Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: Another collision question on: 2011-03-28 12:30:13
.
2  Discussions / General Discussions / Re: Eclipse vs. Netbeans on: 2011-03-24 17:17:01
Why not use them in parallel ?

At the beginning its a little bit of effort,
but once you learned the layout of a project of the two IDEs on your disk
you can use the power of both easily.
That's already very much of the game.

If you have some more 'courage' get into the 'ant' tool and you are probably
almost a java (developer tools) Pro !
3  Java Game APIs & Engines / Java 2D / Re: What might make Graphics2D.drawImage() slow? on: 2011-02-26 21:57:28
-do you use new() operator inside paintComponent(Graphics g), if so try to avoid this use preallocation wherever possible
-if you use composites this slows down too
-a VolatileImgage can get lost and should be checked for validity inside drawing, like here:
http://download.oracle.com/javase/6/docs/api/java/awt/image/VolatileImage.html
-instead of VolatileImage it is often recommended to use BufferStrategy:
http://download.oracle.com/javase/6/docs/api/java/awt/image/BufferStrategy.html
http://gpwiki.org/index.php/Java:Tutorials:Double_Buffering
4  Java Game APIs & Engines / Java 2D / Re: 2D-sprites and screen resolution on: 2011-02-18 21:11:03
for new coordinates in new resolution:

x_new  =  positionOld_X / resolutionOld_X * resolutionNew_X;
y_new  =  positionOld_Y / resolutionOld_Y * resolutionNew_Y;

in your example (use double, not int):

positionOld_X = 200.0;
positionOld_Y = 220.0;
resolutionOld_X = 800.0;
resolutionOld_Y = 600.0;
resolutionNew_X = 1024.0;
resolutionNew_Y = 768.0;
5  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-08 21:44:04
.
6  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-07 19:19:21
.
7  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-05 21:28:22
.
8  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-05 19:31:30
.
9  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-04 20:49:56
.
10  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-03 14:55:52
.
11  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-02 22:22:38
.
12  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-02 12:45:19
.
13  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-02 10:54:19
.
14  Java Game APIs & Engines / JOGL Development / Re: Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2011-01-01 19:31:45
.
15  Java Game APIs & Engines / JOGL Development / Fast JAVA2D/JOGL bridge >= JAVA 1.6 not working with NVIDIA drivers on: 2010-12-31 19:50:58
.
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (78 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (122 views)
2013-05-16 00:53:38

gouessej (114 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (179 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.111 seconds with 21 queries.