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| float ROT_AMT = (float)Math.PI / 36.0f;
private void Up(){ position.z += speed*direction; position.y = terrain.getY(position.x, position.z) + 200; lookat.set(position); lookat.x += distance*direction; lookat.z += distance*direction; lookat.y = terrain.getY(lookat.x, lookat.z) + 200; view.getTransform(viewT); viewT.lookAt(position,lookat,new Point3f(0,1,0)); view.setTransform(viewT); } private void Down(){ position.z -= speed*direction; position.y = terrain.getY(position.x, position.z) + 200; lookat.set(position); lookat.x += distance*direction; lookat.z += distance*direction; lookat.y = terrain.getY(lookat.x, lookat.z) + 200; view.getTransform(viewT); viewT.lookAt(position,lookat,new Point3f(0,1,0)); view.setTransform(viewT); } private void StrafeLeft(){ position.x += speed*direction; position.z += speed*direction; position.y = terrain.getY(position.x, position.z) + 200; lookat.set(position); lookat.x += distance*direction; lookat.z += distance*direction; lookat.y = terrain.getY(lookat.x, lookat.z) + 200; view.getTransform(viewT); viewT.lookAt(position,lookat,new Point3f(0,1,0)); view.setTransform(viewT); } private void StrafeRight(){ position.x -= speed*direction; position.z -= speed*direction; position.y = terrain.getY(position.x, position.z) + 200; lookat.set(position); lookat.x += distance*direction; lookat.z += distance*direction; lookat.y = terrain.getY(lookat.x, lookat.z) + 200; view.getTransform(viewT); viewT.lookAt(position,lookat,new Point3f(0,1,0)); view.setTransform(viewT); } private void performRotation(float amt){ position.y = terrain.getY(position.x, position.z) + 200; lookat.set(position); lookat.x = distance*direction; lookat.z = distance*direction; lookat.y = terrain.getY(lookat.x, lookat.z) + 200; view.getTransform(viewT); testRotateY.rotY(amt); viewT.mul(testRotateY); view.setTransform(viewT); viewT.lookAt(position,lookat,new Point3f(0,1,0)); } |