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1  Java Game APIs & Engines / Xith3D Forums / Xith3d still alive? & Future plans on: 2004-05-21 12:44:03
I havent checked in here in a while. However.... Is the Xith3d project still alive and kicking. (cus I think it can be great and a brilliant contribution to the java3d programming world)

If so, what are the future plans for xith3d?

Just curious.
2  Java Game APIs & Engines / Xith3D Forums / Re: New to Xith3d need advice on aproach to proble on: 2004-04-02 04:54:28
First off, I wanna thank kev and the rest of you guys for allt he input. And thanks again to kev for the source code. Its really intressting to look at how other people solved problems. (and educating)

Ill make a post here when i have something to show.

3  Java Game APIs & Engines / Xith3D Forums / Re: New to Xith3d need advice on aproach to proble on: 2004-03-31 05:53:57
Intresting. Thanks for the input, kev.

Just two questions really:

1. Did you use Xith3d too create that example in the screenshot? If not. WHat did you use? Im kinnda distressed by the fact that i havent seen any great examples of what xith can do.

2. Events, as i mentioned earlier, can you attach an event to a plane? (and immediatly know what caused it.) In comparison to the picking example where you figure it out based on mouse coords.

Oh yeah, any example code on that subdivide thing?
4  Java Game APIs & Engines / Xith3D Forums / Re: New to Xith3d need advice on aproach to proble on: 2004-03-31 05:19:56
I wanna keep this discussion flowing.

Yepp, i can imagen taht aNt:s contribution is a little resource demanding.

I started this thread in the the first place because because i didnt understand the fundamental design of xith3d. What primitives where at my disposal and if there allready was a class i could use right away for my needs.

Above i mentioned a event related question. Any input?
5  Java Game APIs & Engines / Xith3D Forums / Re: New to Xith3d need advice on aproach to proble on: 2004-03-30 08:24:54
Ok, first off, thanks for the quick reply.

But hmmm, would making cubes really not be a waste of cpu? Not that im in a hurry, just a theoreticle question?
Since a cube have 3 dimensions but i really only need two. (ae a plane) what im actually looking for is a way to make a mesh, where every point in the mesh (dont know if thats the correct term, im just thinking in 3dMAX terms) and be able to give every point in the mesh its own height. And be able to individually texturize every "square".

Furthermore, for events (for example when you click a "square") can a "square" throw a Mouseevent so that i dirrectly know which square has been clicked or do i have to calculate which square has been clicked based on the (x,y) coords?
6  Java Game APIs & Engines / Xith3D Forums / New to Xith3d need advice on aproach to problem. on: 2004-03-30 07:16:53
First of, let me shortly discribe to you what I want to do.
And, oh yeah, im kinnda new to 3d programming but have alot of 2d graphics and java programming experience.

I want to make a isometric landscape consisting of squares at different heights that can be individually texturized.

Is there any type of shape (for example a plane or wireframe) that i should use or should i draw everything from "scratch" with lines (vectors)?

Every advice I can get are good ones, just point me in the right direction.

Best Regards
Klaas Tojkander
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