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1  Java Game APIs & Engines / Tools Discussion / Re: How the hell!? (Eclipse Newbie) on: 2005-07-22 09:55:54
I can't help you with eclipse but have you ever tried NetBeans 4.1 + Profiler? Installation is very easy.
See http://www.netbeans.org/
2  Java Game APIs & Engines / Tools Discussion / Re: Netbeans 4.1 Release Candidate 1 on: 2005-07-14 15:13:12
Hey blahblahblahh , it seems you've already made your own opinion. Your feedback would be very valuable if reported directly to nebeans folks. I wonder how many bugs you've reported so far    Undecided
3  Java Game APIs & Engines / J2ME / Re: netBeans or eclipse for j2me development? on: 2005-06-29 21:33:31
I'd recommend NetBeans, especially if you are starting with J2ME - look at Quick Start guide or flash demos it may help you to decide:

Quick Start Guide:
http://www.netbeans.org/kb/41/quickstart-mobility.html

More articles and tutorials:
http://www.netbeans.org/kb/41/mobility.html

Flash demos:
http://blog.sun.com/roller/page/lukas/?anchor=mvd_what_does_the_acronym
http://blog.sun.com/roller/page/lukas/?anchor=creating_midlets_in_mobility_pack
http://blogs.sun.com/roller/page/lukas/20050513#creating_midlets_in_mobility_pack


4  Java Game APIs & Engines / J2ME / New NetBeans Mobility Pack on: 2005-05-24 15:08:55
NetBeans Mobility Pack 4.1 was released. This release adds several key new features, including:

  • Visual Mobile Designer - drag-and-drop objects into the Flow Designer, Screen Designer and Action Editor to automatically generate Java code for rapid development and prototyping.  
  • Wireless Connection Wizard - easily access web services and other server-side data from MIDlets via servlets.
  • New Deployment Options - upload your MIDlets via WebDAV, FTP and SCP from within the IDE.


See full article:
http://www.netbeans.org/kb/41/mobility.html
5  Java Game APIs & Engines / J2ME / Re: Integrating Nokia DevToolkit / UI w/ NetBeans on: 2005-05-19 15:12:12
See more here:
http://blogs.sun.com/roller/page/lukas/?anchor=how_to_use_nokia_6310i
6  Java Game APIs & Engines / J2ME / Re: IDE for J2ME? on: 2005-05-03 13:09:12
Actually, it is set of plug-ins (modules).  It's available as a separate installer for several reasons but always available from the same download page as NetBeans main installer. No need to  collect all components from different sites.

Speaking about features and performance - you should really try NB 4.1.  You will enjoy built-in preprocessor, ant based build system (no need to export ant scripts) as well as the MIDP visual editor.

http://www.netbeans.org/products/ide/screenshots.html
7  Java Game APIs & Engines / J2ME / Re: IDE for J2ME? on: 2005-05-02 14:10:55
Try NetBeans. It's good for J2SE development as well, great for J2ME and you don't need to search for J2ME plugins because they are part of original distribution :

http://www.netbeans.org/community/releases/41/index.html
8  Java Game APIs & Engines / Tools Discussion / Re: Netbeans is driving me nuts on: 2005-03-21 10:26:43
Quote
I have performed a search and came up clean.
Netbeans has a forum? I know it has a mailing list, but a forum?

Better try to find it.



http://www.netbeans.org/community/lists/, see NNTP access.
9  Java Game APIs & Engines / Tools Discussion / Re: Java IDE on: 2005-03-10 19:51:12
NetBeans 4.0 (or 4.1 beta). It's much, much better than previous versions. And definitely the best choice for my J2ME projects.
10  Java Game APIs & Engines / J2ME / Re: preverify error when netbean 4.0 build classes on: 2005-03-10 10:42:24
There was a thread about such problem at nbusers@netbeans.org. Hopefully it will help you:
http://www.netbeans.org/servlets/ReadMsg?list=nbusers&msgNo=48660
11  Java Game APIs & Engines / J2ME / Re: Debugging: using eclipseME or whatever .. ? on: 2005-01-25 07:14:36
Quote


The same happens with NetBeans 3.6 - does anyone knows if it is fixed in NetBeans 4?



There is a big difference between NB 3.6 and 4.0, especially in J2ME area. 4.0 uses a preprocessor and it is very well integrated. You can easily switch between preprocessor configurations, you can build all configurations in one click, code completion, debugger work well.

See the screenshot:
http://www.netbeans.org/images/screenshots/4.0/marv_miner.jpg

And tutorial:
http://www.netbeans.org/kb/articles/tutorial-j2mefragmentation-40.html
12  Java Game APIs & Engines / J2ME / Re: J2ME Content Sites on: 2004-12-21 14:01:19
http://www.netbeans.org/kb/articles/mobility.html
http://www.netbeans.org

Full featured IDE with cool J2ME support.
13  Java Game APIs & Engines / J2ME / Re: Debugging: using eclipseME or whatever .. ? on: 2004-12-21 13:56:05
Have you tried NetBeans 4.0?
http://www.netbeans.org/kb/articles/mobility.html
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