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1  Game Development / Newbie & Debugging Questions / Re: Collision detection problems using libgdx on: 2013-01-17 19:37:44
are they passing through the enemies because they are moving 'too fast' ?  are they never actually colliding with the enemies? by making too big of movement steps per step?


sweep test?
add a collideable line between old position/new position of bullet?
make each world increment smaller steps, as to not 'jump' over a collideable enemy?
2  Discussions / Miscellaneous Topics / Java 4-Ever on: 2013-01-17 05:16:41
https://www.youtube.com/watch?v=kLO1djacsfg
.not
Javatar!

meh

3  Games Center / WIP games, tools & toy projects / Re: [WIP] Isotröma (Tesseract 2) on: 2013-01-16 19:29:33
Enjoyable,

Took me a little while to realize it was esdf instead of wasd

my comments of improvement
I got stuck on the ceiling? I couldnt find a way down (reversed gravity?) no way to un-reverse it?)

Also, I couldn't ever tell if I Was 'hitting' or even hurting the bad guys, maybe make them 'blink' or do some reaction to let me know that im attcks are actually hurting them in some way,
either a color change, transparency, sound, or something to signify 'impact'

Going from the white main menu/pause screen to a dark/black background seemed to be a major contrast and bothered my eyes a lot. Unless other levels tend to go full spectrum, I feel there should be better consistency their. or at least do a 'transition/blend' or something so its not like WOAH bright!



Overall, it was fun for the few minutes I played it, after I killed some bad guys and got stuck I didn't know what to do so I stopped. Keep up the good work!

4  Game Development / Newbie & Debugging Questions / Re: [SOLVED] weird libgdx game problem.... on: 2013-01-12 02:36:09
I do not, I haven't done anything in java in a while now, I hope to be getting back into it.
I think its just part of the libgdx standard output message

Also, it says there are 0 unexpected messages, so that seems like a good thing.
It would be bad to have unexpected messages.
Honestly, I wouldn't worry about it, especially if everything seems to be working fine.
5  Game Development / Newbie & Debugging Questions / Re: weird libgdx game problem.... on: 2013-01-12 00:15:47
Its probably because your class, that is extending Game

is @overriding things that it probably shouldn't be. Or you aren't calling super

https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/Game.java

Examine game, and how setScreen and the current functions behave.
It works a little bit differently then when you use the extend applicationlistener approach.

edit: easy fix
in your "public class SideScroller extends Game"
All those 'blank @override' methods you have, just delete them all
keep the onCreate though, and it should all start working.
easy fix #2
add super.____(); for each @overriden area, specifically the render area
super.render(); inside your @override public void render()
The others should be super'd as well, or just removed completely until you have something to add.


In the superJumper example, he did @override the render, but he also called super.render();
`super` allows the overridden code to still execute, in addition to the code you've added.

https://github.com/libgdx/libgdx/blob/master/demos/superjumper/superjumper/src/com/badlogicgames/superjumper/SuperJumper.java

6  Game Development / Newbie & Debugging Questions / Re: Putting my Slick game into a website on: 2013-01-11 23:13:06
even though its in your eclipse, it might not being exported into your final jar, depending upon other factors.
You can verify this, by opening up your compiled jar, with some sort of compression tool, such as 7zip or winrar and manually looking at the contents of your jar. If you post the jar or a link to where you are hosting it, I or someone else can also help examine the compiled jar.


What are all the contents of the folder on your web server?? All files/folders/contents?

is there your racegame.jar, lwjgl.jar and slick.jar all 3 of them?

In addition to the lwjgl natives for each OS


7  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-10 07:46:53
Cas encourages me to wear 37 pieces of flair Roll Eyes
Hahaha. Awesome. I'll bet he does.

"Riven, I can't help but notice that you're wearing the minimum number of flair pieces today. Are you okay with the bare minimum?"

You should always wear at least the required minimum+1 so that you don't agitate the master!
8  Discussions / Suggestions / Re: Appreciate confirmation? on: 2013-01-10 00:37:03
So much drama. Get a grip guys. Do you find yourself accidently smiling at a person, then walking up to him/her, explaining how it was a mistake and you merely wanted to express a neutral facial expression?
Finally, someone who understands me!

I always make sure when I am in public I always have a very intense angry face  Angry and always stare intently at them, concentrating to NOT smile  Lips Sealed no matter what they do!

I don't want anyone to get the wrong ideas if I were to smile  Cranky
9  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-07 19:06:17
Quote
Request a room with a window or more 'open' or look for another software related job in the area??

I think it'd be easier to paint a window with beatifull apple trees outside and a shinny sun and fix it in my cube  Tongue
https://www.youtube.com/watch?v=m5rlTrdF5Cs
Make a little town/view and put a smart window in front of it Cheesy
Or get a cheap flat screen tv, add a camera, and program in a 'window' that adjusts the view depending where you are Cheesy
Also they make 'ambient light lamps' that emit higher quality (color temperature closer to the sun) specifically designed for the 'dark closed off rooms' that some of us have to toil away in

http://www.amazon.com/Sunlight-Spectrum-Simulates-Daylight-Touch/dp/B003DRBOJ8/ref=sr_1_1?ie=UTF8&qid=1357582104&sr=8-1&keywords=daylight+lamp

I've used this 2nd one before, its insanely bright, but it does emit a 'sun light' feel.
http://www.amazon.com/NatureBright-SunTouch-Plus-Light-Therapy/dp/B000W8Y7FY/ref=sr_1_2?ie=UTF8&qid=1357582104&sr=8-2&keywords=daylight+lamp
10  Discussions / Suggestions / Re: Appreciate confirmation? on: 2013-01-07 19:01:29
Who cares about appreciation, go off and code something awesome in Java! like perhaps a Game!  Grin
 Cool
11  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-07 18:55:01
Definitively boring! Now I'm an Software Automation Engineer (showy title, isn't it?). I work with java and Selenium (Webdriver) to automate web application for testing purposes. As everything else first time is great (well maybe not everything...  persecutioncomplex) but after a year or 2 doing the same job everyday is really really boring. New applications appear to be automated but the task is always the same. Find that damm fields put data on it and make the application work. Write positive tests, write false tests, blah blah.

Work 9 hours a day closed in a room with artificial light 5 day a week, yes it's boring! But since I don't know anything else to earn money I have to lower my head and code code code and code.  Angry

Request a room with a window or more 'open' or look for another software related job in the area??
12  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-07 18:20:52
My last position I was in, for a little shy of 4 years. Most people in that position often stayed only 4 years.
A few months prior to leaving, they came to me with the option of them making a 'new job position' with new salary and new responsibilities for me. 10% pay raise(in a department that hasn't seen even a 1% pay raise in over 4 years). They offered it to me, before I ever even mentioned leaving.

I took it, and stayed a bit longer. (Though I still believe I was underpaid)

Then not that long ago, I finally put in my notice in this new position, and the same day I put in my notice, (to pursue education and other things full time) My boss came back and offered me a different job, with 100% flexibility on schedule. I could choose to work between 0 and 20 hours a week, with no notice, and no set time structure. So that I could pursue education and other interests and only work there as needed.

Although I really want to leave/escape, and that is what I am doing, I think the multiple attempts to keep me, even partially and in various ways showed decent good bosses/leadership

Although I am moving on with my life now, I think there are good bosses and supervisors out there, and some do recognize talent and hardwork when they see it.  Not all of them wait for you to say you are leaving to reward you, though that does seem to be the general trend. A few very rare ones out there, try to reward you prior to you leaving.

13  Discussions / Miscellaneous Topics / Re: Ninite on: 2013-01-07 06:54:10
Even if you are installing 1 thing only, its usually better to go to ninite, because it automatically "unchecks" all the 'adware' and 'toolbars' that some of those programs will try to install.

Although the only downside is lack of advanced options, 99% of time, that's fine.


14  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-07 06:52:01
To further re-iterate princec comment, the same thing applies to many other areas.

My last 2 jobs I've had, one as a facilities engineer(mechanical engineer) and the other as a Utilities Controls Engineer.

Both our department and individually no one ever got praised for doing anything good or correct.  You only hear if something went wrong.  You will need to learn to take in the fact, that if no one says anything that bad, as a pretty good sign.

Also, if you start giving others compliments and making the workplace fun for others, it also promotes others to do the same to you.

As a facilities engineer, I would do mechanical work for renovations of various scale, no one ever says, oh hey that mechanical engineer did a good job. Not even the architects always get praised.   However the interior designers, often would get praised for picking a good wall paint color.


As any technical field, from engineering, computer science, to whatever else.  Hopefully you are pursuing these jobs and hobbies because you genuinely are interested and enjoy solving problems and challenges.  Always try and focus on self fulfillment about overcoming obstacles that are infront of you.

I occasionally do volunteer work, and the people who work super hard, and the people who just kinda mosey around and talk with people all usually get an abundant of appraise and 'good jobs' and 'thanks'.   Though its all okay, cause everyone has fun.

If you need others to say good job to you all the time, then I'd advise looking into other fields, that have much more social and immediate interaction, or alternatively and possibly doing volunteering work(a lot of volunteers often get praised a lot more then they usually deserve).



edit: is there any reason this topic is in shameful chitchat and not under misc topics? I feel like its not a completely waste of conversation/comments?
15  Discussions / Suggestions / Re: Appreciate confirmation? on: 2013-01-07 06:34:59
ya it isnt a bad thing being nice to someone even if it isnt meant Cheesy

and why am i noticing that riven gets >0 medals in each of his posts? <.< i havent seen one where he has gotten 0

Because Riven only makes worthwhile and highly valued posts
16  Game Development / Newbie & Debugging Questions / Re: Need help moving projectiles with math... on: 2013-01-03 22:51:42
If the object has a rotation and speed, do this:

1  
2  
3  
4  
5  
6  
7  
double x = 0, y = 0;
x += speed * (float) Math.sin(RAD(rotation));
y -= speed * (float) Math.cos(RAD(rotation));
...
public static double RAD(double val) {
   return (val * 3.14) / 180;
}


EDIT:
if the object moves the wrong way, switch the + & - signs.

I think the cos and sin are backwards. I thought x always went with cos, and y with sin
17  Game Development / Newbie & Debugging Questions / Re: How do you lose focus? on: 2013-01-02 21:36:36
From the thread title I thought that you were some sort of super-programmer who was asking other programmers for how to not focus.

I've lost focus as to what I am doing.
Wait where am I?
18  Discussions / Miscellaneous Topics / Re: PAR on: 2012-12-31 07:19:38
The guy on the left, made me link of Link, from Zelda.
19  Game Development / Newbie & Debugging Questions / Re: Best method for creating sprite sheets? on: 2012-12-31 07:19:07
Using paint.net or photoshop usually
just copy/paste some preexisting tile and modify it until its my own. Or use many references to start the sheet.
I've never done much with animation stuff though. I just usually make heavy derivatives of other stuff or find freely available stuff and modify that
20  Game Development / Newbie & Debugging Questions / Re: Using libgdx for multiple platforms? on: 2012-12-31 07:17:15
Also if you go with Libgdx and want to convert to html5, there are certain things you can't do in html5
This is as of no fault of libgdx, but of the google GWT, you can't use certain things for GWT. The most specific example is Reflection. Although its usually half decent to rewrite code to not use it.
21  Discussions / General Discussions / Re: Is Java Missing its Window of Opportunity with Gaming? on: 2012-12-28 21:07:43
Quote
95% of the game programming community is primarily C++ or JavaScript or Objective-C

I disagree
there is for starters a stupid amount still written in actionscript (for flash) and such, kongregate, armorgames, etc... are all hugely popular and many people have used actionscript to ios/android compileables

also you forgot C#, although a lot of tools are written in C#, I think with C#there are a whole lot more out there than you may realize.
Especially with the growing popularity of Mono, Unity, and other cross compile platforms.

I'd say there is a lot more Actionscript then there is ObjC or Javascript for games anyways. And C# is up in that mix pretty good too.
22  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-28 02:21:38
21 hours ago it was:
Quote
sparky portal (winner)
And now it looks like:
Quote
PeterNicholson, since you have a listed project, ShootHim! I have decided to extend to you!

Wait... this means I was the winner and now I am not...? If I understand this right, PeterNicholson is now getting the game.

This is not a nice thing to do. I should have listed my crappy project, aha. :S Sorry for being in a process of learning things, reading topics about OpenGL, asking questions...
Well, I will not take this tooooo seriously, but really, this is something I can not like.


you are both getting the game Smiley I wouldn't go back on something once I said you won! that'd just be cruel!
sparky, send me a pm of how I should send portal to you Smiley
either add me on steam: namrog84  or pm me with an email I can send it too
23  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-27 21:40:11
So there was some mix up on some of the delivery of stuff.

Sorry for those who saw this too late, I might have another 'giveaway' in 6 months or a year from now.

mac70, I accidentally gifted away the game I promised you, thus as consolidation, pick any steam game under $9 and you can receive that. Sorry :/

counterp, Gjallar,  and gemilli, to determine who wins the ? ? ? game, which is any! steam game valued at $10.00 or less of your choice!
You must PM me at least 1 prototype of any game you have worked on, a link, an unlisted video, anything playable, or if you literally have nothing playable. Something at all. though it can be the most simplest of games(even tic tac toe, or guess the number), but none of the 3 of you have any 'projects' attached to your JGO account, and this is a java game development forum! prove to me that you are working on something( I will keep it private and not disclose it or talk to anyone about it, simply to show you are doing something, and from there I will decide the winner!)

24  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-27 02:34:18
Sorry about the delays,  family and such distracting me

ra4king, portal 1 || L4D2
deepthought hl2dm || L4D
gJallar ? ? ?
theagentd L4D1
h4ckboy portal
mac70 hl2 and lost coast
jimmt l4d2
geemilli ? ? ?
sparky portal
gJallar bit trip beat && rush

? ? ? gemilli vs gJallar  vs counterp (you 3 must pm me prior to new years to be eligible to be a possible winner! )


portal   sparky (winner)(unsent)
hl2 dm deepthought (winner) (unsent)
hl2 & loast coastportal 2 mac70 (winner)(unsent)
you 3 need to message me on steam or an email to send it to

gJallar  bit trip beat && rush winner! (sent)
left4dead  h4ckboy   (winner)(sent)
HL2 stuff   ra4king!  (winner)(sent)
counter strike source cheatsguy (sent)
portal HeroesGraveDev(won)(sent)
left4dead 2  jimmt   (winner)(sent)


Tongue

Edit:
MSG ME with however you want me to send to you!
I think everyone should be able to get something they at least mentioned.

EDIT x2:
I seem to have 1 extra copy of Half life 2, episode 1, if anyone wants it, just let me know, first come first serve.
25  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-24 02:56:37
@namrog84: Oh ok. Rather picking games which I can't play right now (they will be more useful on other hand), I prefer Mobile Access Smiley

To be honest, I am not 100% sure you need an 'invite' anymore, just download the app and try. If it doesn't work, let me know and I will send it your way.
http://store.steampowered.com/mobile/


cheatsguy recieved CSS!
26  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-24 02:45:34
ReBirth, that doesn't disqualify you, if there is something you'd like to play 'in the future' that is fine too, just let me know which

Also Heroes, gift sent
27  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-24 02:26:46
HeroesGraveDev, you will receive it! As there are 2 and I doubt we will have more then 2 takers for that(As I think a lot of people already have it/played it?)
PM me either your email, or add me on steam to receive it.

The rest, we shall wait a day and see.
28  Discussions / Miscellaneous Topics / Free "Source" Steam Game For you?! on: 2012-12-24 01:41:36
I have a few older "giftable" steam games I have accumulated over the years.

Although I was planning on using some them for something else but I figured I am going to give away 'some' but not all of them, since we all survived the 2012 apocalypse!

Let me know which game you would like, why that game, and a sentence of why you should get it  
I am on steam under namrog84, so add me there so I can give to you, if you want.

I will gift sometime by 25th December so you have about 2 days left.

Lots of source related games  

Portal 1 x2 copies HeroesGraveDev (1 left!)
Bit Trip Beat  (I <3 this game)   (Pending GJallar, any challengers?)
Rush (Pending GJallar, any challengers?)
Half Life 2 storyline games, core+episodes ra4king
Half Life 2 death match
counter strike source ( cheatsguy is a legitimate businessman, and we came to an agreement  Smiley
Team Fortress 2 ( Its still giftable, even though the game is free? :-/
Left 4 dead 1
Left 4 dead 2 jimmt
" ? ? ?"   (pending counterp, any challengers? ) This is a big one!
Steam Mobile Access ( How is this giftable? I don't know?)

edit:
to be eligible for the Huh game, you must add me on steam(At least temporarily), so as I will not give it to someone who already has it!)
29  Games Center / Showcase / Atomic Harmony (Simon clone) on: 2012-12-22 06:34:48
I took an android programming class this last semester and one of the projects was to make a clone of the game einstein or simon
This I made `Atomic Harmony`

Here it is, nothing spectacular but a nice little simple game that gets progressively harder.

https://play.google.com/store/apps/details?id=com.newrog.atomic

30  Game Development / Newbie & Debugging Questions / Re: Problem with code on: 2012-12-22 06:29:27
Also, although I am not 100% sure, I think the reason its getting jammed up is because of your

public void start()

more specifically your

if/else statement revolving around the boolean started

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