Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Mechanics / Re: GeomTrimesh winding order question on: 2004-07-26 11:21:05
No. Im creating my own IndexedTriangleArray and GeomTrimesh for my terrain. I want load arbitrary models and create collision meshes for them.
2  Game Development / Game Mechanics / GeomTrimesh winding order question on: 2004-07-26 10:19:43
Im having trouble getting my collision meshes to collide properly. Im able to create a GeomTrimesh for my ground using a height map and the collisions work great. But if I load a model, for example a 3ds model with the starfire loader, and then create a collision mesh from that the collisions dont work right (ie moving objects go through it usualy).

In the java3d api if I use a TriangleArray to create the collision mesh like this:

       TriangleArray ia = //load with 3ds loader
       float[] fa = new float[ia.getVertexCount() * 3];
       ia.getCoordinates(0,fa);
       int[] index = new int[fa.length / 3];
       for(int i = 0; i < index.length; i++)
       index = i;
       //now create GeomTrimesh with fa and index

Or if I create and IndexedTriangleArray and just use the raw vertecies and index from that it still doesnt work right.

Ive even tried every possible way to reorder the winding of the triangles by swaping indexes. Nothing works. Anyone got any tips for creating GeomTrimeshes from java3d Geometrys?
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (1 views)
2013-06-19 14:55:23

BrassApparatus (11 views)
2013-06-19 08:52:37

NegativeZero (17 views)
2013-06-19 03:31:52

NegativeZero (19 views)
2013-06-19 03:24:09

Jesse_Attard (20 views)
2013-06-18 22:03:02

HeroesGraveDev (62 views)
2013-06-15 23:35:23

Vermeer (61 views)
2013-06-14 20:08:06

davedes (61 views)
2013-06-14 16:03:55

alaslipknot (55 views)
2013-06-13 07:56:31

Roquen (77 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!