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1  Java Game APIs & Engines / JOGL Development / Re: Loading three-dimensional content? on: 2004-08-14 14:47:34
Wink Thank you for the pointer!

  --- Martin ---
2  Java Game APIs & Engines / JOGL Development / Loading three-dimensional content? on: 2004-08-11 15:06:45
Hi,

I want my JOGL-program to load 3d-objects I will create with Blender3d, but I don't know which file-format I should utilize to use them in my application. Blender's native format is .blend, which is only a memory dump and changes from blender release to release. .dxf seems very complicated to me and VRML is used very seldom (I think). Can somobody give me a pointer to a "good" 3d-format which is well documented?

Thank you for the help
--- Martin ---
3  Game Development / Game Play & Game Design / Loading files generated with Blender3D? on: 2004-08-10 15:35:55
Hello,

I want to load files created with blender3d.org into my java application which uses awt + jogl. Blender's native file format would be *.blend, but *.blend is said to be difficult to load and to change often. Can somebody recommend a file-format that blender can export to which is well-documented and easy to load?

Any help is welcome
        --- martin ---
4  Java Game APIs & Engines / JOGL Development / Easy font-rendering? on: 2004-08-10 07:06:53
Hi,

Is there an easy and yet flexible way to render fonts using jogl? I know I could build fonts from texture files or I could use the fonts embedded into glut. However, both ways seem limited to me. Is there a library or something (free as in speech?) I could use to generate font-bitmaps from within my jogl - program?

Thank you so much
             ----- Martin -----
5  Java Game APIs & Engines / JOGL Development / Buffer object for glVertexPointer(...) on: 2004-08-03 07:28:49
Hi,

I want to use vertex arrays for my application, but i can't construct a buffer to call
glVertexPointer(..., java.nio.Buffer buffer)
with. Can anybody post code which creates a valid buffer object from a float array?

Thanks in advance
     --Martin--
Pages: [1]
 

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