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Java Game APIs & Engines / Java 3D / Re: Planetary terrain rendering
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on: 2008-04-17 13:38:19
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As I said, I had a working prototype and implementation idea already set. Right now I`m looking ways to do it in Java. Can anyone comment on Ogre4J?
But vterrain.org is a very good resource. When I worked on the prototype then I got tons of useful information there.
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Java Game APIs & Engines / Java 3D / Re: Planetary terrain rendering
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on: 2008-04-17 09:37:54
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I also would like an opinion on Ogre4J. By the way, is your source code free? It`s always interesting to look at different approaches. I myself will go for quadtree continious LOD, where I will make a cube of 6 2D planes and map it to a sphere.
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Java Game APIs & Engines / Java 3D / Planetary terrain rendering
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on: 2008-04-17 00:06:33
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Hey.
I`m working on a procedural planets project. Implementation details are resolved and most of them tested in C++. But since I got interested in Java lateley, I want to complete my project in J2SE. So my question to you is - which library to use?
I see that most obvious options would be: Ogre4J - it`s being updated again and the logic in c++ should give some speed gain(less calls through JNI). But it should also lower flexibility. JOGL - too low-level, since you need to write all culling / scene graph yourself Java3D - don`t know much jME - didn`t make a good impression, looked too specialized and in the other direction of my needs
Bests, Mirko
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Java Game APIs & Engines / Java Sound & OpenAL / Q: About compatibility
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on: 2005-04-09 12:20:11
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Okay, lets start now. Developing a game and it`s main porpuse is to be real as can be. Definitely it points to surround systems and 3D Audio. But the game should be playable without surround system. So question: What should i look and which librarys(and how) use to make a very compatible sound system for a 3d game.
Cheers,
Mirko
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Java Game APIs & Engines / Java 3D / Re: Help me choose.
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on: 2005-04-09 12:08:19
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The question has been asked alot but answered every time differently. Some ppl worship Java3D for gaming, some tell that it is **** and too slow for games. Xith3D - i looked at their web page and am afraid that this project is fading. And if i use Xith3D how portable is it? Can i bring in different sound APIs and so on. Will: Could u contact me at MSN mirkoadari7@hotmail.com May have interesting offer for u.
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Java Game APIs & Engines / Java 3D / Help me choose.
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on: 2005-04-09 10:33:37
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Okay, some little background of me: I have seven years programming expierience. Three years C, Three years C++ and one year Java. I have expierience with C++@OpenGL. Details about project: Project is very highdetailed. For example cars are modeled with every polt in the engine and so on. Game will be quite with high graphics and completly online. Problem: I have looked around Java technologys to accomplish desired result. But the more i liook, the more i get confused. For the bindings for OpenGL it seems to be nice using JOGL. For device controlling Jinput. But first what about Sound? And should i create my own framework or use some API. And when then which one - Xith3D, Java3D, JME, smth else?
Please suggest me smth guys, Cheers,
Mirko
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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