Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (593)
Games in Android Showcase (168)
games submitted by our members
Games in WIP (646)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 70
1  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2010-12-08 14:07:41
Isn't that normally called the "alpha version"? Wink
2  Games Center / 4K Game Competition - 2011 / Re: Running Man on: 2010-12-03 08:16:14
I approve of this! Cheesy *thumbs up*
3  Games Center / 4K Game Competition - 2011 / Super Me4k Boy on: 2010-12-02 17:35:53
Work in progress. Will post more later.

4  Games Center / 4K Game Competition - 2011 / Re: Previous JWS games are unavailable? on: 2010-11-30 22:04:36
Wha? Why? I vote against giving bonus points for sharing the code, and even stronger against making it a rule.
5  Discussions / Miscellaneous Topics / Re: Use of an Applet for Captcha? on: 2010-11-30 10:08:34
There's one major flaw; the applet needs to know what two letters to display. That means it's trivial to write a program to extract those letters.
One way to get around that would be to stream a video that has the same effect as this applet.

It's a very nice solution otherwise. I spent some time trying to make an image-based cracker, and this is about how far I got:

(The solution was "Qd")
6  Games Center / Showcase / Re: Tectonicus - deep minecraft map renderer on: 2010-11-29 10:47:17
7  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-24 12:19:28
Possibly, yeah, but then if it ends up at 4097 bytes, what will you do? :/
8  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-23 09:03:18
As I said, I hadn't thought things through properly. I think you're right!
9  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-23 07:53:05
Oops, lookie at that!
And yeah, I made a bunch of assumptions, especially about concurrency, so there's a whole pile of shortcuts in there. Wink
I found that getting rid of all the sleeps resulted in some files getting a reported size of 0. I assume that's what the final 1000 ms sleep is for.

As for not being production code; it works, it performs a service people want, and you didn't waste days overdesigning it.
I haven't thought about potential security concerns (instinctively, running native code on arbitrary input feels like it SHOULD be a flaw), but that doesn't matter when you're just running it locally.
10  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-22 23:50:05
11  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-22 20:25:19
Hey, cool! Thank you!

What proguard settings are you using?

The web-based version says:
Quote => 10031 bytes
Minecraft4k.class => 4015 bytes
Minecraft4k.normal.java6.jar => 2770 bytes
Minecraft4k.normal.java6.pack => 3171 bytes
Minecraft4k.progrd.java6.jar => 2719 bytes
Minecraft4k.progrd.java6.pack => 3122 bytes

While the downloaded one says:
Quote => 9668 bytes
Minecraft4k.class => 4015 bytes
Minecraft4k.normal.java6.jar => 2770 bytes
Minecraft4k.normal.java6.pack => 3171 bytes
Minecraft4k.progrd.java6.jar => 2722 bytes
Minecraft4k.progrd.java6.pack => 3128 bytes
12  Games Center / 4K Game Competition - 2011 / Re: Preparations.. on: 2010-11-11 07:52:31
I will be participating again this year, and I vote for 1.6.
13  Discussions / Miscellaneous Topics / Re: What's not going to make it in JDK7 on: 2010-10-12 13:13:34
Wow, that sure is a horribly gutted java 7..
14  Discussions / General Discussions / Re: minecraft on PA on: 2010-09-18 17:27:54
I love PA, and I even more love getting Gabe hooked on the game!

And aiming towards getting a good review by Croshaw is pretty much a perfect game design philosophy. He's got good taste, usually!
15  Games Center / Featured Games / Re: Minecraft on: 2010-09-18 17:23:41
That would be pretty neat! Cheesy
16  Game Development / Artificial Intelligence / Re: AI APIs? on: 2010-09-04 00:46:32
What is Manathan??

Manhattan (noun):
1) An island in New York, New York
2) abs(x1-x0)+abs(y1-y0)
17  Games Center / Showcase / Metagun on: 2010-08-25 10:11:03
Made in 48 hours, here's my latest game:

[size=32pt]Play now![/size]

18  Discussions / General Discussions / Re: Oracle sues Google over use of Java in Android on: 2010-08-17 08:38:30
19  Games Center / Featured Games / Re: Minecraft on: 2010-08-17 07:33:10
Or XML. Cheesy
20  Discussions / General Discussions / Re: Oracle sues Google over use of Java in Android on: 2010-08-17 07:30:29
It's highly unlikely my next game will be written in Java.

Java is a wonderful language, and when Sun was in charge there were some people working on trying to keep it viable for gaming (chrism). Sure, sun was slow and strange, but at least there was some kind of effort. I spoke with Sun directly several times about the games I made, and that made me feel like the platform I was trusting my game in would last for many years.

Oracle hasn't contacted me once, despite Minecraft being something of a killer app at this point, and they seem to have no reason at all to keep client side java alive, as there really honestly is no money in it for them. Adding to this that Larry Ellison is BFF with Steve Jobs who recently took a huge plunge into the greedy-go-nuts pool and tries to kill Flash (which does what client-side java does, more or less), and I think the future is mighty bleak.

Sure, it might be kinda possible to fork Java (not so certain because of the patents..), but a forked java would be a much, MUCH smaller platform as almost nobody would have it installed.
21  Games Center / Featured Games / Re: Minecraft on: 2010-08-16 23:10:32
What happens is that if you add stuff to a class, it will load just fine. If you remove something (not transient), it will explode. You can work around it by doing your own serialization for that class something along the lines of what princec said, but it's not a pretty solution, and it's much MUCH more complex than just designing a proper file format in the first place.
22  Games Center / Featured Games / Re: Minecraft on: 2010-08-16 08:17:53
Given that minecraft save-files are java Serializables

Never ever do that, people. It's a horrible mistake, and you WILL regret it when you want to change the code structure.

Sure, you can override the actual serialization, but then you're really better own writing your own from scratch.
23  Games Center / Featured Games / Re: Minecraft on: 2010-08-07 19:28:04
A few suggestions:

Thank you. =)

I intend to make the game more transparent. When I started it, the biggest focus was to keep it intuitive, but some of that has gotten lost recently.
24  Games Center / Featured Games / Re: Minecraft on: 2010-08-06 14:58:32
Groan. I feel violated. Undecided Crackpots.

The people who made that video, I mean. Not people posting in this thread.
25  Games Center / Featured Games / Re: Minecraft on: 2010-07-30 22:24:24
Yeah, I am thinking a lot about what to do. A small game studio would be very nice in the long run, but for now I kind of enjoy being my own boss.
There's a significant lack of social interaction during the weekdays, though.. I'm sure I'll get extremely sick of it eventually.
26  Games Center / Featured Games / Re: Minecraft on: 2010-07-29 09:01:17
Yeah, I'm doing a rough draft on the script right now.

Occasional splashing sounds punctuate the total silence.
Long shot. Pan across as a man is placing glass cubes on top of each other, close on a Creeper silently entering the dome.
MAN: Phew, I think I've got just enough glass to actually fini (gets cut off by:)

The sun is setting in the distance.
Suddenly lots of bubbles rise up from the bottom of the lake.
A sheep bleats, then walks into the scene. It stops to graze.

27  Discussions / Miscellaneous Topics / Re: Javascript World-to-String script on: 2010-07-22 20:48:43
It also has a simple check digit added on at the end which is the total of all the digits mod 62 so that users can't go editing the string to get whatever they want.

Unless they also change the last letter, you mean? It's still possible to edit the string to get anything you want.
28  Games Center / Featured Games / Re: Minecraft on: 2010-07-14 09:13:59
Verlet ropes are coming right after bumpmapping and per particle rayleigh scattering emulation.
29  Discussions / General Discussions / Re: Game dev competition, win a deal worth 65 000 euros on: 2010-06-23 15:53:05
Neat-o! Cheesy
30  Discussions / Miscellaneous Topics / Re: Weird HTTP Location header (after hack) on: 2010-06-03 06:56:09
I get the feeling that the server this is on is a bit unmanaged at the moment..
Pages: [1] 2 3 ... 70
deepthought (32 views)
2015-06-30 15:39:44

deepthought (34 views)
2015-06-30 15:39:09

deepthought (45 views)
2015-06-30 15:36:52

Za\'Anzabar (21 views)
2015-06-29 05:44:54

TritonDreyja (36 views)
2015-06-24 17:10:40

CopyableCougar4 (35 views)
2015-06-23 00:34:45

BurntPizza (39 views)
2015-06-21 20:36:46

cookiecompiler (82 views)
2015-06-11 15:42:53

cookiecompiler (45 views)
2015-06-11 15:41:14

NegativeZero (75 views)
2015-06-11 09:49:18
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!