D:\jogl\jogl-demos\src>java -Dsun.java2d.opengl=true demos.xtrans.Main

*WGLGraphicsConfig_initWGL*

*OGLFuncs_OpenLibrary*

*OGLFuncs_InitPlatformFuncs*

*OGLFuncs_InitBaseFuncs*

*WGLGraphicsConfig_getWGLConfigInfo*

*OGLFuncs_InitExtFuncs*

*WGLGC_GetPixelFormatForDC*

[V] candidate pixel formats:

[V] pixfmt=7 db=1 alpha=0 depth=24 stencil=0 valid=true

[V] pixfmt=8 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=9 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=10 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=13 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=14 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=15 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=16 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=19 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=20 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=21 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=22 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=25 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=26 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=27 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=28 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=31 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=32 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=33 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=34 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=37 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=38 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=39 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=40 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=43 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=44 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=45 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=46 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=49 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=50 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=51 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=52 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=1829812196 db=1 alpha=8 depth=24 stencil=8 valid=false (large dep

th)

[V] pixfmt=369169695 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=727811152 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=45078528 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth

)

[V] pixfmt=717688600 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=58915308 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth

)

[V] pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] candidate pixel formats:

[V] pixfmt=7 db=1 alpha=0 depth=24 stencil=0 valid=true

[V] pixfmt=8 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=9 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=10 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=13 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=14 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=15 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=16 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=19 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=20 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=21 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=22 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=25 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=26 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=27 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=28 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=31 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=32 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=33 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=34 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=37 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=38 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=39 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=40 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=43 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=44 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=45 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=46 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=49 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=50 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)

[V] pixfmt=51 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=52 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=1829812196 db=1 alpha=8 depth=24 stencil=8 valid=false (large dep

th)

[V] pixfmt=369169695 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=727811152 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=45078528 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth

)

[V] pixfmt=717688600 db=1 alpha=8 depth=24 stencil=8 valid=false (large dept

h)

[V] pixfmt=58915308 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth

)

[V] pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

[V] pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)

*WGLGC_GetPixelFormatForDC: chose 7 as the best pixel format*

*OGLContext_IsExtensionAvailable: GL_ARB_fragment_shader=true*

*OGLContext_IsExtensionAvailable: GL_ARB_multitexture=true*

*OGLContext_IsExtensionAvailable: GL_ARB_texture_non_power_of_two=true*

*OGLContext_IsExtensionAvailable: GL_ARB_texture_rectangle=true*

*OGLContext_IsExtensionAvailable: GL_EXT_framebuffer_object=true*

*OGLContext_IsFBObjectExtensionAvailable: fbobject supported*

*OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported*

*OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported*

*OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader s*

upported

upported

*OGLContext_IsExtensionAvailable: GL_NV_fragment_program=true*

*OGLContext_IsExtensionAvailable: GL_NV_fragment_program2=true*

*WGLGraphicsConfig_getWGLConfigInfo: OpenGL version=2.0.1*

*OGLContext_IsExtensionAvailable: WGL_ARB_pbuffer=true*

*OGLContext_IsExtensionAvailable: WGL_ARB_make_current_read=true*

*OGLContext_IsExtensionAvailable: WGL_ARB_pixel_format=true*

If I resize the (now frozen window) I get this;

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

Any ideas?If I resize the (now frozen window) I get this;

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_InitTextureObject: actual (w=45078528 h=45078528) != requested

[E] OGLSurfaceData_initFBObject: could not init texture object

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] WGLSD_MakeCurrentToScratch: could not make current

[E] OGLSD_MakeOGLContextCurrent: could not make current

[E] OGLContext_SetSurfaces: could not make context current

Any ideas?