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1  Discussions / General Discussions / Re: Official spec for JGLMark test #1 "Primitives" on: 2005-11-10 17:33:58
Thanks for the interest and comments, everyone.  I think I can address some of these specific concerns.  What crash meant to say is that the emission pattern will appear to be random to the end user. It will, in fact, be the same every time.  To me, the highest priority with all of these tests is making sure that they run identically on all hardware.  This means the same number of vertices being rendered at the same time on all platforms, this also includes things like number of passes, textures used, and vp/fp and GLSL shaders.  You guys are right that any sort of randomness will contaminate the uniformity across machines, thus everything will be explicitly scripted.
2  Java Game APIs & Engines / OpenGL Development / Re: Vertex Buffer Objects? on: 2005-07-14 18:33:07
I think VBO is very important for performance, and JOGL can fully supports it !
This is the LWJGL forum, so I wouldn't consider it very helpful to tell someone to tell them to switch to a different library.  How about trying to answer his questions instead?

elias, I haven't ventured in to VBOs too much yet, but I have a solid vertex array implementation working.  I think this would be a good starting place for you, because VBOs are very similar to VAs, simply a few more calls to enable the VBO.  As for your question about mixing primitives in an array, I *think* it can work.  You wouldn't be able to draw all of the different polygons, in one draw call, because the draw call takes a parameter to indicate which type.  So basically you'd draw a range of the array using the call with GL_TRIANGLES where they are triangles, or GL_QUADS where they are quads.
3  Discussions / Miscellaneous Topics / Re: Ideas for new Java game. on: 2005-06-11 14:24:49
You could also check out <A HREF="http://www.atari.com/pirates/pirates/index.php">Sid Meier's Pirates</A>
4  Game Development / Game Mechanics / Re: [odejava] Strange behavior on: 2005-04-11 20:36:01
When installing ODEJava this tripped me up too.  I found the easiest fix was to just change that line from:
1  
PropertyConfigurator.configure(Odejava.class.getClassLoader().getResource("odejavalog4j.properties"));


to:
1  
PropertyConfigurator.configure(new File(strPath).toURL());


The strPath variable can then either be the absolute path to the file e.g. "c:\dev\odejavaproj\odejavalog4j.properties", or if the working directory is set up right, you can make a relative path.  For me, I just put "odejavalog4j.properties" as strPath, and then put the properties file in my project directory.

Hope this helps.
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