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1  Discussions / General Discussions / Re: Need help for reference book on: 2013-05-24 05:43:28
You don't need a book, there are numerous online tutorials. Start by reading this article: http://www.java-gaming.org/topics/how-do-i-start-java-game-development/27156/view.html
2  Discussions / General Discussions / Re: XBox One on: 2013-05-24 00:09:15
I've been following the Xbox One since the live presentation on Tuesday and I was also not impressed. Also the almost-always online connection with the temporary allowed offline gameplay, the murdering of the used game market (games are now tied to your account and you have to pay a fee to use on another account), the lack of focus on games but TV TV TV sports sports SPAAWWTS TV TV, etc....
3  Game Development / Newbie & Debugging Questions / Re: AWTException createBufferStratergy on: 2013-05-22 19:29:41
I just noticed: you never listed the full exception. Please print the full exception you see when you do exc.printStackTrace().
4  Game Development / Newbie & Debugging Questions / Re: AWTException createBufferStratergy on: 2013-05-21 04:27:09
Please do not bump your own threads.

Can you show us how you initialize Frame? Nothing in this code looks wrong.
Also, it is best to call exc.printStackTrace() instead of those two printlns in your code.
5  Java Game APIs & Engines / Android / Re: Publishing. Do you need a business? on: 2013-05-19 21:34:45
You can act as an individual. You should be able to follow the steps easily to publish your app.
6  Games Center / Featured Games / Re: Overbind on: 2013-05-18 10:10:09
And as I'm not planning to push this game any further, I will not go back into the code again.
What!? Nooooooooo Cry
7  Java Game APIs & Engines / OpenGL Development / Re: newbie question: what is openGL on: 2013-05-14 22:45:27
@Simn
For that online book, I ported the C++ code to Java here.
8  Game Development / Newbie & Debugging Questions / Re: [SOLVED]how to load file depending on the folder where the Jar exists on: 2013-05-13 22:18:53
Then you should just rely on getClass().getClassLoader().getResource<AsStream>(String). That's the best option as it loads relative to the root of the JAR. If you want to load relative to the Class returned by getClass(), then drop the "getClassLoader()" call to make it getClass().getResource<AsStream>(String).

Note the <AsStream> denotes that it's optional as there are 2 methods: getResource(String) which returns URL and getResourceAsStream(String) which returns an InputStream.
9  Game Development / Newbie & Debugging Questions / Re: Where next? on: 2013-05-12 21:00:24
Proper 3D OpenGL tutorials with only modern OpenGL: www.arcsynthesis.org/gltut/

Java+LWJGL port of the above tutorials: www.bitbucket.org/ra4king/lwjgl-shader-tutorials/
10  Game Development / Newbie & Debugging Questions / Re: [SOLVED]how to load file depending on the folder where the Jar exists on: 2013-05-12 08:47:33
@Rebirth
~ == the home directory

@Sammidysam
With much fiddling, I could never reproduce that quirk. I was always given the correct current directory of the program in Ubuntu.
11  Discussions / General Discussions / Re: I cant modify my posts! on: 2013-05-12 08:39:39
Being perpetually curious.... what was the problem? Smiley
12  Game Development / Newbie & Debugging Questions / Re: Where to begin?? on: 2013-05-10 03:00:39
Holy ***, the amount of new users coming in is way more than before Shocked
This is why I have literally stopped reading threads anymore unless the title is interesting...
13  Games Center / WIP games, tools & toy projects / Re: Game "Colors" on: 2013-05-07 06:39:20
I feel left out Lips Sealed
14  Games Center / WIP games, tools & toy projects / Re: Game "Colors" on: 2013-05-07 06:36:43
Yup:




15  Games Center / WIP games, tools & toy projects / Re: Game "Colors" on: 2013-05-07 06:02:39
Images are broken.
16  Games Center / WIP games, tools & toy projects / Re: Warmup Ludum Dare #26 on: 2013-05-07 06:02:30
Images are broken.
17  Games Center / WIP games, tools & toy projects / Re: Snobits for Ludum Dare #26 on: 2013-05-07 06:02:23
Images are broken.
18  Game Development / Newbie & Debugging Questions / Re: Basic Java where to start? on: 2013-05-03 06:36:43
http://docs.oracle.com/javase/tutorial/reallybigindex.html
19  Discussions / Suggestions / Re: Auto Update unread posts site on: 2013-04-28 21:24:35
I disagree, that's a terrible feature. I don't want to click on a thread only to have clicked the wrong one due to the whole list shifting down.
20  Game Development / Newbie & Debugging Questions / Re: [Eclipse] Better way of organising Package Explorer? on: 2013-04-28 21:20:20
I've tried both, DejaVu Sans Mono wins hands down for me Cheesy
21  Game Development / Newbie & Debugging Questions / Re: Why the & 0xFF? on: 2013-04-27 07:34:02
Woohoo! Glad I could help a whole year later Grin

High five! o/
22  Games Center / Contests / Re: Ludum Dare 26 starting 26th April! on: 2013-04-26 05:33:02
The competition will start at 10PM eastern time on Friday for me. I have work all night Friday, Saturday, and Sunday. Nope: no time for this competition Sad
23  Game Development / Newbie & Debugging Questions / Re: Generating three random booleans on: 2013-04-17 05:34:36
Can I just jump in with my confusion as to why booleans are necessary in the first place? Can't you just store the number of the cup that is filled in a simple integer variable....?

In either case, this thread is hilarious Smiley
24  Game Development / Game Mechanics / Re: First Post - Bufferstrategy, jpane and canvas? on: 2013-04-16 08:01:48
The daemon thread forces the system to use the high precision timer. This will cause sleep(int) to be more accurate Smiley
25  Discussions / Miscellaneous Topics / Re: Razar Black Widow Ultimate! DEAD! on: 2013-04-16 06:47:38
I dropped my phone in a puddle......for 20 minutes........ Put in rice overnight and boom, it was magically working the next morning.
26  Game Development / Game Mechanics / Re: First Post - Bufferstrategy, jpane and canvas? on: 2013-04-16 06:46:40
Well.....err.....since everything else has been covered, I'll just drop in and say hi! Smiley

Also, here is an earlier post of mine that explains Passive vs. Active rendering.
27  Discussions / Miscellaneous Topics / Re: Razar Black Widow Ultimate! DEAD! on: 2013-04-16 06:37:29
DO NOT TURN IT ON AGAIN. That could fry the chips if there is still liquid in inside.

I know this works with phones but it should work with most electronics: put it in uncooked rice and leave it overnight.
28  Game Development / Newbie & Debugging Questions / Re: Is this code evil? on: 2013-04-16 06:27:22
In Eclipse: Window -> Preferences -> Java -> Code Style -> Formatter -> Edit -> Line Wrapping. There, I set everything to "Do not wrap" and set other settings. You can also customize the formatter to however you like.To save, you have to change the name on the top.

In IDEA: File -> Settings -> Code Style -> Java -> Wrapping and Braces. Again, play around Smiley
29  Games Center / Contests / Re: Ludum Dare 26 starting 26th April! on: 2013-04-15 06:23:23
Yup AP exams.....and I'm taking 5! They are spread out over 2 weeks, with 2 exams on the same day Sad
30  Games Center / Contests / Re: Ludum Dare 26 starting 26th April! on: 2013-04-15 05:43:46
I have exams coming up in early May so no way for me Sad
Pages: [1] 2 3 ... 143
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