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1  Java Game APIs & Engines / Java 3D / Re: Planetary terrain rendering on: 2008-04-17 11:38:19
As I said, I had a working prototype and implementation idea already set. Right now I`m looking ways to do it in Java.
Can anyone comment on Ogre4J?

 But is a very good resource. When I worked on the prototype then I got tons of useful information there.
2  Java Game APIs & Engines / Java 3D / Re: Planetary terrain rendering on: 2008-04-17 07:37:54
I also would like an opinion on Ogre4J.
By the way, is your source code free?
It`s always interesting to look at different approaches.
I myself will go for quadtree continious LOD, where I
will make a cube of 6 2D planes and map it to a sphere.
3  Java Game APIs & Engines / Java 3D / Planetary terrain rendering on: 2008-04-16 22:06:33

I`m working on a procedural planets project. Implementation details are
resolved and most of them tested in C++.
But since I got interested in Java lateley, I want to complete my project
in J2SE. So my question to you is - which library to use?

I see that most obvious options would be:
Ogre4J - it`s being updated again and the logic in c++ should give some speed gain(less calls through JNI). But it should also lower flexibility.
JOGL - too low-level, since you need to write all culling / scene graph yourself
Java3D - don`t know much
jME - didn`t make a good impression, looked too specialized and in the other direction of my needs

4  Java Game APIs & Engines / Xith3D Forums / Re: Q: About Xith3D development on: 2005-04-09 14:28:29
Maybe some wise guy could contact with me at MSN:
I have some questions what needs interactive communication.

5  Java Game APIs & Engines / Java Sound & OpenAL / Q: About compatibility on: 2005-04-09 10:20:11
Okay, lets start now.
Developing a game and it`s main porpuse is to be real as can be. Definitely it points to surround systems and 3D Audio. But the game should be playable without surround system.
So question: What should i look and which librarys(and how) use to make a very compatible sound system for a 3d game.


6  Java Game APIs & Engines / Java 3D / Re: Help me choose. on: 2005-04-09 10:08:19
The question has been asked alot but answered every time differently.
Some ppl worship Java3D for gaming, some tell that it is **** and too slow for games.
Xith3D - i looked at their web page and am afraid that this project is fading.
And if i use Xith3D how portable is it? Can i bring in different sound APIs and so on.
Will: Could u contact me at MSN
May have interesting offer for u.
7  Java Game APIs & Engines / Xith3D Forums / Q: About Xith3D development on: 2005-04-09 09:59:14
I looked over Xith3D webpage and project but the last announcements are from year 2003.
Has the progress stopped?
If so is it meanful to use it?
8  Java Game APIs & Engines / Java 3D / Help me choose. on: 2005-04-09 08:33:37
Okay, some little background of me:
I have seven years programming expierience.
Three years C, Three years C++ and one year Java.
I have expierience with C++@OpenGL.
Details about project:
Project is very highdetailed. For example cars are modeled with every polt in the engine and so on.
Game will be quite with high graphics and completly online.
I have looked around Java technologys to accomplish desired result. But the more i liook, the more i get confused.
For the bindings for OpenGL it seems to be nice using JOGL. For device controlling Jinput.
But first what about Sound?
And should i create my own framework or use some API.
And when then which one - Xith3D, Java3D, JME, smth else?

Please suggest me smth guys,

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