahve told the EDT to executet it later, it moves on and what happened was that my other threads tried to use the bufferstrat before the EDT had created it, is that correct? Your solution worked btw, the program executes normally now Once again, thanks for the help @Cylab: thanks for the explanation, i'll play around a bit with the code you provided, it is a helper method for scheduling tasks for the EDT, or have i misunderstood it?
20  Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-09 09:21:36
still doesn't work, even though the code gets called =/ When exactly does it call this swingUtilities method? Because it doesn't seem to be called in chronical order

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21  Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-08 22:40:31
Sorry for double post, but i can't get this to work,

The code now looks like this but i get a null pointer exception when i try to get a graphics object from the buffer, it's almost like the buffer never gets created, even though the code gets executed.
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25 `public void initFrameAndStuff(){      frame = new JFrame("Project Mathematics");      frame.setSize(800, 600);      frame.setResizable(true);      frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);      frame.addWindowListener(windowListener);      frame.setVisible(true);      try{         SwingUtilities.invokeLater(new Runnable(){            public void run(){               System.out.println("Check");               frame.createBufferStrategy(2);            }         });         //frame.createBufferStrategy(2);      }catch(IllegalStateException e){         e.getMessage();         e.printStackTrace();         frame.setVisible(true);         frame.createBufferStrategy(2);      }finally{         strat = frame.getBufferStrategy();         math.startThreads();      }   }`
 22 Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-08 08:34:46 Thank you for the explanation, i'll play around a bit and see if i can get this right
 23 Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-07 22:44:16 Ok, im a bit lost now ra4king, i have never seen such a code statement before, what does it do and what exactly are you suggesting i'd do to solve this issue?
24  Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-06 11:48:26
I've looked around a bit and most sources suggest the command you suggested as well, i'll try it and see if the bug pops up again, if not then you have my thanks ^_^ You have my thanks anyway though since you took the time to help me with this ^_^

Also, I'm a bit ashamed I didn't google the exception first, I guess I learned something new xD

I use a bufferstrategy since it is the technique I usually use, like this basically.

 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43  44  45  46  47  48  49  50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65  66  67  68  69  70  71  72  73  74  75  76  77  78  79  80  81  82  83  84  85  86 `@Override   public void run(){      looping = true;      while(looping){         renderReInit();         render();         renderDispose();         renderUpdate();         try{            Thread.sleep(20);         }catch(InterruptedException e){            System.out.println("Skiten kraschade");            e.printStackTrace();         }      }   }      public void renderReInit(){      try{         g2d = (Graphics2D)strat.getDrawGraphics();      }catch(IllegalStateException e){         System.err.println("Buffer failed to recreate");         strat = frame.getBufferStrategy();         g2d = (Graphics2D)strat.getDrawGraphics();         System.err.println("Buffer recreated");      }   }      public void render(){      g2d.setColor(bgColor);      g2d.fillRect(0, 0, 800, 600);      g2d.drawImage(bgImage[bgIndex], 0, 0, null);      g2d.setColor(drawColor);      g2d.drawString("Choice: " + math.choice, 20, 50);      g2d.drawString("Unit: " + math.unit, 20, 70);            g2d.drawString("Dimensions on frame: 800x600 pix", 50, 300);      g2d.drawString("Button dimensions: " + geometrySectionButtons[0].getWidth() + "x" + geometrySectionButtons[0].getHeight() + " pix", 50, 320);            if(drawMainMenu){         for(int i = 0; i < mainMenuButtons.length; i++){            mainMenuButtons[i].draw(g2d);         }         switchBackgroundButton.draw(g2d);      }else if(drawAlgebraChoices){         for(int i = 0; i < algebraSectionButtons.length; i++){            algebraSectionButtons[i].draw(g2d);         }      }else if(drawGeometryChoices){         for(int i = 0; i < geometrySectionButtons.length; i++){            geometrySectionButtons[i].draw(g2d);         }      }            if(database.drawImage){         if(jimImageIndex < jimImage.length){            g2d.drawImage(jimImage[jimImageIndex], 200, 300, null);         }else{            g2d.drawImage(jimImage[0], 20, 300, null);         }      }            if(drawAlgebraChoices){         g2d.drawString("Algebra! :D", 100, 100);      }else if(drawGeometryChoices){         g2d.drawString("Geometry! :D", 100, 100);      }else if(drawArithmeticChoice){         g2d.drawString("Arithmetic! :D", 100, 100);      }            if(!strat.contentsLost()){         strat.show();      }else{         System.err.println("Buffer contents lost");         System.err.println("Calm down though, this shit ain't serious");         System.err.println("Just continue chillin', the program will handle it");      }   }      public void renderDispose(){      g2d.dispose();   }      public void renderUpdate(){      database.update();   }`

 25 Game Development / Newbie & Debugging Questions / Re: IllegalStateException, I can't get rid of it! on: 2011-11-06 11:35:09 If the first attempt fails i will get notified becuase i tell it to print a stack trace, then try to recreate the buffer. If i put the other buffer creation command in a try catch block i will have to create an infinite try catch block to solve all this once and for all. What happened in that stack trace was the first buffer creation failed due to an illegalStateException, the code went into the catch section and managed to recreate the buffer without it failing, but since this fail occurs random both of those could have failed and that would leave me with a crashed program that can't be shut down normally.
26  Game Development / Newbie & Debugging Questions / IllegalStateException, I can't get rid of it! on: 2011-11-06 09:17:40
There has been a bug bothering me for some time now, I believed I managed to code around it, but in a very clumsy way. I have no idea why this bug appears, but it's there, and appear at what seems to be random. I need to get rid of it since it could clog up the entire program.

This is what happens
 1  2  3  4  5  6  7  8  9  10  11  12  13  14 `java.lang.IllegalStateException: Buffers have not been created   at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)   at java.awt.Component\$FlipBufferStrategy.getBackBuffer(Unknown Source)   at java.awt.Component\$FlipBufferStrategy.updateInternalBuffers(Unknown Source)   at java.awt.Component\$FlipBufferStrategy.createBuffers(Unknown Source)   at java.awt.Component\$FlipBufferStrategy.(Unknown Source)   at java.awt.Component\$FlipSubRegionBufferStrategy.(Unknown Source)   at java.awt.Component.createBufferStrategy(Unknown Source)   at java.awt.Window.createBufferStrategy(Unknown Source)   at java.awt.Component.createBufferStrategy(Unknown Source)   at java.awt.Window.createBufferStrategy(Unknown Source)   at com.yumeprojects.mathematics.GraphicsEngine.initFrameAndStuff(GraphicsEngine.java:149)   at com.yumeprojects.mathematics.Mathematics.init(Mathematics.java:76)   at com.yumeprojects.mathematics.Mathematics.main(Mathematics.java:56)`

This is the method the exception occurs in and is catched in
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19 `public void initFrameAndStuff(){      frame = new JFrame("Project Mathematics");      frame.setSize(800, 600);      frame.setResizable(true);      frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);      frame.addWindowListener(windowListener);      frame.setVisible(true);      try{         frame.createBufferStrategy(2);      }catch(IllegalStateException e){         e.getMessage();         e.printStackTrace();         frame.setVisible(true);         frame.createBufferStrategy(2);      }finally{         strat = frame.getBufferStrategy();         math.startThreads();      }   }`

Why does this illegal state occur? I have tried to code around it by making the frame visible again before trying to recreate the buffers, yet it dosen't really work in this case. This bug is also quite hard to recreate, as I said, it occurs at what seems to be random (yet I know it hardly is random). Please help, I have been trying to get rid of this shit for about 2 months and when I finally thought I succeeded, this things pops up again.

EDIT: The program didn't crash when i encountered this, but in the unlikely event of both of those frame.createBufferStrategy() giving an illegal state this program will crash and the user won't be able to shut it down normally. That's why I need this bug gone.

//Kurten
 27 Game Development / Newbie & Debugging Questions / Re: Java 6 or 7? on: 2011-11-04 18:11:14 @Cero: I prefer using switch statements over if else because i find it easier to organize without all the curly braces, just my personal opinion and it would be great to organize the contents of my program with switch statements since it uses a lot of strings. I want it to be easy and stable for the user, but on the same time i want to have a somewhat pleasant time coding the application.@JL235: Thank you, i didn't know that about schools. It is settled then, i will continue using java 6 for this project, thanks
 28 Game Development / Newbie & Debugging Questions / Re: Java 6 or 7? on: 2011-11-04 16:24:22 I see, thanks for the reply Do you have any idea if java 7 will be widely distributed in a couple of months or will it be a very slow process?
 29 Game Development / Newbie & Debugging Questions / Java 6 or 7? (Solved) on: 2011-11-04 15:21:36 Hello JGOI'm building an educational program in Java with secondary school students in focus. To be more precise, a program that explains math to em. When i started to work on this program Java 1.7 had just been released but no eclipse support for it and I don't like to work in netBeans. But now with the eclipse support I want to make use of java 1.7 stuff like switch statements for strings and the try with resource thingie, my problem is: Will a java 7 written program be of any use for students? Java 6 is installed on pretty much all computers i have seen so far. But i don't know how well java 1.7 has been welcomed by users, do you guys have any experience in this field? Do people use java 7 yet? if not, when will they start using it or will they skip it to go to java 8 that i have read somewhere will be released 2012?//Kurten
 30 Game Development / Newbie & Debugging Questions / Re: System.exit(), is there any alternative? on: 2011-09-11 17:41:00 Quote from: theagentd on 2011-09-10 09:04:27Another solution is to just use DOUBLE COMPILE!!!
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