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1  Games Center / Archived Projects / Re: My online boxing game on: 2004-12-11 15:21:47
Hey, that's pretty sweet!

Movement is a bit blocky it seems, and the animations aren't too fluid. Still very nicely done, and I love all the work you've done on setting up the server stuff.

Hope to see this project progress even more!

2  Java Game APIs & Engines / Tools Discussion / Re: [Dev. Diary] My Java IDE on: 2004-10-12 21:29:06
[October 12,2004]


Success! Lots of great work accomplished in just a few short hours.

First thing as you notice from the top, I implemented the spell checker. It's very basic, but it can be easily built upon. Wink

Second thing is I added a project notes panel as you'll see to the very right. As mentioned before, the project notes will have to be saved as a seperate file most likely so the Java code doesn't get too cluttered.

Third and final thing is you can now open up the CLI (Command Line Interface) from the IDE itself. Bad news is you can only do this in Windows, so I'll need to make some kind of projects tab for Linux users to manually add details in(This might also benefit Windows users anyway).

To-Do List:
-Add keyword and variable highlighing.
-Create projects window for Linux users to access CLI.
-Add more words for the spell checker.  Grin
-Give users the option to reject or ignore the spelling corrects. (Just incase you want to write about teh magik box.)  Wink

Well that's all for tonight. Tomorrow will be a busy day for me, so I'll try to cram a few minutes in to work on this IDE.

3  Java Game APIs & Engines / Tools Discussion / Re: [Dev. Diary] My Java IDE on: 2004-10-12 19:17:49
I'm just curious why someone would create an IDE themselves when there are hundreds of free ones available on the net?

So you can improve. Think of it like this, there's thousands of different car types out there, so why in the world do they keep making more? Well the anwser is simple, because with each make it becomes better. In other words, my IDE may be simple for now, but it'll slowly grow better if I can stick with it. Wink So far it's also been a fun project, as I've gotten much better with parsing text.

Just think of it this way. If 5 years ago, or whenever, the creators of the netbeans ide created a poll on this forum asking if we wanted a new Java IDE, and everyone anwsered "don't re-invent the wheel", then would we have netbeans today?

So that's why.


And why don't you code it in Java?

Well, since I'm just learning Java I figure it'd be best to program my IDE in another language I'm already familiar with (PureBasic in this case). I don't want to get into complicated stuff like this with Java until I'm more experienced, so PB serves as the best tool for the project. Eventually I would like to port to Java once it's finished so it'll run on all platforms.

Thanks for your questions.

4  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-12 19:07:49

Agreed. Smiley


Hi Alex,

You wouldn't happen to be the same Alex from here would you? Wink

you tried Darkbasic? What do you think about it? Why didn't you stay with it and now use Java?

Yeah, I've been using Dark Basic for over a year and a half now. It's definitliy a good first language to learn as it was mine. It's very powerful and can probebly do anything that you could do in Java with OpenGL and DX gamewise.

Maybe we two could start out and make our own game together, some kind of "the two Newbies' first game"

Sounds like a plan, but first I want to focus on learning the language. Once we each complete a game of our own, then maybe we can team up on a larger project. Lets keep in touch for the future.


5  Java Game APIs & Engines / Tools Discussion / [Dev. Diary] My Java IDE on: 2004-10-11 22:19:39
[October 11,2004]

Well, here's a small Java IDE I'm working on. It's for beginners like me who only need the barebone basic functionality. It'll probebly slowly grow, but I want to keep it as simple as possible.

It isn't being made in Java at the moment, but I'm considering a port as soon as I finish it up. Right now it'll only run fully on Windows. (Some bugs in Linux version)

Right now it's not much of an IDE.

Plans for tomorrow.
-Add keyword and variable highlighing.
-Implement Small Spell Checker(10 words or so), to test functionality.
-Add the projects panel for notes etc.
*Note* Since I don't want to clutter up the java source with notes, the project notes will have to be saved to a seperate file and loaded manually.

I'll keep you posted on this topic as often as possible. Feel free to comment on any functionality you'd like to see.(K.I.S.S)

6  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-11 21:07:11
You are correct. Smiley

I changed the settings to use low graphics and it at least stopped flickering.

Machine Specs:
1.8 ghz | 1536 ddr ram | radeon 9800 | Built in Sound Blaster(I need a better sound card. Wink )

7  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-11 20:33:35

You need to get it working, I'm afraid. e.g. all the games on the Java Games Factory (see link below) are webstart only (...)

Yeah, I'll keep messing around with it.

By the way, Java Games Factory is awesome. Smiley

Any game that is worth being pirated has it's copy protection blown open in a matter of weeks.

I still think it's worthwhile to have some sort of protection. Even if it's as simple as a password and editng a registry file, it'll stop casual users from unlocking useful information.

You need to brush up on java the language using non-gaming tutorials.

Agreed. Wink I made a rule to myself that I need to finish "Beginning Programming with Java" before I touch 3D. I can't help to be curious about 3D engines after coming from a heavy backround in DarkBasic(a BASIC 3D game engine) though.  Cheesy

Thanks for all your help.

8  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-11 20:20:29

Catharsis that Auriga3D engine is jaw-droping.  Grin


Looks great and not too unreasonable of a price tag. It says it only generates Windows executables though, so what about linux executables?

2. I am working on this by creating a framework called Typhon (

Excellent, looks fantastic. Smiley

4. JOGL / LWJGL; focus on these. They are built around the JNI and OpenGL C API...

Yeah, I think it'll be best if I just use those two API's for now. Wink

5. Eclipse is probably your best bet.. I like IntelliJ Idea, but it is commercial.

More and more about Eclipse, I'm downloading now.  Cheesy

Thanks for your help.

9  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-11 20:01:03

Hmm, webstart must not like my computer. It hasn't worked for any programs yet. Well, it started running AlienFlux but just quit out after I started level one. Sad

1) Icons to do what? Maybe you're worried about deployment; Webstart takes care of that now.

Yup, that's exactly why. Unfortuantly webstart hasn't been working for me at all (as read above). I also think having an executable is a little more professional, but that's just me.

2) By designing it with a specific goal in mind instead of thinking up all sorts of fancy features as you go along, and then trying to make it ultra-fancypants clever and too modular with plugin architectures etc etc etc.

Agreed. I'll be happy if I can load a model, control it, build a terrain, and have some basic collision detection( if nothing use a math/variable based collision).

3) No. You might obfuscate the code but honestly there's little point.

For now you're right. Unless I develop something commercially I have plenty of time to figure that out. Wink

4) JOGL and J3D use JNI to talk to native DLLs, written in C and C++. The native DLLs are bindings to other native libraries.

Googling JNI as we speak. Smiley

5) Eclipse

I've already completed a simple notepad editor. I think I'll still look into Eclipse though. Wink

10  Game Development / Newbie & Debugging Questions / Re: Newcomer to Java on: 2004-10-11 18:44:38
Ack, I'm just going to build my own IDE in a BASIC language I know. Cross of #5 from the list.

1/6 anwsered.

11  Game Development / Newbie & Debugging Questions / Newcomer to Java on: 2004-10-11 18:21:08
Hello Java Gaming community,

Well, first off let me say I'm glad I've found a place for Java gamers to unite! Anyway, I'm now going to post all of my questions and ambitions about Java.

1.) Ok, my number 1 goal with java is to eventually build a multiplatform 3D engine. I've already encountered one problem with doing this in other small programs. How do you make clickable icons? I honostly don't want to tell my users to go into the command line and get dirty with all that stuff.

2.) Okay, so I want to eventually make that 3D game engine. How do I go about making it modular? I mean, with C++, C#, etc. DLL's are the problem solvers. With Java you just have class files. So if I want users to be able to add to the engine, but not edit the other class files what do I do?

3.) Any ideas on file protection while we're at it. Smiley

4.) Jogl, J3D, and all the other API's. How were they programmed? How are they linked with Java? Okay, I'm guessing I can add a library or something from NetBeans, is this correct? As for the API's, are these made in languages such as C++, or do they actually get made in Java and are somehow linked?

5.) Anyone have any good recommendations for IDE's? I'm using netbeans, but it's a little overwhelming for a beginner, I just want to learn to code first. Wink How about Eclipse, I just need something with the barebones, and maybe a decent debugger. (Yes, I've already tried notepad Wink )

6.) Show me your cool Java tech demos, games, and applications! (I love fancy terrains, shaders, and organized GUI's Wink *hint* *hint*)

Can't think of much else to say, will probebly come back with even more questions!  Cheesy

Since I've asked a lot of questions, just anwser the ones you feel like anwsering, and maybe someone or myself will find the anwser to the next.

Thanks for all the help.



Oh wait, something never mind, I lost the thought.
(I'm kidding, don't even go into that Wink )
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