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1  Java Game APIs & Engines / Xith3D Forums / Re: Collision Detection - Need help on: 2003-12-10 14:20:15
Hi All,

thx for your quick replies.
As Kev pointed out right, I  have no frickin clue. That's why I study it  Wink and code samples are very very useful. If somebody knows some post it here! In order to find some I searched the web for examples and luckily found some. A good one can be found there: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=30 and if the jogl port is not working here are the whole port's for all nehe tuts: http://pepijn.fab4.be/nehe/  It's not a simple one but a very good one.
Btw I changed back to jogl because the lack of behaviour in xith3d. So I am looking forward to see it or something similar implemented  Grin
The other time I tried a little bit around, which you can see it here: http://mitglied.lycos.de/redries/jogl/Kollision.java
It's not good and finished, but a first try in order to get collision detection with bsp trees Wink

Happy coding

Miguel
2  Java Game APIs & Engines / Xith3D Forums / Collision Detection - Need help on: 2003-12-05 10:09:13
Hi Java Coders,

can anybody give me a helping hand regarding Collision Detection?
In comparasion to the java3d Api there seem to be a few  (WakeUpOn..) Classes left to handle easy collision detection. BoundingBox and BoundingSphere are already implemented, so collision detection couldn't be as awkward as it is in Jogl. But I don't get it.
So it would be nice, if somebody can show me a code fragment or a tut, where I can study it. Or the best case ever, show me an equivalent to the java3d TickTockCollision Demo.

thx in advance

Miguel
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