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1  Game Development / Game Play & Game Design / Re: RPG Maker on: 2004-03-29 08:50:56
Something I allways miss in RPGs is proper behaviour of NPCs.


It would be really cool if:
You were able to define groups of enemies that will come to each others aid if one of them is attacked.

NPCs had some morale stat. So that when you start butchering their friend they might panic and run away or maybe if cornered, surrender or go berserk.

I know this is not only and editor issue, the engine ofcource has to support it :-)
2  Game Development / Game Play & Game Design / Re: MVC pattern on: 2004-03-02 08:45:48
Hi Kev

Just my thoughts. By seperating the model and view I can always upgrade the look and feel later when I get better at 3D while still having fun playing my game.

Michael
3  Game Development / Game Play & Game Design / MVC pattern on: 2004-03-02 07:36:35
Comming from a business software background, I've been using the model-view-controller pattern alot. I am doing a little hobby project diablo style game wannabee and started out designing the model and the view seperately. This allowed me to not worry about collisions but also means that the scenegraph (the view) and the model must both be updated.

I was just wondering about how others are architecting their software?

I also read an article on slashdot last week by a "professional" game developer i the industry and it seemed like they dont architect their code at all and only has focus on 3D speed and effects.

My thoughts are that if I wanted to build a robust game engine I should build one that i very loosely coupled...

any comments anyone?

Michael
4  Java Game APIs & Engines / Xith3D Forums / Re: How to move an object around the scene on: 2004-01-14 06:22:03
Thanks

Its nice to know that im on the right track. I did look at the transformgrouptree demo and it was from there that it guessed it.

The tutorial could use a chapter about some of the basic concepts like this, a kind if best practices. I would not mind writing that but I dont think im qualified to do it :-)

Michael Chester
5  Java Game APIs & Engines / Xith3D Forums / How to move an object around the scene on: 2004-01-13 12:35:31
Hi newbee question

I have created a simple game with a level and a hero to move around the scene.

I have done this by creating a room from squares on one branchgraph and another branchgraph with the hero.
The hero is connected to a rotator and a translator and drawn around 0,0,0.
This way I can make the character move around the scene by translating and rotating him.

what I would like to ask is if this is the "correct" way of doing this or are there any smarter ways of doing this. None of the tutorials demonstrate anything but rotation.

thanks in advance
Michael Chester
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