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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: 3D Sound Engine on: 2011-02-01 04:12:49
I tried using a file URL, but apparently it only works if you prefixed the file path with "file:/", NOT if you use "file://". Or maybe it's just something strange about my setup? I'm pretty sure that the localhost/port 8080 URL will only work if you're running a local webserver. Anyway, this works for me:

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URL url = new URL("file:/" + path_to_file);
mySoundSystem.backgroundMusic("music", url, "filename.wav", true); // or whatever
2  Java Game APIs & Engines / Java Sound & OpenAL / Re: 3D Sound Engine on: 2011-01-31 02:17:43
Wow, this library is great, just what I've needed. Just one thing: is there any way to load a sound from a normal absolute file path? E.g., "/home/maskull/projects/whatever.wav"? It seems like the only options are to load from a URL (which doesn't seem to accept file:// URLs) or from within the JAR. Unless I'm missing something obvious (as usual).
Pages: [1]
 
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