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1  Discussions / Community & Volunteer Projects / Re: Yugioh Online NON-RPG - Need interested developers and organizational ideas! on: 2011-01-05 03:46:32
BUMP!
(the sooner the above question is answered the sooner I'll get out of here)
2  Discussions / Community & Volunteer Projects / Re: Yugioh Online NON-RPG - Need interested developers and organizational ideas! on: 2011-01-05 03:36:54
Ok, look, if nobody on these forums actually looks at these posts, would somebody tell me where I SHOULD post this?
Because I see pokemon projects made with RPGXP all over the place, and those seem to get a lot of volunteers...
3  Discussions / Community & Volunteer Projects / Re: Yugioh Online NON-RPG - Need interested developers and organizational ideas! on: 2011-01-05 03:27:59
I guess my first question would be how to organize the card classes. The server passes messages to the clients via strings, which makes card effect negation and such difficult.
4  Discussions / Community & Volunteer Projects / Re: Yugioh MO Game - Need interested developers and organizational ideas! on: 2011-01-05 03:08:37
Did you even bother to read it?  Huh
All I need is a few developers to work on the project with me, AKA a team.

The only "answers" I need are hardly java-related, since they're Yugioh-card-game specific.
5  Discussions / Community & Volunteer Projects / Yugioh Online NON-RPG - WHERE TO POST TO FIND TEAM? on: 2011-01-05 02:26:22
I am a high school student currently taking AP Comp Sci, but this project is not an assignment.
I am looking to assemble a small team of fellow students to help me program this game. (Because I'd like to see a non-creepy adult who's interested in Yugioh besides my mother...
It will essentially be a copy of the Kaiba.Corp.Virtual.Duel.System (KCVDS), but with actually functional cards and effects!  Shocked
Yes, that means no silly storyline and no fancy animations.

I have a rough outline program which I will provide to volunteers, but as to the best way to do the logic and card effects I'm stuck.
I can't do this alone.
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