Show Posts
|
|
Pages: [1] 2
|
|
4
|
Games Center / Archived Projects / Re: Survivor - first alpha!
|
on: 2004-06-07 17:57:33
|
If we taught monsters to encircle you any more effectively, then you would have a snowball's chance in hell of completing the harder (not even the hardest) rooms.
On a second though, leave the AI as it is!! I am already having a hard time now. 
|
|
|
|
|
5
|
Games Center / Archived Projects / Re: Survivor - first alpha!
|
on: 2004-06-07 16:23:13
|
|
Sigh...this is getting pretty fun!! And I MUST stop playing it!!
Anyway, I am having a hard time figuring it out which type of player is more useful. Being fast is extremely important, but shooting fast is as much when there is a BIG crowd following you.
I was thinking, every "sort" of monster has the same AI for chasing the player? It appears so, since they all seem to chase after me, even with blocking wall and, sometimes, they do some kind of "dodge". It might be fun, and harder, to have different kinds of behavior from the enemies. There might be some who go straight at you, others who tries to encricle, and so one. Of course, it might be a bit difficult to program this.
Oh, there are very minor bugs now and then. There are rare times when an enemy get out of the "playing field".
|
|
|
|
|
6
|
Games Center / Archived Projects / Re: Survivor - first alpha!
|
on: 2004-06-06 20:35:02
|
|
ARGH!! I've played it moments after being posted, and it was quite easy, but getting interesting!! Now it is all madness!!!
All in all, I think it's a pretty fun game, and the controls are really interesting. However, I think it would be best to map the "x" key to "s", as it would be easier to shoot down.
Another point is that it's possible to slow enemies down by "forcing" them to get stuck in corners.
The worst nightmare for the player is not when there are a crowd coming from one direction, but from coming from ALL directions!!! It is run and hit then...
|
|
|
|
|
7
|
Discussions / General Discussions / Re: Open sourcing Java and its effect in games
|
on: 2004-06-05 00:53:51
|
|
Well...my 2 cents in this Open Source ideia is that it could go either way, bad or good.
I agree with ZParticle that the Open Source movement might generate the so called "half-assed implementation". However, if, through open sourcing, it become possible to customize, or create, Java VMs game optimized (both in speed and size), I would say "go for it!!".
The VM size is, I believe, one of the major setbacks for the success of Java games, specially for web games, small games and freelance games.
|
|
|
|
|
12
|
Game Development / Game Play & Game Design / Re: MVC pattern
|
on: 2004-03-02 21:33:58
|
Out of my apparent cluebieness, would you mind giving me a short example of your MVC modeling in the game?? I am actually aware of the MVC patern, which I find it very interesting and am trying to follow it to my best. However I am still curious of how others envision its use in a game. Thanks, and forgive my newbiness... 
|
|
|
|
|
16
|
Discussions / General Discussions / Re: Faster, smaller, simpler: yours for $99
|
on: 2004-02-26 15:01:42
|
My vote has been changed from yes to no. If it doesn't support the entire JDK, I'm not interested, even if it's free. I'm happy with Java as is, so give me native everything, or don't bother me.
Pardon me if I am wrong, but doesn't Jet already support the whole JDK?? From what I perceived, this...errrr...compiler is to be used directly with LWJGL and only suporting, I hope, a few Java key libraries, such as util. This really sounds interesting for small developers (such as myself)
|
|
|
|
|
19
|
Game Development / Newbie & Debugging Questions / Technology for a 2D plataform game
|
on: 2004-02-11 14:52:46
|
|
Hey all, as a veteran clubie I have another question, as alaways.
Well, I am currently developing a 2D plataform game in Java (of course!!!) and I am a bit dazzled by all surrounding game technologies...there is pure Java2D, LWJGL, JOGL and probably a few more I didn't noticed.
So, I've started thinkering with Java2D and thought it was the best and all. However, I didn't went far enough to start falling into certain performance problems because of it.
So, as an advice, what technology should I use for my type of game, which is not necessarily as simple as it may sound???
|
|
|
|
|
20
|
Discussions / Miscellaneous Topics / Re: We Are Not Alone...
|
on: 2004-02-11 10:18:54
|
Amazingly enough, here in Brazil the broadband scenario really cought up!! A few years ago there was a boom in the broadband industry, and now we have all kinds of technology and companies competing, from cable to ADSL. Of course, it is still a bit expensive.... On the JRE size, I couldn't agree more. Even with broadband, I don't like the idea of having users download dozens of MB where a couple would probablu sufice. This was my two cents (or dois centavos, if you are local  )
|
|
|
|
|
24
|
Games Center / Archived Projects / Re: A little hack
|
on: 2004-02-08 20:38:38
|
*cough* found serious bug... hold down left mouse button whilst playing  (Hence you find me mysteriously at the top of the hiscores list! Hehe) Cheater!!!  You know, cheaters never win!!! Wait....hmmm...they DO win...and rather quickly.... 
|
|
|
|
|
26
|
Java Game APIs & Engines / Java 2D / Re: Still having trouble with 90-degree turns...
|
on: 2004-02-01 10:27:17
|
|
Bishop,
I am really sorry, since I guess I was the one who confused you with the mirroring thing.
I thought, back in the other thread, that you wanted to simply rotate left/right and up/down. Now I realise that what you want is a tad different, and more difficult.
Sorry for the misunderstanding...
|
|
|
|
|
27
|
Java Game APIs & Engines / Java 2D / Re: Mirroring an image
|
on: 2004-01-20 08:17:42
|
|
MBishop, I made a little test with the flipping from drawImage and it can also flip up/down. This is not necessarily a rotation, since rotations can be quite expensive, and in any degree.. Anyway, it appears you don't need separate images for different flips.
But, your questions about palette-swaping is really interesting, and I would also like to know the answer....
|
|
|
|
|
28
|
Game Development / Newbie & Debugging Questions / Re: BufferStrategy Doublebuffer
|
on: 2004-01-18 23:58:29
|
"2D is just 3D with one eye closed" Ha, this one was great!!!  Continuing on my endless series of question, why would I have to use LWJGL or JOGL?? They have faster mechanisms, or something?? And, by the way, should I generally use this libraries when even developing for Windows, and 2D??
|
|
|
|
|
|
Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
|
|