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1  Games Center / Archived Projects / Bouldercat v0.5 is available on: 2003-09-18 21:19:23
Bouldercat v 0.5 is available

What's new in 0.5:
   *  Bouldercat now has sound support. Expect richer sound effects in upcoming versions.
   * Big screen mode is available and working well
   * Game options are changeable from the main screen
   * More new tricky levels
   * Fixed some more bugs, better performance
   * Bouldercat requires Java runtime environment 1.4 or higher

Bouldercat site: http://bouldercat.dev.java.net

I'd be happy if you try and report any problems and suggestions.

On behalf of Bouldercat team,
Mehmet D. AKIN

mdakin@uekae.tubitak.gov.tr
2  Java Game APIs & Engines / Java Sound & OpenAL / Re: sound problem, how to play two wavs simultaneo on: 2003-09-07 09:28:50
Finally!

The wrong thing was the wav files I used.  I think they were not correct  somehow, I tried some other wav files (windows's own files) and now I got the result I want.

Maybe java is a little bit selective on wavs format.  My files were

PCM - 44.1 data rate - 16 bit - 22.5Khz sample rate - Mono

working files are:

PCM - 88.2 data rate - 16 bit - 22.5Khz sample rate - Stereo

Can you tell me why Java didnt like the first one?

Thanks for your help.
3  Java Game APIs & Engines / Java Sound & OpenAL / Re: sound problem, how to play two wavs simultaneo on: 2003-09-06 20:32:00
no luck, same result again, second and third sounds are heard like noise. here blabla.wav is a long sound , others are shorter. I want to hear them clearly, but no luck for now.

       int s1 = sou.addClip("sound/blabla.wav");
       int s2 = sou.addClip("sound/diamond1.wav");
       int s3 = sou.addClip("sound/diamond2.wav");
       int s4 = sou.addClip("sound/diamond3.wav");
       int s5 = sou.addClip("sound/rock1.wav");

       sou.playSound(s1);
       sou.playSound(s2);
       sou.playSound(s3);
       Thread.sleep(100);
       sou.playSound(s4);
       sou.playSound(s5);
4  Java Game APIs & Engines / Java Sound & OpenAL / sound problem, how to play two wavs simultaneously on: 2003-09-06 19:37:38
Almost all examples seem to say they can play more than one sound clip at a time (polyphony) but as I tried them I got this:

- For one sound, they work, I can hear the wav .
- For two sound, I hear only noise
- For three I hear nothing

Can anyone post a simple code which can play the same sound file clips more than one instance at one time? I mean we need to hear all sounds together in a game right? not only one sound at a time.

thanks for any help.
5  Games Center / Archived Projects / bouldercat on: 2003-09-06 19:32:11
There's a boulderdash like game in Java.net too
if you want to see it,
check it out :

http://bouldercat.dev.java.net
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