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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: Play clip more than once? on: 2011-05-26 12:30:33
Try clip.setFramePosition(0);
2  Java Game APIs & Engines / Java 3D / Re: Java3D pre-release build 1.6.0 on: 2011-01-12 15:56:12
Yes, it has been made quite clear earlier that Java3D is far from the best choice for heavy graphics development. What I wasn't aware of, however, was that it is still used for more than just random tech tests by people like me. That explains the updates.

Too bad, though. The first time I gave Java3D a go it seemed like a more suitable way for me to get my graphics stuff done. Ah well.
3  Java Game APIs & Engines / Java 3D / Re: Java3D pre-release build 1.6.0 on: 2011-01-12 15:04:45
Interesting first spam^H^H^H^H post.

Hardly a spam post, just caught my attention when checking if the project was still alive Grin Someone over at ubuntuforums asked if Java3D was still a viable choice or whether they should try their hands at one of the more low-level bindings like LWJGL or JOGL, so I thought about sharing my opinions on the matter. But now that they seem to be updating their work, it might be interesting to see what its capabilities are in, say, small scale game development. Just for the kicks.
4  Java Game APIs & Engines / Java 3D / Java3D pre-release build 1.6.0 on: 2011-01-11 16:47:56
I thought Java3D was pretty much done for and expected no-one to ever talk about it again, but well... What do you know? The latest pre-release builds uploaded have the date 2010-11-07 marked above them. For some reason this makes me feel all warm inside me, even though I myself use JOGL.

Might as well try tinkering with this Java3D stuff again, it was fun.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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