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1  Games Center / Archived Projects / Bouldercat v0.5 is available on: 2003-09-18 21:19:23
Bouldercat v 0.5 is available

What's new in 0.5:
   *  Bouldercat now has sound support. Expect richer sound effects in upcoming versions.
   * Big screen mode is available and working well
   * Game options are changeable from the main screen
   * More new tricky levels
   * Fixed some more bugs, better performance
   * Bouldercat requires Java runtime environment 1.4 or higher

Bouldercat site: http://bouldercat.dev.java.net

I'd be happy if you try and report any problems and suggestions.

On behalf of Bouldercat team,
Mehmet D. AKIN

mdakin@uekae.tubitak.gov.tr
2  Java Game APIs & Engines / Java Sound & OpenAL / Re: sound problem, how to play two wavs simultaneo on: 2003-09-07 09:28:50
Finally!

The wrong thing was the wav files I used.  I think they were not correct  somehow, I tried some other wav files (windows's own files) and now I got the result I want.

Maybe java is a little bit selective on wavs format.  My files were

PCM - 44.1 data rate - 16 bit - 22.5Khz sample rate - Mono

working files are:

PCM - 88.2 data rate - 16 bit - 22.5Khz sample rate - Stereo

Can you tell me why Java didnt like the first one?

Thanks for your help.
3  Java Game APIs & Engines / Java Sound & OpenAL / Re: sound problem, how to play two wavs simultaneo on: 2003-09-06 20:32:00
no luck, same result again, second and third sounds are heard like noise. here blabla.wav is a long sound , others are shorter. I want to hear them clearly, but no luck for now.

       int s1 = sou.addClip("sound/blabla.wav");
       int s2 = sou.addClip("sound/diamond1.wav");
       int s3 = sou.addClip("sound/diamond2.wav");
       int s4 = sou.addClip("sound/diamond3.wav");
       int s5 = sou.addClip("sound/rock1.wav");

       sou.playSound(s1);
       sou.playSound(s2);
       sou.playSound(s3);
       Thread.sleep(100);
       sou.playSound(s4);
       sou.playSound(s5);
4  Java Game APIs & Engines / Java Sound & OpenAL / sound problem, how to play two wavs simultaneously on: 2003-09-06 19:37:38
Almost all examples seem to say they can play more than one sound clip at a time (polyphony) but as I tried them I got this:

- For one sound, they work, I can hear the wav .
- For two sound, I hear only noise
- For three I hear nothing

Can anyone post a simple code which can play the same sound file clips more than one instance at one time? I mean we need to hear all sounds together in a game right? not only one sound at a time.

thanks for any help.
5  Games Center / Archived Projects / bouldercat on: 2003-09-06 19:32:11
There's a boulderdash like game in Java.net too
if you want to see it,
check it out :

http://bouldercat.dev.java.net
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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