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1  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-19 21:34:14
Hi, glad you like our games!

You can get the games at various places, the easiest one i guess is where you can pay via worldpay.

You guys do any midp development?

whats wrong with kensington Wink
2  Java Game APIs & Engines / J2ME / Free Mutliplayer wirless java game on: 2003-03-25 08:00:55
Macrospace has launched a global multiplayer trial. Compatible handsets

Sharp GX10
Nokia 3510i, 5100, 6100, 6610, 7210, 7250, 7650
Motorola T720

(There is also a generic version available)

To download go to:
3  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-01-13 15:16:19

Im afraid we would need someone fulltime and inhouse Smiley

4  Discussions / Jobs and Resumes / Wanted: J2ME Game Programmer on: 2003-01-13 11:55:24

We, Macrospace, are currently looking for a J2ME Games Programmer. Preferably with 1 or 2 years of professional experience with Java. Most important of all, you must have a driving passion for Games!

We are located in London, England. Relocation is a must. UK applicants preffered.

Send your CV along with example work to;

To check out our current portfolio of games visist:
5  Java Game APIs & Engines / J2ME / Re: Networking with ME on: 2002-11-27 12:52:03
The javadocs do mention that HTTP is the only mandatory implementation.

But it is a pain to have fragmented support..

and having to poll for data all the time from the client is a bitch, but works nicely.

But in general getting a "non-emulator" build to work consistently is a pain, there are so many bugs in the HTTP clients of the devices...

but when it works it is really cool Smiley
6  Java Game APIs & Engines / J2ME / Re: Sharp GX10 on: 2002-11-05 11:48:27
looks quite funky., check also this phone:

looks like a real gamers phone Smiley
7  Java Game APIs & Engines / J2ME / Re: Sharp GX10 on: 2002-10-31 09:17:45
The only info i have found is end-user specs on the phone. Nothing related to java at all.

in german, i guess its understandable enough:
Dual -Band 900/1800 MHz
Abmessungen: 94 x 27 x 49 mm, Gewicht: 107 g
bis zu 250 Std. Stand-by-Zeit, bis 3,5 Std. Sprechzeit
Integrierte Digitalkamera (120 x 160 pixel) :
TFT-Display mit 65.536 Farben
Auflösung : 120 x 160 pixel
Unterstützt polyphone Klingeltöne
Unterstützt Vodafone-MMS und Load-A-Game
Internet-Turbo: GPRS 4+2
inkl. Vibrationsalarm
automatische Worterkennung T9
inkl. Headset mit Freisprecheinrichtung
inkl. Infrarot-Schnittstelle
Zweites Außen-Display

Other than than, i know nothing Smiley
8  Java Game APIs & Engines / J2ME / Re: Development IDEs for J2ME on: 2002-10-30 10:55:24
Using ultraedit in nice conjunction with Ant to do the building , obuscation and packaging works very nicely. All the emulators can be run via command line, and also using the ktoolbar so it is very efficient.

I always feel alot free working in a simple, non-targeted IDE.

For midlets i dont think GUI builders are big time savers anyways.
9  Java Game APIs & Engines / J2ME / Sharp GX10 on: 2002-10-30 10:51:54

Has anyone tried out the java implementation on the sharp gx-10, this is the phone in the Vodaphone-live launch.

Just wondered how it performed compared to other similar devices (samsung sgh100, motorola t720).

Also, anyone found any specs on the java capabilities of the phone ?

does it have any vendor specific api's?
10  Discussions / General Discussions / Re: One more Forum: Java Micro Edition (J2ME) on: 2002-10-21 11:26:03
Yeps, that would be good !
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