Thanks guys. I agree with Mr_Light, but I've already started building a custom multithreaded game server (TCP sockets) and for now its working for me. I have some test app to test the server, but as soon as I get it about 90% working, I will start building a client (falsh-actionscript - i choose flash because of faster graphics development). My game server has also a policy server requested for flash client. So mabye when I finish the first phase I'll post some source if you want. Oh yes and I'm also using a little mysql for some player data storage (like winnings and bankroll etc...)



