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1  Game Development / Game Mechanics / Achieving animation speed with timers on: 2004-03-28 13:42:50
Hello,

I'm trying to create the game Frogger in java. I'm using timers to generate action events which call repaint, and get the car to move across the screen. The problem is that the car goes pretty fast at first but slows down as time passes. An even more serious problem is that the car stops whenever the frog moves (I have a key listener that makes the frog move).

Any help would be appreciated, maybe I'm going about this the wrong way?
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