Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 155
1  Discussions / Miscellaneous Topics / Re: Which keyboard should I buy? on: 2014-10-24 20:41:25
Add Corsair to that list, they make excellent keyboards. Otherwise, excellent description of mechanical keyboards.
2  Discussions / Miscellaneous Topics / Re: Which keyboard should I buy? on: 2014-10-18 01:46:40
I have the Corsair Vengeance K70 in Cherry MX Brown and I'm in love with it. It's the best money I've ever spent on a keyboard!

@syszee
$173.00 for the DAS Keyboard! That thing is very sexy, but jeez the price is insane.

EDIT: Just noticed the DAS Keyboard does not come with a handrest. The K70, in my opinion, is far better than the DAS due to that, its style, and its gamer options too. If you are a gamer, you will appreciate the button that disable the Windows keys, the configurable alternate lighting (customize which individual keys are lit!), and the specialized WASD123456 keys!
3  Games Center / Showcase / Re: Pox Nora (Java) is now on steam! on: 2014-10-17 08:10:55
Wow! This is a very impressive game. It's not my kind of game to play but I will definitely share this with friends. Good luck!
4  Java Game APIs & Engines / OpenGL Development / Re: Draw Order and Scene Graphs on: 2014-10-15 11:45:58
Yup, just enable the depth test: glEnable(GL_DEPTH_TEST)
5  Game Development / Newbie & Debugging Questions / Re: Best way to iterate through ArrayList? on: 2014-10-15 06:46:16
Streams are probably my new favorite way of going through some Collection to perform operations on it. They're like LINQ for Java! Smiley
6  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-14 23:00:55
Hmmm I do believe .bat files also trigger the same response. You are correct the best way is to sign the EXE with a Trusted Root.

You have a good eye for UX by the way, I must say again the menus are very well done.

I found a bug in the Game Editor. When closing the window and having not saved the work, the window does not close after saving.
7  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine tech demo on: 2014-10-14 08:07:34
Yup, use colon ':' for separating paths on Linux, Mac, and other Unix(-like) OS's.
8  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-14 03:49:34
After the strange crashing issues were resolved (screw you Avast!), I was finally able to play the game!

I played the highscore mode and I must say, that was the most fun I've had in a while. As more and more enemy bots were added, it kept getting very hectic and hilarious as shots went flying everywhere. In the couple hours that I was playing it, I encountered not a single issue. I absolutely loved the voices (the ending sound with "you lose" was my favorite) and the menus and animations fit perfectly and functioned smoothly. Very impressive work and excellent job deathpat!

The game editor was very nice to use, although an undo/redo function would be very useful! The controls for it also need to be more obvious/displayed somewhere unless I'm blind and didn't see them Smiley
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-13 18:57:52
I use Synergy for that, unfortunately it is now paid software :/

InputDirector having shared clipboards is very nice and makes it better than Synergy, however the lack of Linux support is sad.
10  Game Development / Newbie & Debugging Questions / Re: Read Jar inside Jar? on: 2014-10-13 08:01:41
Yup!

1  
2  
3  
4  
JarEntry entry = jarInputStream.getNextJarEntry();

JarInputStream jarEntryStream = new JarInputStream(jarInputStream);
JarEntry innerEntry = jarEntryStream.getNextJarEntry();


11  Discussions / General Discussions / Re: Paint program that allows full rotation? on: 2014-10-13 07:10:39
I highly recommend Paint.NET for really good casual image editing on Windows. Much more advanced image editing is reserved to Gimp and Photoshop.
12  Game Development / Newbie & Debugging Questions / Re: Read Jar inside Jar? on: 2014-10-13 07:09:51
You used a JarInputStream to read from the JAR. The JarInputStream gives you an InputStream for each file in the JAR. You can then feed this InputStream to a new instance of JarInputStream and recursively read files Smiley
13  Discussions / General Discussions / Re: Github Student Pack on: 2014-10-13 07:06:17
Holy crap.... THANK YOU!
14  Discussions / Miscellaneous Topics / Re: Free or cheap java hosting for my server? on: 2014-10-13 07:03:00
I second the recommendation for DigitalOcean's $5/month VPS. I run my website and some personal servers on it. Please click my referral link! Grin
15  Java Game APIs & Engines / OpenGL Development / Re: Temporal Subpixel Reconstruction Anti-Aliasing on: 2014-10-13 06:56:11
This is very impressive! How difficult is this to implement compared to MSAA?
16  Games Center / WIP games, tools & toy projects / Re: Army Men - a 3do fangame! on: 2014-10-13 01:29:57


Hahahaha, that was a fun surprise! basil_ covered all the issues I found, except I also got some camera flickering when aiming while moving.
17  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > GREENLIT + FUNDED!!!! WOooOOOoooOooOoo! < on: 2014-10-10 15:51:19
Congrats on getting Greenlit and funded! Very well deserved Smiley
18  Discussions / General Discussions / Re: New feature: registration and login through Facebook, Google, etc on: 2014-10-10 15:47:41
Google works fine here too.
19  Discussions / Miscellaneous Topics / Re: Name that Poker hand - Tiny Code Challenge on: 2014-10-09 21:22:48
Yup, I tried using that static initializer instead of a main method but it didn't work Sad
20  Discussions / General Discussions / Re: New feature: registration and login through Facebook, Google, etc on: 2014-10-09 05:42:10
Just tested it, works fine.
21  Discussions / Miscellaneous Topics / Re: Name that Poker hand - Tiny Code Challenge on: 2014-10-07 22:09:09
Hah, I just realized that right before you posted it Grin
22  Game Development / Newbie & Debugging Questions / Re: 4 or more threads in render loop on: 2014-10-07 22:08:28
Well it seemed to me the synchronization would be a big overhead but if that's what your engine does every frame then I need to re-evaluate my assumptions and play around with threads in my GL code more often!
23  Discussions / Miscellaneous Topics / Re: Name that Poker hand - Tiny Code Challenge on: 2014-10-07 21:58:38
I hate you all.

My solution:
1  
class S{public static void main(String[]a){for(int i=0;++i<101;)System.out.println(i%3<1?i%5<1?"FizzBuzz":"Fizz":i%5<1?"Buzz":i);}}


EDIT: Aha, I just figured out I could use <1 instead of ==0, new score of 6.70!
EDIT2: Just shaved off another character: 6.80!
24  Games Center / WIP games, tools & toy projects / Re: Army Men - a 3do fangame! on: 2014-10-07 20:24:54
Very impressive demo, nice job! Some of the edges of your sky box cube map are visible as black lines by the way! Smiley
25  Game Development / Newbie & Debugging Questions / Re: 4 or more threads in render loop on: 2014-10-07 20:07:45
Huh, I was wondering about separating out the sprite transformation and filling of the VBOs in separate threads using a thread pool, this is fast enough to be done every frame?
26  Discussions / Miscellaneous Topics / Re: Name that Poker hand - Tiny Code Challenge on: 2014-10-07 19:59:41
I stared and stared and stared and I can neither reduce FizzBuzz (how did you do it Riven?!?) nor this 'h' method.
27  Discussions / Miscellaneous Topics / Re: Name that Poker hand - Tiny Code Challenge on: 2014-10-07 07:57:39
Sweet, Riven I beat your score on that FizzBuzz Code-Golf! Now to somehow figure out how to get to #1.

Never mind, I just broke the longtime scores of EVERYBODY and got a new previously-never-achieved Java score of 6.40 Grin
https://www.hackerrank.com/challenges/fizzbuzz/leaderboard/filter/language=java
28  Game Development / Newbie & Debugging Questions / Re: 4 or more threads in render loop on: 2014-10-06 17:50:16
VBO class 169: check for availability
What do you mean by availability for FlushMappedBufferRange?
29  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-10-05 00:02:41
...where
Thread.sleep(1)
sleeps for 800-3000ms...
Shocked Holy hell that's scary...
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-04 10:35:47
I finally commented all the code I wrote for a programming competition I participated in last weekend.

https://www.github.com/ra4king/IronC0d3r
Pages: [1] 2 3 ... 155
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (67 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!