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1  Games Center / WIP games, tools & toy projects / Re: Superstatic on: 2014-09-13 22:07:57
Congrats on getting an article written about this game by PC Gamer: http://www.pcgamer.com/2014/07/14/technicolour-rain-is-like-hotline-miami-if-you-could-possess-and-control-the-guards/
2  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Building Info! < on: 2014-09-10 18:16:41
Wow Ray, I'm very impressed with how far this game has progressed. Keep up the excellent work, I will definitely contribute to the KickStarter.
3  Games Center / Showcase / Faction Wars - Ludum Dare 30 Jam Entry on: 2014-08-31 03:44:02
Posting a bit late, but I want to showcase my Ludum Dare 30 entry! I haven't entered Ludum Dare since #24, so this was a really exciting time!

My game is Faction Wars, inspired by a Java4K entry called Moo4K. It's a turn-based 4X game where you try to capture all the planets, setup connections between them, and siphon all the resources back to your home base! Unfortunately the AI is stupid as I suck at AI.... but it should still be fun hopefully.

I wrote a blog post with more information if you are interested.

Some screenshots:


4  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-20 06:39:44
Support for OpenGL 4.5, as well as the new extensions released with it, has been added to both LWJGL 3.0 and LWJGL 2.9.2 (see the next nightly build).
Thank you very much!
5  Game Development / Newbie & Debugging Questions / Re: Can someone teach me LWJGL 3D? or give me some good directions on: 2014-08-13 16:53:44
You can learn OpenGL here: www.arcsynthesis.org/gltut

Java code: https://github.com/ra4king/LWJGL-OpenGL-Tutorials
6  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-11 19:23:31
Hey Spasi,

When's LWJGL 2.9.2 releasing so I can start playing around with GL 4.5? Smiley
7  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-09 17:05:01
Whoa, a high quality looking game! Looking at your website, I'm very impressed that you're a one-man show with all that you've done. Do you do the art yourself?
8  Discussions / Miscellaneous Topics / Re: How do you make animated GIFs? on: 2014-08-05 19:48:01
If you want to make the GIFs smaller, use Gfycat, which turns them into HTML5 videos.

@Rayvolution:
The 2.2MB GIF is now 339K: http://www.gfycat.com/WhiteLivelyDesertpupfish
The 16MB GIF is now 4MB: http://www.gfycat.com/ImprobableBonyIberianchiffchaff

If you want to store the WebM videos locally, right click and choose Open Video in New Tab (in Chrome) or Save Video As (in Firefox).
9  Game Development / Game Mechanics / Re: Excellent article on turn-based game loops on: 2014-08-03 17:45:03
Cool article, thanks.
10  Discussions / General Discussions / Re: Need More Ideas for my game on: 2014-08-02 22:57:36
Quick correction, 'program' has only 1 'm' Wink
11  Java Game APIs & Engines / OpenGL Development / Re: [Super Bible] Basic shader and point drawing isn't working? on: 2014-08-02 20:53:53
Running your code locally, checking for GL Errors, glDrawArrays throws an error: Invalid Enum. GL_POINT isn't the right enum, it's GL_POINTS Wink

Here's a good method to have around:
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public static void checkGLError() {
    int error = glGetError();
    if(error != GL_NO_ERROR)
        throw new RuntimeException("GL Error: " + gluErrorString(error));
}
12  Discussions / Miscellaneous Topics / Re: I once was a DJ (~50 hours on SoundCloud) on: 2014-08-02 20:44:19
No way, I've listened to your music before! I really like the music from that 2002 event, really wanted to go there and dance Grin
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-01 09:24:21
That code brings tears to my eyes, very beautiful and well organized. A single question though: why?

I was incredibly bored. So I wrote a 1970s style procedural scripting language with support for nested functions, throwing exceptions, scheduling directives, etc. Then I 'needed' syntax highlighting, so I wrote this spaghetti code that you are impressed by, touched even, or I fell for your innocent trollin'. I wouldn't dare to commit such code at work Emo They'd power down the air conditioning to make me and my collegues suffer for my frivolity.

It feels like I got a better reception to this thingy than from LibContinuations and LibStruct combined. Resentful you say? Only when bitter!
I just spent a few hours looking through that repository, especially when I discovered this whole 'craterstudio' package. I'm very impressed; it really is nice, I don't see why you don't agree. What was all this for?

I wish I can get your drive when feeling bored. How do you get these ideas?

Concerning LibStuct, I'm thinking of starting to use it. Get on IRC more often! Smiley
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-01 02:50:00
https://github.com/riven8192/LibComponents/blob/master/src/nav/script/gui/CssTextPane.java

...

Customizable and speedy syntax highlighter: (styles text on the currently edited line only)

...
That code brings tears to my eyes, very beautiful and well organized. A single question though: why?
15  Discussions / General Discussions / JGO Enhancer Google Chrome Extension on: 2014-07-30 23:53:57
Hey JGO,

So I got pretty tired of middle clicking the tiny "new" icon on every single post in the All Unread Topics page, so I made myself a nice little extension that inserts an "Open Below Threads in New Tabs" link to the left of the "Mark All Messages as Read" link:



This link will then automatically middle click the "new" icon for each post in the current page, and then refresh the page after 5 seconds to allow the threads to load.
This makes everything so much easier; life has literally never been the same for me! Pointing


Click here!


I named it JGO Enhancer as I'm hoping to make more little enhancements here and there.

Hopefully someone else finds this useful!

EDIT: Rayvolution gives me my due congratulations:
16  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Shader libs? on: 2014-07-30 03:18:37
It's not that it's impossible, it's that OP has no clue what shaders are in the first place, as it doesn't make sense to ask for shaders at the level of abstraction Java2D offers.
17  Discussions / Miscellaneous Topics / Re: Pixel art? Creating pixel art from image!? on: 2014-07-28 01:39:15
Here's some helpful pixel art resources!
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 19:10:13
I already have that feature enabled. Let me try installing the 2.0 redistributable.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 19:04:58
"The application could not be started." When you develop a .NET app, end users must have the same .NET framework installed. I only have .NET 4.5 installed... you're still using .NET 2.0?! O_o
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 19:02:57
Is a specific version of .NET required? I get an error when using it.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 18:42:33
Hey Harsha, could you post the source for that sudo utility? That's immensely useful, thank you very much!
22  Discussions / Miscellaneous Topics / Re: Windows 8 denying acess to my own Owner folder on: 2014-07-26 01:53:55
Could you provide a screenshot or a better description? I don't know what you mean by the Owner tab.
23  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2014-07-20 13:07:49
Offtopic: if you can, I suggest you host your screenshots and downloads on another site. Google Chrome reports the domain 'labarette.free.fr' as containing malware.
24  Discussions / Miscellaneous Topics / Re: I think there's some XSS injections on JGO on: 2014-07-20 13:05:02
I used to advocate for MSSE, but after the recent poor ratings, I switched to Avast, set up daily quick scan and weekly full scans, and set it to silent. I've never had any false positives and have had no issues with it.
25  Game Development / Newbie & Debugging Questions / Re: Game Inefficiencies on: 2014-07-04 01:25:40
The System Idle Process is there to keep the CPU idle when the scheduler finds no threads ready to execute. That's why it's always shown as the percentage not being used, as there must always be a thread running on a CPU at all times. More information on Wikipedia.
26  Game Development / Newbie & Debugging Questions / Re: Game Inefficiencies on: 2014-07-03 07:33:25
A good resource for learning modern OpenGL is the Arcsynthesis tutorials.
The C++ code has been ported to LWJGL: https://www.github.com/ra4king/LWJGL-OpenGL-Tutorials/
27  Discussions / Miscellaneous Topics / Re: Looking for a good host on: 2014-07-03 07:31:21
If you want to get a cheap VPS, you can go with DigitalOcean for $5/month. With a VPS you get your own server and IP address to play with, host a website, and host any servers you want.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-03 07:29:48
Ah so through the use of a SharedDrawable, two threads can call GL codes at the same time, of course making sure no problems arise from usage of the same resources?
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-02 23:47:54
I wrote a custom screenshot saver which uses asynchronous transfers to read back and then write a screenshot to file in a separate thread without significant amount of stuttering. I did this because Print Screen produced a blurry screenshot (what) and Fraps' screenshot function crashed the Java VM when I was running Nvidia Surround at 7680x1440.

https://drive.google.com/file/d/0B0dJlB1tP0QZaEtvR2FkVHhVa2M/edit?usp=sharing
Warning: Full res screenshot is around 15 MBs.

Wow, that looks really cool. Is there any chance I could get the source for that screen shot saver? Great job also!

ScreenshotCapturer: http://www.java-gaming.org/?action=pastebin&id=1004
GLThread: http://www.java-gaming.org/?action=pastebin&id=1005

To use it, call
ScreenshotCapturer.capture(new File("screenshot.png"));
right before calling Display.update().
You use a new thread to capture the data through a SharedDrawable, what if the original thread calls GL code while the context is still in that other thread?
30  Games Center / WIP games, tools & toy projects / Re: Technicolour Rain on: 2014-07-02 05:00:10
Excellent work, I really like the graphics effect of the text! I disliked the one-hit death, it got frustrating with the guards using machine guns.

Looking really good, keep us updated!
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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