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Discussions / General Discussions / Re: Getting myself to program..
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on: 2012-05-17 17:21:34
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For the first time, I have a long-term project (coming up on two years) and have stuck to it, rather than burning out and starting something new. I now have a working game I can play, and going forward am just adding features and content (it's an RPG, so that means more quests, maps, classes, monsters, spells, items etc).
I mention this because I don't think chronically starting over is the way to go. During the two years (started in August, 2010) I have had a few periods where for weeks, or once two months, I didn't do any programming at all. That's okay. Take a break, and come back to it later.
Caveat - if you have a project that never had you eager and interested, then do start a new one, otherwise just wait for the interest to come back.
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Games Center / Archived Projects / Re: Nibbles (2 Player)
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on: 2004-01-05 17:40:40
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I'm not sure what you mean by the draw condition - could you please elaborate?
I hadn't thought of the two-head hit problem - I suspect player two will win all the time (P1 will check first, find impact and die). I'll have to fix that .... thanks!
cheers, Andrew
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Games Center / Archived Projects / Re: Nibbles Take III
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on: 2003-12-24 12:06:15
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delivering jar files isn't the latest technology .... how about adding a JNLP file to it (WebStart) - then even non-windozers can 'one-click' your application  dont worry it isnt that complicated I'll have to look into that ... is anything more than server-side plain text pages required? My ISP only allows for HTML and PHP.
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Games Center / Archived Projects / Nibbles (2 Player)
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on: 2003-12-22 11:19:12
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I've finished the two-player version of Nibbles, which can be downloaded here: http://www.thekillams.ca/andrew/downloads.php
Adding good AI controls will take some time, but I'll add that eventually too. In the meantime, I hope this version gives people some nostalgic fun.
cheers, Andrew
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Games Center / Archived Projects / Re: Nibbles Take III
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on: 2003-12-19 12:24:38
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Thanks - I'll have to do something about that soon.
By the way - I've nearly got two player (one keyboard) support working - should post that early next week.
What do you folks think of the option of an AI-controlled second player? Good idea or bad idea? Should it be efficient (and hence a good assistent), agreessive (tries to cut you off), or somewhat random (tries to get to the numbers, but misses a percentage of the time)?
cheers, Andrew
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Games Center / Archived Projects / Re: Nibbles Take II
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on: 2003-12-17 11:41:35
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I have to clean the code up to work better as a windowed game.
Currently, the game is a Frame extension which calls setUndecorated (true) and thus hides all evidence of being a window.
Funny, this was my first attempt at writing a full-screen game, and instead of saving effort it has cost me far more. :-/
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12
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Games Center / Archived Projects / Re: Nibbles
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on: 2003-12-16 15:41:20
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You aren't the first person to have trouble; as far as I can tell the issue is with Java entering full-screen mode.
I posted the code for Nibbles on Sun's other java forums - please take a look and see if you can find what I'm doing wrong (if anything). The main () function handles full screen entry, and is located at the end of the class.
Here's the link: http://forum.java.sun.com/thread.jsp?forum=406&thread=474758&tstart=0&trange=50
I look forward to any suggestions - I'd like to get this problem fixed!
cheers, Andrew
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Games Center / Archived Projects / Re: Nibbles
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on: 2003-12-16 15:39:05
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Two Player is certainly on my todo list, as is an AI second player. The trick will be handling path finding in a way that isn't always best-case (making for a difficult and not fun experience) and has good performance.
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Games Center / Archived Projects / Re: Galaxy Traders 6
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on: 2003-12-15 23:41:00
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Great looking game - or at least the start of one! I have two questions for you (if you don't mind): 1. How do you rotate the images in place? Mind sharing that code snippet? 2. Is there a Galaxy Traders 5 we can play with while you work on version 6? cheers, Andrew
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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