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1  Discussions / Miscellaneous Topics / Re: Pixel art? Creating pixel art from image!? on: 2014-07-28 03:39:15
Here's some helpful pixel art resources!
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 21:10:13
I already have that feature enabled. Let me try installing the 2.0 redistributable.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 21:04:58
"The application could not be started." When you develop a .NET app, end users must have the same .NET framework installed. I only have .NET 4.5 installed... you're still using .NET 2.0?! O_o
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 21:02:57
Is a specific version of .NET required? I get an error when using it.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 20:42:33
Hey Harsha, could you post the source for that sudo utility? That's immensely useful, thank you very much!
6  Discussions / Miscellaneous Topics / Re: Windows 8 denying acess to my own Owner folder on: 2014-07-26 03:53:55
Could you provide a screenshot or a better description? I don't know what you mean by the Owner tab.
7  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2014-07-20 15:07:49
Offtopic: if you can, I suggest you host your screenshots and downloads on another site. Google Chrome reports the domain 'labarette.free.fr' as containing malware.
8  Discussions / Miscellaneous Topics / Re: I think there's some XSS injections on JGO on: 2014-07-20 15:05:02
I used to advocate for MSSE, but after the recent poor ratings, I switched to Avast, set up daily quick scan and weekly full scans, and set it to silent. I've never had any false positives and have had no issues with it.
9  Game Development / Newbie & Debugging Questions / Re: Game Inefficiencies on: 2014-07-04 03:25:40
The System Idle Process is there to keep the CPU idle when the scheduler finds no threads ready to execute. That's why it's always shown as the percentage not being used, as there must always be a thread running on a CPU at all times. More information on Wikipedia.
10  Game Development / Newbie & Debugging Questions / Re: Game Inefficiencies on: 2014-07-03 09:33:25
A good resource for learning modern OpenGL is the Arcsynthesis tutorials.
The C++ code has been ported to LWJGL: https://www.github.com/ra4king/LWJGL-OpenGL-Tutorials/
11  Discussions / Miscellaneous Topics / Re: Looking for a good host on: 2014-07-03 09:31:21
If you want to get a cheap VPS, you can go with DigitalOcean for $5/month. With a VPS you get your own server and IP address to play with, host a website, and host any servers you want.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-03 09:29:48
Ah so through the use of a SharedDrawable, two threads can call GL codes at the same time, of course making sure no problems arise from usage of the same resources?
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-03 01:47:54
I wrote a custom screenshot saver which uses asynchronous transfers to read back and then write a screenshot to file in a separate thread without significant amount of stuttering. I did this because Print Screen produced a blurry screenshot (what) and Fraps' screenshot function crashed the Java VM when I was running Nvidia Surround at 7680x1440.

https://drive.google.com/file/d/0B0dJlB1tP0QZaEtvR2FkVHhVa2M/edit?usp=sharing
Warning: Full res screenshot is around 15 MBs.

Wow, that looks really cool. Is there any chance I could get the source for that screen shot saver? Great job also!

ScreenshotCapturer: http://www.java-gaming.org/?action=pastebin&id=1004
GLThread: http://www.java-gaming.org/?action=pastebin&id=1005

To use it, call
ScreenshotCapturer.capture(new File("screenshot.png"));
right before calling Display.update().
You use a new thread to capture the data through a SharedDrawable, what if the original thread calls GL code while the context is still in that other thread?
14  Games Center / WIP games, tools & toy projects / Re: Technicolour Rain on: 2014-07-02 07:00:10
Excellent work, I really like the graphics effect of the text! I disliked the one-hit death, it got frustrating with the guards using machine guns.

Looking really good, keep us updated!
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-01 07:54:36
In addition to that, I have finally checked all 65+ pages of unread JGO threads I had:


Such a relief!
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-01 02:12:59
I decided to have fun with shadows today using shadow mapping.



The code: https://www.github.com/ra4king/ShadowTest
17  Game Development / Newbie & Debugging Questions / Re: IntelliJ import constants on: 2014-06-30 07:29:25
A little bit late, but hopefully it helps someone out there.

CTRL+ALT+SPACE will look into your entire classpath for the variable. If you want it to automatically statically import that class, hit ALT+ENTER on the desired variable:

Hitting CTRL+ALT+SPACE:


Hitting ALT+ENTER after choosing the desired variable:
18  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-30 00:02:02
I posted about the Ultrabundle on Facebook and Twitter Smiley
19  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-29 23:00:36
Ha! Thank you for bringing that sale to my attention. Sorry Cas, bought the Ultrabundle for $2.49 too Smiley
20  Discussions / Suggestions / Show Highlights in All Unread Topics on: 2014-06-29 22:23:19
I have ~60 pages of unread posts to go through, and I can't bring myself to just mark them all unread and forget them, as there may be hidden gems that I'd like to read.

To make life easier for myself, could threads that contain any posts by a member that I've highlighted be highlighted in the list?
21  Discussions / Miscellaneous Topics / Re: Back on the bike on: 2014-06-29 22:18:04
I bike to my classes here in downtown Atlanta. I love it, and hopefully I won't get hit my a car anytime soon Smiley
22  Discussions / Miscellaneous Topics / Re: Integrated Graphics on: 2014-06-29 22:13:56
Very sexy. I have the Summary View of the Performance tab permanently on my desktop.

In addition, the File Explorer is really nice, and thankfully the Up button is back.
23  Discussions / Miscellaneous Topics / Re: Integrated Graphics on: 2014-06-29 22:09:46
Start8, although paid software ($5), is arguably the best if you want the start menu back. Although some will argue that Windows 7 is good enough instead of paying for Start8, you really can't beat the improvements and speed of Windows 8.
24  Java Game APIs & Engines / OpenGL Development / Re: Proper GPU profiling with LWJGL on: 2014-06-29 22:06:01
I really like the WTFPL Smiley
25  Discussions / Miscellaneous Topics / Re: Integrated Graphics on: 2014-06-29 22:01:20
Well, I settled on an integrated intel HD Graphics. I just got this windows 8 computer and it's pretty hard to move quickly on. For any of you windows 8 users, how long did it take to get a custom to the OS where you can move quickly?
Metro will slow you down, however there is really never a need to use the Metro start menu since as soon as you hit the Windows button you can start typing the name of the program you need, so I have had no problems with Windows 8 so far.
26  Discussions / Miscellaneous Topics / Re: Integrated Graphics on: 2014-06-29 01:53:24
With a desktop, this is not possible I believe, as the HDMI/DVI cable is either connected to the onboard port for the integrated GPU or the graphics card's port.
27  Java Game APIs & Engines / OpenGL Development / Re: Proper GPU profiling with LWJGL on: 2014-06-28 23:56:17
I'd like to note that this feature is for OpenGL 3.3+ only.

Very invaluable feature though, thank you for bringing it to my attention and thank you for your utility classes!

EDIT: You used your engine.etc.pool.Pool class for this, I'm assuming this is a normal object pool with a set number of initial instances?
Secondly, what's the difference between java.util.ArrayList and your FastArrayList?

EDIT2: More researched has led me to the GL_TIME_ELAPSED query. Why not use that instead of getting the time before and after?
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-27 05:10:07
Goddamn I wish I had that much free time and motivation to do cool stuff like that Emo
29  Game Development / Newbie & Debugging Questions / Re: How slow is drawing things on a Graphics2D object? on: 2014-06-24 00:58:31
Are Oracle devs still working on and improving Java2D?! I thought AWT in general was mostly abandoned in favor of JavaFX.
30  Discussions / General Discussions / Re: Programmer jokes on: 2014-06-24 00:39:34
"Hi, I'd like to hear a TCP joke."

"Hello, would you like to hear a TCP joke?"

"Yes, I'd like to hear a TCP joke."

"OK, I'll tell you a TCP joke."

"Ok, I will hear a TCP joke."

"Are you ready to hear a TCP joke?"

"Yes, I am ready to hear a TCP joke."

"Ok, I am about to send the TCP joke. It will last 10 seconds, it has two characters, it does not have a setting, it ends with a punchline."

"Ok, I am ready to get your TCP joke that will last 10 seconds, has two characters, does not have an explicit setting, and ends with a punchline."

"I'm sorry, your connection has timed out. Hello, would you like to hear a TCP joke?"
Pages: [1] 2 3 ... 153
 

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Java and Game Development Tutorials
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