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1  Games Center / WIP games, tools & toy projects / Re: Bitracker on: 2012-01-24 08:32:17
Alright, the Android Market and Amazon Market links are up! Also, Swarm has been successfully implemented in the game =)!.
2  Games Center / WIP games, tools & toy projects / Re: Bitracker on: 2012-01-20 15:09:48
Thanks a lot for the review.  Smiley

Anyways, I will soon be putting this up on the Android Market, and I will be implementing SwarmConnect into the game. With SwarmConnect implemented, there will be Leaderboards and Achievements available for the game.
3  Games Center / WIP games, tools & toy projects / Bitracker on: 2012-01-18 06:40:51

Hey guys, I have been remaking an olden classic, Breakout. It has been going through only a bit of bug testing, and I hope that I could get your opinion on the game as well, as I have only tested it on my friend's android phone and tablet.

Bitracker is basically a re-make of Breakout, however uses much more appealing graphics, and a few more power ups.

Bitracker uses LibGDX as its base, Box2D for its realistic physics, and Box2DLights for the beautiful scenery and lighting. Currently, this is my "one-man" team's first published game, and I hope you enjoy it.

In addition, I would like to thank blubee for the incredible help he has done for me and Bitracker, as he has helped out quite a lot with the game logic and processing system. Also, if you guys are ever interested in the music, it is by a band known as ParagonX9 whom makes amazing music that is great for classic arcade games, like this one.

Download:



Market URL 1 (Android Market): Click Here
Market URL 2 (Amazon Market): Click Here
Market URL 3 (SlideME Market): Click Here
Market URL 4 (GetJar Market): Click Here
4  Game Development / Newbie & Debugging Questions / SlickDesktop JPanel on: 2011-02-19 08:44:46
Hey guys, I am using SlickDesktop for my game, and I was wondering on how I can make a draggable JPanel with no window border. Please help out, all I have on it is a JTextField, a JButton, and a JLabel (for background image).
5  Discussions / Community & Volunteer Projects / Re: [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-02-18 10:26:27
I'm open all next week so for the easiest way you can send me an email.

Sent you a PM, anyways add me on MSN. =).
6  Discussions / Community & Volunteer Projects / Re: [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-02-18 08:11:50
What kind of art style are you looking for?  What are some example monsters you are looking for?



I don't mind if it is vector or pixel 2D art. Also, I got your PM =)
7  Discussions / Community & Volunteer Projects / Re: [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-02-17 16:04:26
Well, I just mistook the forum on where to post it. Crap. Anyways, all the sprites have been updated (Character sprites and maps and tiles gonna be re-updated), and I may start to use Slick and Phys2D. Also, you have not yet send me an email regarding Trimenth.

8  Discussions / Community & Volunteer Projects / Re: [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-01-27 09:40:44



Here are some images. Yes, the graphics needs work badly.
9  Discussions / Community & Volunteer Projects / [MMORPG] Trimenth - 2D Action Sidescroller on: 2011-01-26 16:41:31
Trimenth

Brief description: We are looking for intermediate 2D Artists who have the ability to draw in-game UI's, Character Sprites, and more. Trimenth is a 2D Sidescroller MMORPG, where you interact with friends, take on quests, fight bosses, and kill monsters along your path to be the strongest hero in the world. You basically start off small, as a local adventurer that is young, and you get a request from the chief of your village to get a specialized instructor and improve yourself then seek out to other islands. There is also a clan system where you can choose 3 clans: Semithix, Phinity, and Quanthrix. You can also get a profession, where you either become a: farmer, hunter, or tamer. Also, there are team gameplay where you can form a team, recruit members, and take on one of the team modes: PvP, Capture the Flag, and Monster Takedown. Basically, the game has a simple Level, EXP, HP, and MP system, with alot more features and enjoyments.

Project Aim: Our target aim is to have it F2P with in-game paid items. ('freemium').

Positions Available:
* 2D Artists that have the ability on drawing characters, monsters, etc.
* Architect Artists that are able to draw Map Backgrounds
* UI Artists that are able to draw fancy UI's. (Inventory, Chat, Equipment Windows)
* Java Developers for client/server programming. (Java2D work, may port to OpenGL soon)

Team structure:
The team has a moderate size, consisting of:
- 1 Java Developers
- 1 Web Artist, 1 UI Artist, 1 Pixel Artist (Though away for some time)
- 1 Music Composer

Website: Only hosting has been bought - Will continue with site later. However, if you would like to see the upcoming web design that is being made by one of our GFX Artists, please go to: ragetips.com

Contact Information:

PM me for contact information, as I may accidentally delete your email.
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