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1  Java Game APIs & Engines / J2ME / JTGL (Java Tiny Gfx Library) v0.76 released on: 2004-12-19 12:09:31
Hi!

I'm proud to announce a new JTGL release: version 0.76

About JTGL:

Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: AWT/Swing/SuperWaba(Palm/PocketPC)/J2ME(MIDP1&2)/ExEn/DoJa,Nokia,Siemens ,Motorola,etc..

Features:

- OpenSource project with comercial friendly license (LGPL)
- Full Apache Ant based extensible build system.
- Escalable/available from cellphones and up
- Gaming package nearly compatible and based from Midp2
- Generic Input framework
- Extension framework for media/device access
- Available ports:

     - Awt,Swing,SwingWT (partially)
     - J2ME: Midp1 (Enhanced for Siemens & Nokia Apis) & Midp2
     - ExEn (partially)
     - SuperWaba (near complete) (Palm & PocketPC, and soon Symbian 6/7!)

- Next ports:

     - DoJa v3.x
     - SWT

- Easy to port to new targets

We are seeking developers & collaborators for joining this project. Any kind of help/support are wellcome.

For more info visit http://www.jtgl.org or http://sourceforge.net/projects/jtgl
2  Java Game APIs & Engines / J2ME / Re: GZIP library for J2ME (LGPL) v1.0 on: 2004-12-01 13:27:37
Contratulations! Wink Keep on doing such good work! You've filled a j2me gap! Wink

Cheers!
3  Java Game APIs & Engines / J2ME / JTGL v0.75 - Java Tiny Gfx Lib for j2me and more on: 2004-11-04 12:28:42
JTGL new released version 0.75

About JTGL:

Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: AWT/Swing/SuperWaba(Palm/PocketPC)/J2ME(MIDP1&2)/ExEn/DoJa,Nokia,Siemens ,Motorola,etc..

Features:

- OpenSource project with comercial friendly license (LGPL)
- Apache Ant based extensible build system.
- Escalable/available from cellphones and up
- Gaming package nearly compatible and based from Midp2
- Generic Input framework
- Extension framework for media/device access
- Available ports:

- Awt,Swing,SwingWT (partially)
- J2ME: Midp1 (Enhanced for Siemens & Nokia Apis) & Midp2
- ExEn (partially)
- SuperWaba (near complete) (Palm & PocketPC, and soon Symbian 6/7!)

- Next ports:

- DoJa v3.x
- SWT

- Easy to port to new targets

We are seeking developers & collaborators for joining this project. Any kind of help/support are wellcome.

For more info visit http://www.jtgl.org or http://sourceforge.net/projects/jtgl

Greetings:

Manuel Polo
JTGL Project lead
4  Java Game APIs & Engines / J2ME / Re: MicroFont - A cross platform font tool on: 2004-05-24 11:18:00
Good job!

I like it! You may release the font reader under LGPL? Your font compiler I agree with you to make it comercial.

Keep on good coding Wink

Cheers!
5  Java Game APIs & Engines / J2ME / Re: MicroFont - A cross platform font tool on: 2004-05-20 09:20:17
I meant if the Font class is generating the fonts itself, that's the fonts are embedded within it in arrays. You points that the fonts are external..

If you release the font renderer class the lgpl license would allow more projects to use it, including mine Wink than gpl. I think gpl for j2me is not really usefull.

6  Java Game APIs & Engines / J2ME / Re: MicroFont - A cross platform font tool on: 2004-05-19 07:04:32
Looks interesting...  Smiley

You are using somekind of font table hardcoded with a vector-like codes, am I wrong?

Do yo plan to release it opensource? Wink
7  Game Development / Shared Code / JTGL a graphic/gaming library new release on: 2004-05-15 07:48:52
Hi!

JTGL new released version 0.70

About JTGL:

Java Tiny Gfx Library (JTGL) is a graphic foundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: AWT/Swing/SuperWaba(Palm/PocketPC)/J2ME(MIDP1&2)/ExEn/DoJa,Nokia,Siemens,Motorola,etc..

Features:

 - OpenSource project with comercial friendly license (LGPL)
 - Escalable/available from cellphones and up
 - Gaming package nearly compatible and based from Midp2
 - Generic Input framework
 - Extension framework for media/device access
 - Available ports:

                    - Awt,Swing,SwingWT (partially)
                    - J2ME: Midp1 (Enhanced for Siemens & Nokia Apis) & Midp2
                    - ExEn (partially)
           
 - Next ports:

                    - SuperWaba (Palm & PocketPC)
                    - DoJa v3.x

 - Easy to port to new targets

We are seeking developers & collaborators for joining this project. Any kind of help/support are wellcome.

For more info visit http://www.jtgl.org


Greetings:

Manuel Polo
JTGL Project lead
8  Java Game APIs & Engines / J2ME / Re: JTGL a graphic/gaming library new release on: 2004-05-13 08:04:04
I agree with you but there are a lot of capable phones and pdas already there, and it's handy to have a common code even for coding bottom up!

At least there are some basic ideas you could share among the same code in a 2d game: init,main game loop, tiledmap,sprites. My library provides a full environment, but you can (may be you do not, but beginners do) take ideas/code from mine and use as you please. Indeed the license is lgpl, so you can develop a comercial appl with it! (In theory) Wink

Cheers!
9  Java Game APIs & Engines / J2ME / JTGL a graphic/gaming library new release on: 2004-05-13 05:30:35
Hi!

JTGL new released version 0.70

About JTGL:

Java Tiny Gfx Library (JTGL) is a graphic foundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: AWT/Swing/SuperWaba(Palm/PocketPC)/J2ME(MIDP1&2)/ExEn/DoJa,Nokia,Siemens,Motorola,etc..

Features:

 - OpenSource project with comercial friendly license (LGPL)
 - Escalable/available from cellphones and up
 - Gaming package nearly compatible and based from Midp2
 - Generic Input framework
 - Extension framework for media/device access
 - Available ports:

                    - Awt,Swing,SwingWT (partially)
                    - J2ME: Midp1 (Enhanced for Siemens & Nokia Apis) & Midp2
                    - ExEn (partially)
           
 - Next ports:

                    - SuperWaba (Palm & PocketPC)
                    - DoJa v3.x

 - Easy to port to new targets

We are seeking developers & collaborators for joining this project. Any kind of help/support are wellcome.

For more info visit http://www.jtgl.org


Greetings:

Manuel Polo
JTGL Project lead
10  Java Game APIs & Engines / J2ME / Re: How to identify device in Java code on: 2004-05-13 04:55:18
Hi!

You can check JTGL library (http://www.jtgl.org) that contains a gaming package nearly compatible with midp2 one.
So you have Surfaces (Layers in Midp2), TiledSurfaces (TiledLayer in Midp2),Sprites and SurfaceManagers (LayerManagers in Midp2) Wink

Cheers!
11  Java Game APIs & Engines / J2ME / Re: Anouncing MParser: a micro xml parser on: 2004-05-13 04:49:00
You'r right... I thought about implementing the Matroska binary xml format or something like that, for j2me. Smiley

Cheers!
12  Java Game APIs & Engines / J2ME / Re: New OpenSourced Tiny Java Graphics Library (ME on: 2004-05-13 04:44:40
Hi!

I imagine you are  telling 75kb? Thats was first released version.. you shoudl check latest from http://www.jtgl.org Wink
13  Java Game APIs & Engines / J2ME / Anouncing MParser: a micro xml parser on: 2004-04-30 12:42:44
Hi!

Althought I've have it finished (stable v0.9) since half year ago, I've decided to publish it.
MParser is a very small sax based xml parser suitable for j2me, I wonder if someone here may be using another xml parser (nano,kxml..) and would like to test a very tiny (the tiniest maybe!) library.

You can find it at http://mrmx.org/mparser

Greetings!

Manuel
14  Java Game APIs & Engines / J2ME / Re: Animation on MIDP 1 on: 2004-04-21 19:20:58
Hi!

Seems that your code did not cleared the previous frame area, thus the operlapping of them all.

If you show your animation code will be more easy.

Also you can check this animation code: http://www.jtgl.org/modules/mylinks/visit.php?cid=12&lid=14
15  Java Game APIs & Engines / J2ME / Re: New OpenSourced Tiny Java Graphics Library (ME on: 2003-12-31 10:49:01
Well i test it with another T610 and no problems at all. After all is a first beta release so you don´t spect to much in demos, just understand the code and idea behind this proyect.  Wink

BTW in a couple of days i will release the next pack, with more meat and a "micro" development tree, optimized for size and targets (MIDP mainly) so library is cut down to half size while preserving main core and util packages around.

I'd like to hear from users like you.. what you need from a graphic/gaming library.. Wink

CHeers!
16  Java Game APIs & Engines / J2ME / New OpenSourced Tiny Java Graphics Library (ME,SE on: 2003-12-13 07:54:35
Hi to All!

I'm developing since a couple of months a Java Tiny Gfx Library (JTGL).

It is a graphic foundation framework to provide a common view of a graphics/gaming subsystem over already deployed public java apis such as AWT/Java2D/J2ME/MIDPv1&v2 and propietary mobile: ExEn, DoJa,Nokia,Siemens,Motorola,etc..

he library is (or will focus on) a thin glue/wrapper over a known api (eg: awt/midp), to merge in its own graphics api (eg: thereis a JTGLGraphics class) where all core classes provides a basic platform agnostic launching code that provides:

- Graphics: primitives,color,image
- A lighweight extension framework (eg: media,devices,etc)
- An input framework (eg: mouse,keyboard)
- Specific implementations ready for AWT,MIDP (Siemens,Nokia,etc.) and of course expandable by extending the core platform.
- An initial Gaming API (Surfaces,TiledMaps,Sprites)

There is a lot to do, so developers and artists are much appreciated to join in.

It is licensed under the GNU General Public License
and hosted on SourceForge.net.

Download it from  http://prdownloads.sourceforge.net/jtgl/JTGL_v0.5b.zip?download

Thanks in advance!
17  Discussions / Community & Volunteer Projects / New OpenSourced Tiny Java Graphics Library on: 2003-12-13 06:59:19
Hi to All!

I'm developing since a couple of months a Java Tiny Gfx Library (JTGL).

It is a graphic foundation framework to provide a common view of a graphics/gaming subsystem over already deployed public java apis such as AWT/Java2D/J2ME/MIDPv1&v2 and propietary mobile: ExEn, DoJa,Nokia,Siemens,Motorola,etc..

he library is (or will focus on) a thin glue/wrapper over a known api (eg: awt/midp), to merge in its own graphics api (eg: thereis a JTGLGraphics class) where all core classes provides a basic platform agnostic launching code that provides:

- Graphics: primitives,color,image
- A lighweight extension framework (eg: media,devices,etc)
- An input framework (eg: mouse,keyboard)
- Specific implementations ready for AWT,MIDP (Siemens,Nokia,etc.) and of course expandable by extending the core platform.
- An initial Gaming API (Surfaces,TiledMaps,Sprites)

There is a lot to do, so developers and artists are much appreciated to join in. :-)

It is licensed under the GNU General Public License
and hosted on SourceForge.net.

Download it from  http://prdownloads.sourceforge.net/jtgl/JTGL_v0.5b.zip?download

Thanks in advance! Wink
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