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1  Games Center / 4K Game Competition - 2007 / Re: 4K 2007 Results! on: 2007-07-27 21:39:53
lol, no good deed goes unpunished woogley Wink First they thank you, then they demand.

I'm not demanding anything, I'm just asking what happened. It wouldn't gain me anything.

One of the winner is my co-worker (jojo), and he couldn't care less about the prize. As woogley says, if the winners don't want it, what you gonna do?

If they really don't want them that's fine with me. Smiley But that doesn't say much for Tribal Trouble if nobody wants it.

And ok, I'll admit to being a little mischievous in asking. Sorry Woogley if it seemed unfair.
2  Games Center / 4K Game Competition - 2007 / Re: 4K 2007 Results! on: 2007-07-27 21:21:23
yes, I hoard prizes. I am a thief.  there's nothing more important to me in this world than having 5 copies of tribal trouble all to myself.

drop your sensationalism, asc. the reality is nobody claimed them. besides, you're referencing an april fool's day thread.

i might as well hoard it though since nobody has contacted me about prize redemption. not to mention the wurm online prize is no longer available, as Markus no longer works with the game.

in all reality, i have 5 inactivated tribal trouble keys laying around somewhere with no owners

I don't see how this is sensationalism. You may not have been serious, but if you didn't hand them out, then in effect you have hoarded them.
3  Games Center / 4K Game Competition - 2007 / Re: 4K 2007 Results! on: 2007-07-26 20:40:58
With next year's contest already being mooted in another thread, I am curious - did the winners get their prizes, or did Woogley really hoard them?
4  Game Development / Newbie & Debugging Questions / Re: Problem reading chars 128-159 on: 2007-04-11 21:14:38
It doesn't look as simple as that because he has the correct number of outputs. But it does look like a charset issue; Windows-1252 and ISO-8859-1 are different in that range. I suggest you specify a charset when creating the InputStreamReader that you pass to the BufferedReader.
5  Game Development / Shared Code / Re: Point in Triangle Test on: 2006-12-19 21:50:57
The comp.graphics.algorithms faq has one for this, although it's for general polygons. It's subject 2.03

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    int pnpoly(int npol, float *xp, float *yp, float x, float y)
    {
      int i, j, c = 0;
      for (i = 0, j = npol-1; i < npol; j = i++) {
        if ((((yp[i]<=y) && (y<yp[j])) ||
             ((yp[j]<=y) && (y<yp[i]))) &&
            (x < (xp[j] - xp[i]) * (y - yp[i]) / (yp[j] - yp[i]) + xp[i]))

          c = !c;
      }
      return c;
    }
6  Games Center / Archived Projects / Re: Shyguy's Cave of Death on: 2006-12-17 17:12:56
Works again for me too.

How about if you increase the score for getting multiple coins in a row  - 10, 20, 30 etc? Then back to 10 when you miss one.
7  Games Center / Archived Projects / Re: Shyguy's Cave of Death on: 2006-12-17 12:27:15
I've got the same problem as Orangy Tang. It no longer launches in Firefox, although it is ok in IE7

asc, I agree the coins perhaps do need more points to them. I'm not sure though. I can get most of they coins without a problem so it doesn't usually affect how far I go. It depends how risk taking you are though and how many of the really tricky ones you go for. If I make the coins too valuable then people will try to get every coin, die and then not get very far. If I make them not worth enough then they won't bother collecting them and will just try to go for distance. I like to make the game challenge your coin collecting skills as well as your wall dodging skills. If you ever reach levels 6 or 7 you'll see how the skills requires shift from the former to the latter. If you really want to get a good score you have to collect as many coins as you can early on, and then try to get as far as you can later on.

I suppose I do the same thing. I go for the easy ones and not the hard ones.
8  Games Center / Archived Projects / Re: Shyguy's Cave of Death on: 2006-12-15 21:14:00
Very nice. And I love the splatter effect.  Grin

I think you need to increase the points that you get for the coins, though. You score far more by just surviving, so there is no real incentive to go for them.
9  Games Center / 4K Game Competition - 2007 / Re: Hiragana Piranha 4k on: 2006-12-03 16:01:50
But を is "wo" (Hepburn romanization).

True, but I didn't think it was generally pronounced like that. I'll fix it.

And you can kill the つ (tsu) ones with "u"!? And there was another odd one... mmh.

Ah yes, that's a side effect of running out of space to code it properly. It's a little lax on the ones with alternative spellings. But I found a few bytes the other day, so I can probably handle this now.

edit:
Use one of the logical fonts such as Dialog instead. With a logical font you have a way higher success rate.

Changed the font to Dialog. Let me know if it works.
10  Games Center / 4K Game Competition - 2007 / Re: Hiragana Piranha 4k on: 2006-12-03 15:47:13
I couldn't see any Japanese characters on the screen, they were white boxes.

Hmm. I can see how that makes it difficult to play. Sad

Well it just worked for me on Mepis 6, Mac OS 10.4 and my Windows machine (which admittedly does have Asian language support), so I'm a little disappointed about that.

I didn't have room for a rasterized font, so I had to use text. I'm asking for MS Gothic - the other OSes that I tried just chose a sensible alternative - no little white boxes anywhere.

Is there a way of finding which Japanese fonts are installed on a system?
11  Games Center / 4K Game Competition - 2007 / Hiragana Piranha 4k on: 2006-12-03 15:13:44
My first entry - Hiragana Piranha 4k

OK. I know this is a minority interest, but I'm hoping it'll do better than last year's Kana invaders.

It's a typing game similar to Typer Shark. You have to type the romanization of each character to kill the piranhas before they get you.

I've still got a few bytes left, so suggestions are welcome.
12  Games Center / Showcase / Re: Super Mario Whee on: 2006-11-25 12:20:20
You've been dugg Smiley
13  Discussions / General Discussions / Re: Mario Contest: public vote! on: 2006-10-08 23:25:18
Yay! Joint second. Thanks guys. Cheesy

The turnout is a little disappointing, but it's been fun. I'll have to try the 4k this year.
14  Discussions / General Discussions / Re: Mario Contest: public vote! on: 2006-10-06 22:22:47
Yoshi's Joust - Take a great game, stick mario graphics on it - make it better. The lift from each flap is just too small however, making it pretty irritating to play. Shame, because this was on the edge of being brilliant for me!

Kev... where were you when I submitted it at the last minute? I could have tweaked it for you.  Cry

Well, I'd have preferred to be able to select 3 top games, give marks out of 5, or perhaps rank them in order. But I can't. So, Mario Dash (Daniel Fekete) - Good gameplay and plenty of levels. That's a vote.

I know from my own effort that games are hard to do (well, except for Kev), so apologies for any negativity in advance.

The Roots of Mario is an interesting hybrid. I used to like this sort of thing but not anymore and gave up on level 3. Sorry.
Mario Dash (Ari Ronen) seems bland, and there's only 1 level.
Lakitu's Adventure made good use of graphics and music, but was unfortunately rather dull to play.
Shrooms is the most polished. I played it through, but I found the trial and error rather frustrating - should I place the spring here or 1 square to the right?
Super Mario Breakout is well presented and plays well. But the second level (why does it start at level 3?) is too hard, and I played for ages trying to get the last block. I don't really want to do it again.
Zario - it's not Markus's Infinite Mario, but it's well done. But I'm not actually a big Mario fan. [Ducks and runs for the exit]
15  Discussions / General Discussions / Re: Super Mario Programming Contest on: 2006-10-01 15:50:59
Here's my entry. I just managed to get it finished in time - phew! There are only a couple of different levels though.

Edit: You'll need Java 1.5. I submitted it wrong and can't figure out how to change it.

[size=16pt]Yoshi's Joust[/size]

http://javaunlimited.net/mario/view.php?id=6

16  Games Center / Archived Projects / Re: Tiltilation on: 2006-07-01 11:24:42
Have you changed something recently? It seems to be running a bit faster after a recent update. I saw your post on cokeandcode about garbage collection, but I'm using the web start version so I don't suppose that affects me. Perhaps you changed the friction or the maximum amount of tilt to make it play faster.

Anyway, I've noticed a couple of physics bugs. Sometimes walls with gateposts in don't seem to be smooth. I first noticed this in the Pinball level. The area at the top left has a gate. If you roll back and forth across the bottom wall of this area sometimes you bounce as though hitting a bump.

I was going to say that otherwise the physics was excellent - which it is - when I thought I'd just have a play with the sliding metal bars to commend you on those. I had been impressed by the way their corners could push you back if you didn't quite make it past them. But then I realised that they can push you through the wall if you are directly in the way. It's easiest to achieve on One Way Or Another. At least it doesn't crash, it just restarts the level.

I don't know why but I'm still playing this with the same old levels. Probably the anal retentive in me loves beating my own times. And I can see the new levels but I can't play them. Aargh!
17  Games Center / Archived Projects / Re: Tiltilation on: 2006-06-12 20:58:49
Full screen - thanks, that's much better. Cheesy

At the moment the star times are rather variable, with some easy to beat and some quite hard. Something to think about is having several levels of achievement instead. It would definitely add to the replay value - the levels are fairly short and I imagine many players will get the star times (as they are now) without much effort. Hamsterball had I think 4 levels of awards, and you had to play it quite a bit to get good enough to get the top.

Oh, and there are some graphical glitches on some of the text - for example the "e" of Leccy bill or one of the "o"s in the nag screen.
18  Games Center / Archived Projects / Re: Tiltilation on: 2006-06-10 12:32:27
Great game Kev, your best yet. I've been playing it quite a bit. The gameplay seems just about right - challenging but not too difficult.

I didn't actually find these levels much easier than the previous lot. The old ones seemed to have one idea per level and did it well, but these seem a bit busier, there is more stuff in them. For example you've put extra electric gates in Eat Me.

A few other things I noticed:
The game exits unexpectedly when I click on Register - I see the registration screen for about a second, and then it's gone.
"Unavailable in demo" isn't spelled correctly.
The rollover areas don't quite correspond to the graphics - noticeable on the main menu and on the + and - buttons in the settings screens.
19  Games Center / 4K Game Competition - 2006 / Re: Bungie Bill on: 2005-12-30 11:31:52
The bug is indeed fixed. No problems with grappling from platforms. It plays well.  Smiley

It is NOT a bug that the grappel can pull you up even when it doesn't "hook"... the momentum of the grappel hook can pull you. (it's really heavy Smiley)

Ah, but in that case, you should be propelled violently backwards when you throw it in midair.
20  Games Center / 4K Game Competition - 2006 / Re: Bungie Bill on: 2005-12-29 16:16:16
Good idea, and the elastic rope is very nicely done.

I had the same problem of not being able to throw the grapple until I tried falling off a platform before throwing it. But then I discovered another bug - you don't need to hit anything to gain height. You stop falling when you throw it, and then it pulls you up even if it doesn't hit anything.
21  Game Development / Newbie & Debugging Questions / Re: Until Sun adds log-base-10, what do you do? on: 2005-12-28 20:57:55
I assume you mean that you are actually doing Log(1000) / Log(10) which isn't exactly 3.

Instead of epsilons, how about writing your own log10 function that checks for input values of 10, 100, 1000... and returns integers, but otherwise returns Log(A) / Log(10).

EDIT:
The only reason I can think of for needing the integer part of a logarithm is to calculate the number of digits in a decimal representation. log10(i) is String.valueOf(i).length() - 1. So, what do you need it for?
22  Games Center / Archived Projects / Re: A few small games on: 2005-04-30 17:28:03
No problem.

I understand about the size constraints. Although in this case you could probably reduce the file size by using images with a 256 color palette without much difference in quality. I only have 12 bit color anyway.

Maybe you'll just have to ignore the low-end devices. I can't see the title screen properly, and even at 4 pixels per square a map will take up most of the display.

Andy.
23  Games Center / Archived Projects / Re: A few small games on: 2005-04-29 18:24:06
The small Sokyo is a bit better - I can see most of a 7x4 area now. But this is far to small to be able to play past level 1. Of course my phone has a minimum resolution for midp, but to make it any good to me I would need to be able to chose my own graphics size, or maybe have a small map of the whole area. Why not have different sized tile-sets that you can swap between?

Andy.
24  Games Center / Archived Projects / Re: A few small games on: 2005-04-28 20:17:04
Oops, user error. I managed to put a space into the url and didn't notice because it was too big to fit on one line anyway. Roll Eyes

Well, I just tried Takedown. Although I couldn't see much of the main screen, the game scaled to the screen size and so was playable if I held it up close. Quite good, once I realised that you can pick several blocks at a time.

Andy.
25  Games Center / Archived Projects / Re: A few small games on: 2005-04-28 18:45:58
Hmm. The screen on my phone might be a bit small anyway - its only 96x54 (without the Nokia FullCanvas). I just tried Sokyo in the Nokia emulator, and what with the level number being displayed at the bottom, I only get to see about 4 squares by 1.5 Sad

Andy.
26  Games Center / Archived Projects / Re: A few small games on: 2005-04-28 18:34:07
I tried, but I can't connect to it. I'm getting an error saying Page not found.

Andy.
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