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1  Java Game APIs & Engines / Xith3D Forums / Scripting engine on: 2004-11-03 05:47:20
Hi all,

I have just discovered Xith3d as I am fed up with having to use C++ for my 3d graphics fix Tongue, and I have to say it looks very good so far.

I have one question at this point: are there any attempts to integrate a scripting engine with Xith3d?

I have worked a fair bit with an open-source 3d engine called The Nebula Device, which has some very nice features, most notably a "Named Object Hierarchy", which allows you to navigate the scenegraph tree pretty much like you would a file system, and support for a number of scripting languages.

My experience with these features has been that they are extremely useful and can speed up development tremendously (not having to recompile when you make a change, not having to restart your app when you make a change,  and also being able to provide a text-based scripting console through which you can make changes to your scenegraph on-the-fly)

As I cannot imagine doing 3d development without something similar anymore, I am wondering wether somebody has already implemented something similar with Xith3d and I am not aware of it, or should I get coding?

I have so far made some experiments with Xith, using Groovy as a scripting language, and it looks quite promising, one of the benefits being that you can almost copy-and-paste your existing java code (at least the bits that deal with scenegraph creation) into a script file and run the script. I've got the HelloXith app working in this model, but I don't want to go any further if something similar already exists,.

Cheers,

Max
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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