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1  Discussions / General Discussions / IRC Channel for Java-Gaming.org on: 2015-04-13 03:36:51
Hello everybody!

This is an announcement to hopefully make more people aware of our very own IRC channel for JGO, appropriately called #java-gaming on the Freenode server.

If you don't know what IRC is: it stands for Internet Relay Chat and works by having chat "channels" on a server. On public servers such as Freenode, no registration is needed, except for choosing a username to be known by. You connect to an IRC server by using an IRC client that you download but there are also web clients.

Here's a link to the Freenode web client. If you want to stay with us long-term, I highly recommend using a good desktop client, such as Hexchat (my favorite), Pidgin, irssi, and countless more! There's even Android clients such as Andchat!

See you there!
ra4king
2  Discussions / General Discussions / Re: What's your day job? on: 2015-04-04 16:56:14
I'm a student at Georgia Institute of Technology in Atlanta, and I'm a paid Teaching Assistant. It's pretty fun!
3  Game Development / Newbie & Debugging Questions / Re: Avoiding JOGL Artifacts on: 2015-04-03 01:55:40
You mentioned this is a raytracer, precision errors can be mitigated by using some epsilon value. In GL fragment shaders I usually use an epsilon of 0.0005, but adjust up and down as needed to make it as tight as possible.
This epsilon is used when comparing the values you generate to calculate the intersection of the ray with the object. Instead of comparisons against zero, you use the epsilon.
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX] How to check if Object is in certain part of camera? on: 2015-03-29 02:29:56
Dot product is a type of vector multiplication, it is best denoted by a *
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX] How to check if Object is in certain part of camera? on: 2015-03-29 00:19:45
A and C are (X,Y,Z) coordinates. You subtract them component-wise and access the X component, which is what @quew8 meant by .L.
Then you do the dot product with the L (left) vector of the camera, which is perpendicular to the forward vector and the up vector.
6  Java Game APIs & Engines / Java 2D / Re: Making my own 2D Minecraft Java game, issue with destroying tiles on: 2015-03-28 06:43:56
I'm assuming your world moves about, the tiles aren't being drawn at the same place every frame right? You translate everything by some (X,Y) offset correct? Make sure you are translating the mouse coord (in window space) is translated by (-X,-Y).
7  Java Game APIs & Engines / Java 2D / Re: Making my own 2D Minecraft Java game, issue with destroying tiles on: 2015-03-28 06:05:29
How do you translate the coordinates of the world to the screen? Make sure the transformation from screen coords to world coords is being calculated correctly.
8  Games Center / WIP games, tools & toy projects / Re: Battle Tank 3 --- an old school style RTS WIP on: 2015-03-28 06:04:55
Power produced should be the value on top, I agree with Riven on this. And yes WASD would be nicer for camera movement.
9  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-27 23:29:42
Hoorah! Riven this is the best time to advertise the channel here!
10  Games Center / WIP games, tools & toy projects / Re: Battle Tank 3 --- an old school style RTS WIP on: 2015-03-27 03:07:27
Reminded me a lot of Red Alert, I really enjoyed the mechanics and feel of it! I really like the ability to rotate the camera with the right and left arrow keys but I would also recommend having up/down zoom in/out of the screen as sometimes I wanted a bigger view of the environment.

Audio would also be nice Smiley

Definitely keep working on it, keep us updated!
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-24 14:16:19
It took that long until someone pirated it? That's surprising Tongue
12  Discussions / Miscellaneous Topics / Re: What Anti-Virus are you using? on: 2015-03-22 01:39:20
I used to use and recommend Microsoft Security Essentials (which has bigbass1997 mentioned is now Windows Defender as part of Windows 8 and 8.1).

However, its effectiveness has degraded in recent antivirus tests so I have switched all my computers (and family's computers) to Avast Free. Register your username and you get free and excellent antivirus for a year. Make sure to set it to Silent/Gaming mode so that annoying voice doesn't interfere.

I would definitely recommend against Norton as its reputation is to be slow and bloated, however I do not know the performance impact of the latest Norton 360 to judge.

If you are on a Windows machine and not using an antivirus, you are, ehmm, in the most kind terms, an idiot. Pointing
13  Game Development / Newbie & Debugging Questions / Re: VBO Problems :( on: 2015-03-21 00:47:08
Ah yeah, you must enable the client states before using the bind functions.
Secondly, the third parameter of glDrawArrays takes the number of indices, aka: number of vertices, so it should be 4 * 6.
14  Game Development / Newbie & Debugging Questions / Re: VBO Problems :( on: 2015-03-20 18:53:49
In your call to glDrawArrays, what does the value (4 * 6 * 4) mean?

The rest looks fine, make sure Shape.createCubeVertices builds the vertices correctly.
15  Discussions / General Discussions / Re: Java and GPU's on: 2015-03-14 18:37:50
If you really want 1 resolution for all computers, 800x600 or 1024x800 should work essentially everywhere.

You're correct, it's the font: Impact is a Microsoft font so that may be your issue.
16  Discussions / Miscellaneous Topics / Re: Lambda - Java 7 Alternatives on: 2015-03-14 17:37:00
Why can you not use Java 8 and make your life easier? Smiley
17  Discussions / General Discussions / Re: Java and GPU's on: 2015-03-14 17:34:21
I see 'drawString' so Java2D. It depends really, as Java2D could use its software renderer so it's done on the CPU, or it could use its hardware renderer so it's done on the GPU.

I wouldn't say there is 1 best resolution, but rather the native resolution of the screen is the best.

That's strange, I've never seen that before and a Google search didn't yield any results. Maybe a code sample?
18  Discussions / General Discussions / Re: The Khronos Group announces "Vulkan": the successor to OpenGL on: 2015-03-14 04:35:32
That was incredibly informative! Thank you for the link Spasi.
19  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-13 23:28:04
I was wondering how in the hell Riven made this forum detect my username inside an image for mentions then I noticed your trickery Pointing
20  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-03-13 01:16:12
Happy Birthday Riven!
21  Game Development / Performance Tuning / Re: Fastest SHA256 Hash Function Possible? on: 2015-03-08 16:27:53
Hashing isn't supposed to be a very fast operation, why do you need this to run faster?
22  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-08 16:13:35
I tried convincing them that #jgo was the official one but they had all already settled in #java-gaming.... and honestly I prefer #java-gaming to #jgo. You should continue our eternal slumber with us now! Pointing

Also, the channel is alive and well now, so plugging it now will definitely help it more than plugging it when it was in its infancy.

EDIT: Bug with SMF? That emoticon is supposed to be right after the 'now!'
23  Discussions / Miscellaneous Topics / Re: IRC? on: 2015-03-08 03:45:50
I agree with Riven here....

I like the re-organization in #java-gaming on Freenode. I'm an op now along with LiquidNitrogen, NegativeZero, and OceanAshedragon. We will make sure to keep things more mature and in check. Riven could you add this channel to the banner or the side bar?
24  Game Development / Newbie & Debugging Questions / Re: Java 'this' syntax on: 2015-02-28 19:59:03
Instance variables do not need to be final to be used in anonymous inner classes.

MyClass.this
is the best and cleanest solution however.
25  Games Center / nK Game Competition - 2015 / Re: Java4K framework WIP on: 2015-02-26 16:27:57
You're investing a lot of time into this, I'm glad to see this happen. I might finally submit a game for once!
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-12 06:55:08
That was very beautifully written!
27  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-12 06:43:51
The mention-index is being rebuilt, it now prunes 'impossible' mentions, where the mention happens before registration or after 2 months of last activity.
Is this really true? I mean, some of us still talk about m77 but also some other people who have just quit themselves, it's mostly like "I miss [...]" so it would be nice if those people got notified of that when they return after a long time...
I agree with Drenius on this, I don't think it should ignore mentions after 2 months of last activity. Sometimes I disappear for a while and if someone mentions me after 2 months, I will never see it? It should only be for impossible mentions which is before registration.
28  Discussions / Suggestions / Re: Bug with Code Blocks on: 2015-02-09 04:31:42
Yup it's the single quote, not the double quote. The single quotes and contents proceeding should not be highlighted if there isn't a closing single quote at most 1 character away (2 for escaped characters).
29  Discussions / Suggestions / Bug with Code Blocks on: 2015-02-09 04:25:38
Hopefully this isn't my browser being strange again, but there is an issue with the syntax highlighter, as can be visible by this post: http://www.java-gaming.org/topics/rendering-text-in-lwjgl-without-slick/35535/view.html
Can others see the red highlighting?
30  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-09 04:15:01
That sidebar box needs to be moved into the Unread page, as I never noticed this until now I decide to go through the many pages of unread posts.

This is a pretty cool feature, nice job Riven.
Pages: [1] 2 3 ... 158
 
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