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1  Games Center / 4K Game Competition - 2006 / Re: How I judged: on: 2006-03-14 08:25:21
nonnus29 -> Can I just ask you something

W4K : "I didn find this game fun at all... It has too many problems."

May I know what was wrong... I'd like to learn from my mistakes  Tongue
2  Games Center / 4K Game Competition - 2006 / Re: And the winner is ... on: 2006-03-13 11:06:06
Ah, I see what you mean. I thought you meant to just hide the comments.

Not at all... The idea was to keep everything in place (have full access to the scores/comments given by the judges), just remove the highest and lowest scores (ex : for miners4K : remove 100 & 76 -> a final score of 97, for Xero -> 94.6)
3  Games Center / 4K Game Competition - 2006 / Re: And the winner is ... on: 2006-03-13 10:37:30
Why? Those were the most interesting entries.

That's just an idea... When an artistic part is involved (I think this is the case here), you may have a love/hate meaning to the vote... It may be fairer to remove the extremes (I don't think it would have changed anything for Miners4k Wink ) in the final count.

Maybe just a stupid idea Wink
4  Games Center / 4K Game Competition - 2006 / Re: And the winner is ... on: 2006-03-13 10:19:05
I won! Yay! :-D
Miners4k was in my own personnal top 3 (with 'A spring in the air' and 'gravitator 4k')

Woogley -> Would it be possible next year to remove the best and worst note for each entry?

5  Games Center / 4K Game Competition - 2006 / Re: A spring is in the air on: 2006-03-11 16:28:52
Height 2586, score 2765 with "Stairway"... This one is a lot easier than the other ones, isn't it?
6  Games Center / 4K Game Competition - 2006 / Re: big brother is watching on: 2006-03-10 15:16:53
wow. I'm... not sure how to respond to a pun of such magnitude. o_o
I must admit that I really need sleep...
7  Games Center / 4K Game Competition - 2006 / Re: big brother is watching on: 2006-03-10 09:27:55
Those other judges need to get too work...

 Roll Eyes

You're now officially 'faster than light' Wink
8  Games Center / 4K Game Competition - 2006 / Re: Whats Going On With The Downloads? on: 2006-03-03 08:06:51
Well, I found out about the contest through Slashdot in the first place, so I thought it was appropriate.
And you were right (I should have made 2 posts... The two lines were NOT related). I discovered this contest with /. too Wink

It should be a good idea to post something right after the results (maybe Woogley has already planned this?)
9  Games Center / 4K Game Competition - 2006 / Re: Whats Going On With The Downloads? on: 2006-03-02 19:54:17
Seems to be a /. post from David Levine...

Most /. users download games in alphabetic order... Not good for me Wink

10  Games Center / 4K Game Competition - 2006 / Re: Worms 4K!! on: 2006-02-19 09:27:53
If you could make some space a little improvement on cpu's IA would make it more challenging so on large distances they keep shooting at the same place, missing every shot.

Updated AI + screenshots (javaunlimited and jws) + web site
Source code should be released soon (GPL licence)

Have fun Wink

Edit :
Source is now available
11  Games Center / 4K Game Competition - 2006 / Re: JUDGES! on: 2006-02-17 19:42:25
just a quick note, judges cannot have a game in the contest.
Even if they don't vote for themself?
12  Games Center / 4K Game Competition - 2006 / Re: proguard issues on: 2006-02-16 20:06:52
I had another kind of problem with proguard -worms4K-, as it seems to increase CPU consumption. Markus_persson -dachon4K- had the same problem.

By the way, I must recognize that a 4K program -at least mine- does not respect all java coding rules, this may be the problem Wink
13  Games Center / 4K Game Competition - 2006 / Re: Worms 4K!! on: 2006-02-12 22:38:16

No sound, but improved gameplay -see x30ice & darkprophet remarks Wink-
14  Games Center / 4K Game Competition - 2006 / Re: Worms 4K!! on: 2006-02-11 22:01:52
The quintessential example of sampled sound in a 4K game is Defender 4000. The key parts of the source code are as follows:

The code above will produce very "electronic" sounds, but it's SMALL. You can make the sounds more natural by computing them in a sine wave (I assume you're probably doing this already), but it does cost something in code size. The other limitation is that only one sound can be played at a given time. Any new sounds wait up to a quarter of a second to play and may be supplanted by other sounds.

Hope this helps! Smiley

Here is what I've done :
byte[] audioData = new byte[10000];
boolean silence = true;      
for (int i=0 ; i<8000 ; i++) {
    while(rand.nextInt() % 10 != 0) {
        audioData[i] = silence ? 0 : (byte)Math.abs(rand.nextInt() % (int)(1. + 63. * (1. + Math.cos(((double)i) * Math.PI / 8000.))));
    silence = !silence;

AudioFormat audioFormat = new AudioFormat(8000f, 8, 1, false, false);
Clip clip = (Clip)AudioSystem.getLine(new DataLine.Info(Clip.class, audioFormat)); AudioInputStream(new ByteArrayInputStream(audioData), audioFormat, 10000));

And the result (with JoGa + 7zip)
Without sound : 3697 bytes
With sound : 4260 bytes

I won't use it in the final version, but it should be useful for someone else...

By the way, I encountered a strange problem with proGuard... My 'proguarded' code seems to use a lot more CPU than the normal version (5/10% >> 100%)... Is it a common problem?
15  Games Center / 4K Game Competition - 2006 / Re: Worms 4K!! on: 2006-02-09 21:42:23
Sound doesn't work properly here anyway Wink (Java1.5_04, Win2K)

The first time it plays, it sounds fine.
2nd time there is a little static, but no audible sfx,
Every time after that you just get silence.

Arghhh... I tried it on several computers, and it worked fine each time (except that there is a little static after each explosion), I personally use 1.5.0_06-b05 under XP...
I'll try to add some notes about sound in the wiki as soon as I'll be able to find how to reduce its size (Silence gave me  500 more bytes Wink )

16  Games Center / 4K Game Competition - 2006 / Re: Worms 4K!! on: 2006-02-09 08:25:25
I finally found back my password (Last post in 2003?)...

Seems that W4K needs still need some work... I made a stupid mistake (used jdk5.0 to compile with a -source/target 1.4), and I used a function that does not exist in JDK1.4 -AudioSystem.getClip()-. The reflective method needed to get a Clip in JDK1.4 is way too costy (+200 bytes) and I don't want to use package as it's not a standard package, so I'll probably have to remove explosion sound

That will give me some bytes for further gameplay improvment Wink

Short answers :
- Frozen Bubble is not my game, I just made the J2SE port and the J2ME port (microFB)
- Red cross is harder to see than a white one... I'll try to make it blink (As I said, I now have some spare bytes Wink

The version -without sound- should be available next Monday

-- Glenn
17  Games Center / Archived Projects / Frozen Bubble on: 2003-04-18 06:18:43
An applet (java 1.1) version of Frozen Bubble is now available at :

original Perl/SDL version is still available at :

Have fun  Wink
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