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1  Discussions / General Discussions / Re: JGF v3 - status on: 2005-05-16 23:42:00
Quote


Thanks for the tip Wink. Sadly, since this is a *server*, the app runs as a background service (using the start/stop daemon) and I've no idea how you could send particular characters direct to the input stream. I also strongly suspect all output would disappear - the standard logging libraries only log log messages, not stdout and stderr.

(I'm sure if I spend a while digging in manpages I could find a way to re-route stuff to/from the daemon, but it's just not trivial)


Not sure how possible this is with your current setup, but JDK 1.5 includes some new profiling/analysis tools including jstack, which will perform the same function as
ctrl-\, except you can attach it to an arbitrary pid.
2  Game Development / Networking & Multiplayer / Re: NIO - maximum socket connections.   on: 2004-08-18 03:27:31
The only limit should be the number of file descriptors allowed per process.  Some OSs might have the default set fairly low (Most new versions of Linux are set to 1024), however this value can be easily changed.
3  Java Game APIs & Engines / JOGL Development / Re: How to use vertex arrays? on: 2004-03-07 18:05:29
Hate to chime in without being sure, but shouldn't you have to order your buffers with the native order?
4  Java Game APIs & Engines / OpenGL Development / Re: Problems running PbufferTest on: 2004-03-05 01:18:42
Bug in Mouse.java, the absolute y value is clamped to the width of the window instead of the height.
5  Java Game APIs & Engines / OpenGL Development / Re: Font on: 2004-02-21 15:30:44
I assume that you mean a font texture generator, if so Bitmap Font Builder is a handy tool, do a search on google.  SPGL has this stuff too.
6  Java Game APIs & Engines / OpenGL Development / Re: Console on: 2003-06-09 05:48:35
Its under

/josrts/josrts/src/com/josrts/client/gui

in cvs
7  Games Center / Archived Projects / Re: Alien Flux Alpha Test 9 on: 2003-05-27 16:26:19
Just a note, the alpha of AF worked great on my p3 500 with a TNT2 as soon as I downloaded new drivers.
8  Discussions / Miscellaneous Topics / Re: PomPom in trouble on: 2003-05-06 00:30:52
After reading a thread over at dexterity started by those guys, I think that they are going to need all the help they can get.  Roll Eyes
9  Java Game APIs & Engines / Java 3D / Re: Font textures on: 2003-04-09 17:43:13
I found a really great tool to generate a large texture that also computes the font widths as well.  Do a search for Bitmap Font Builder on Google.  It allows you to save to different TGA formats as well as RAW.

Caleb
10  Discussions / Miscellaneous Topics / Re: perl on: 2003-04-01 19:13:19
Please oh please no more talk of functional languages Grin
11  Java Game APIs & Engines / Java 3D / Font textures on: 2003-03-03 03:22:21
Does anyone have any resources for using texture mapped fonts?  I'm not looking for a tutorial but rather free textures to use with coordinates for each character specified as well.  It seems like a lot of work to type out each character in a graphics editor and then figure out the coords of each one, especially if it has already been done.  Thanks!
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