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1  Games Center / Archived Projects / Re: Just a little start on: 2003-01-08 08:05:13
Hi erikd

  Nice and impressive game to be the first one you do.
I would like to see it in a brower. Keep doing it.
2  Game Development / Networking & Multiplayer / Re: Converting Slime Volleyball to online play? on: 2002-12-26 09:51:45
Hi

   I've had a similar problem with a game i made. My solution was to send the new position and the angle trajectory every time that a player interact with the ball. By this way, you only will send the information needed when the ball is changed by your players.
   Also I recommend to use UDP(DatagramSocket,DatagramPacket) protocol for this game because you will need speed comunication protocol.

  This game is very funny, but, Is there some option to play against the machine?
3  Discussions / Business and Project Management Discussions / Re: How do I get hired? on: 2002-12-07 15:47:19
I agree with BlackCloud when he says that you must show your work. Actually, these big gaming companies receive a lot of resumes everyday. What they want is to get impressed with your work. You have to show something great. When they have been surprised by your work, then they proceed to read your resume.
4  Game Development / Networking & Multiplayer / Re: RMIregistry + web ? on: 2002-12-06 18:02:24
You have said the solution. It's possible to make a java application that connects with a web server (servlets) . Then you could create a new game or join to an existing one. But you should have a database connection in server side to store these games. I recommend to look this free web server (http://www.mycgiserver.com).
 
I send you a small piece of code which I used to connect with the server in a java application:

// We connect with the server and send "url" string with the query
try
  {
       URL url_connetion=new URL(url);
       HttpURLConnection hc = (HttpURLConnection)url_connetion.openConnection();
       in = hc.getInputStream();                 // Reading the servelts response

       int contentLength = (int)hc.getContentLength();  
       byte[] raw = new byte[contentLength];
       int length = in.read(raw);

       in.close();

       // Show the response to the user.    
       String sresponse = new String(raw, 0, length);

       return(sresponse);
     }
     catch (IOException ioe) { };

5  Game Development / Networking & Multiplayer / Re: RMIregistry + web ? on: 2002-12-06 16:51:06
Hi

  if you had a dedicated IP address, your computer could be the server of your game. The problem is that your computer would be running for all the day (and  the night, optional). The game client will connect with your server and you wouldn't depend on strange server.
    But, if you know someone that allows to run your server, please tell me, because I'm in the same situation.
6  Game Development / Networking & Multiplayer / Re: Please, criticize my multiplayer game on: 2002-12-04 15:01:10
It's signed Cry, but if you want to play, you have to accept the firm for the session.
  You have also the possibility to download and run the jar file:

 Jar File:
   http://www.mycgiserver.com/~nabetse/Multijuegos/sMultijuegosAll.jar

 To run the file:

   java -classpath sMultijuegosAll.jar Cliente_Multijuegos
   

there is another version of it (only for 18 year old):

http://www.mycgiserver.com/~nabetse/Multijuegos/sMultijuegos18Records.jar

java -classpath sMultijuegos18Records.jar Cliente_Multijuegos
     

7  Game Development / Networking & Multiplayer / Re: Please, criticize my multiplayer game on: 2002-11-29 06:14:07
Yes, I have to close the server during the night, because I sleep half a meter from my computer, where the process server is.
    I'm still looking for some server which allows to run this process full time.
8  Game Development / Networking & Multiplayer / Please, criticize my multiplayer game on: 2002-11-28 19:23:13
Hi everybody

     I've recentlly finished this project after 11 months. Now It's open source, so everybody can see all the mistakes and good things that I have made.

     If you want to play it directlly:

http://www.mycgiserver.com/~nabetse/Multijuegos/MultijuegosAll.htm

     If you want to download the source code of this project:

       https://sourceforge.net/projects/arcadechat/

Any comment would be welcome, even If you want to say that this thing is a shit and it has no future.
9  Game Development / Shared Code / Source code: Sockets without NIO on: 2002-11-16 07:42:31
Hi everybody

   I recentlly have made my project open source(http://sourceforge.net). It's an application that can organize the gamers to play some simple multiplayer games. It's like a chat application, but with the functionality to create and join a multiplayer game.
You can download the package from:

     http://sourceforge.net/projects/arcadechat

 What do you thing about it? I know that there are many things to repair and make better.
  Is it possible improve the functionality with NIO?
10  Discussions / Community & Volunteer Projects / ArcadeChat: Many Multiplayer games on: 2002-11-13 09:26:58
Hi everybody

  I've spent the last 11 months with this project. ArcadeChat is now open source and I would like to receive your opinions about this stuff.
  As a resume, ArcadeChat is like a chat, but It provides the oportunity to organize simple multiplayer games, like Tetris, Bubble Bobble, Wipeout  Java3D(¿¿???), Arkanoid, Quake Java3D(¿¿¿???).
 You will find the server, client, and the list of games with its source code, you will find them here:

   https://sourceforge.net/projects/arcadechat/

 Also you can visit the main Web page of this project:

   http://www.stressedfactory.com

  Any comment would be welcome.

Thanks.  
11  Games Center / Archived Projects / ArcadeChat: Many multiplayer games on: 2002-11-13 09:24:05
Hi everybody

  I've spent the last 11 months with this project. ArcadeChat is now open source and I would like to receive your opinions about this stuff.
  As a resume, ArcadeChat is like a chat, but It provides the oportunity to organize simple multiplayer games, like Tetris, Bubble Bobble, Wipeout  Java3D(¿¿???), Arkanoid, Quake Java3D(¿¿¿???).
 You will find the server, client, and the list of games with its source code, you will find them here:

   https://sourceforge.net/projects/arcadechat/

 Also you can visit the main Web page of this project:

   http://www.stressedfactory.com

  Any comment would be welcome.

Thanks.
 
12  Java Game APIs & Engines / J2ME / Re: A big whinge at the folks at SavaJe on: 2002-11-04 19:00:01
Hi

  I think that the tecnology will converge in one movile device. It's annoying to carry the movile phone, the PDA, the GameBoy, the mini-radio, the MP3 player, etc...

Maybe if we were like Link (main caracter of Zelda (Nintendo)), we could carry all these  Smiley
13  Java Game APIs & Engines / J2ME / Re: Networking with ME on: 2002-11-03 09:39:06
Hi

  J2ME have posibilities on network gaming. You can visit this URL where shows the source code of a example client-server application.

http://www.gamasutra.com/resource_guide/20010917/fox_03.htm  

  The biggest problem is that J2ME don't support TCP connections, but we are a good workers and something good can be made.

  We need to take advantadge of the multiplayer posibility of java mobile games. There is a great fun there.
14  Java Game APIs & Engines / J2ME / Re: Starting a new Forum on: 2002-10-28 10:45:38
Hi

 There are good new about wireless devices. With the next powerful generation of SmartPhones and wireless devices we can work with the J2SE applications instead of J2ME. SavaJe OS is an advanced operating system which objective is movile devices.

      http://www.savaje.com/
15  Game Development / Networking & Multiplayer / MyCgiServer: free Java Web Server on: 2002-10-27 15:03:15
Hi everybody

   I just only want to recomend a web server, which allows to works with JSP, servlets, JDBC, Java Mail, etc..
And you don't need to pay anything to get it.

     http://www.mycgiserver.com

  One of the best choices to begin with web applications that show your games.

Bye.
16  Java Game APIs & Engines / J2ME / Re: Starting a new Forum on: 2002-10-26 10:26:37
Hi

   I have done two small games for J2ME (DespullatMID,PetaBolas). You can find a shareware version in http://www.middletcentral.com.

   Before you start with J2ME, I recomend to play a little with java applets. The best way to develop a J2ME game is first to develop the applet's game and then make the translation to J2ME.

  I should recomend not to use float operations in your game design because J2ME don't support them  Sad Don't use MouseListener, it's better to use keyListener in this case. Instead of Panel try to use Canvas for your graphics, it will work faster and there is no Panel in J2ME.

  Because the limited resources of movile phone don't use recursive algorithms because you can run out of stack and it consums to much CPU's time.

  I know that there are a lot of limitations, but you have to think that your game could reach many, many, many people. Just imagine that your game is as succesful as Snake's game. Think about it.

  I have to recomend you to download from http://www.middletcentral.com a game called Arena v.1.1.0  from JavaXpert Ltd.  It's awsome what someone can do with so few machine resources.

Well, I hope that this will help you a little.

Bye.
17  Game Development / Networking & Multiplayer / Re: Cookies?  Preferences?  Persistance? on: 2002-10-22 19:44:25
Hi

 I've done a merge between a chat and a place where you can play simple multiplayer games, maybe the idea would be useful.

http://www.mycgiserver.com/~nabetse/Multijuegos/Multijuegos18Records.htm

 I don't store nothing in client nor server, because the games don't really need to much data.

Bye.
18  Java Game APIs & Engines / J2ME / Starting a new Forum on: 2002-10-22 18:41:37
Hi everybody

   That's great. This post will be the first for a new forum, and it will be mine  Smiley

   Let's start with some intersting URLs:

       http://www.midletcentral.com

       http://www.cheekywireless.com/products.htm

http://www.geocities.com/srdjan_susnic/j2me_games/bay/index.html

Bye.
19  Discussions / General Discussions / One more Forum: Java Micro Edition (J2ME) on: 2002-10-20 16:49:15
Hi

  I think that many of java developers need a forum where to ask about J2ME. Actually, Java is very popular in wireles platforms.

Bye.
20  Games Center / Archived Projects / Re: New Cheeky Games on: 2002-10-20 16:42:16
Hi

 The games are really good. It has been a lot of time since I played more than 30 seconds with an game's applet. They are really well finished.

  Maybe you will know this address:

          http://www.midletcentral.com

  Here you can show your work with J2ME.

Bye.
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