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1  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-09-21 20:35:27
I wanted an online avatar that was remember-able in 2001.
HAM the first three letters of my last name
NOP the first three letters after M

HAM_N_O_P > Hamenopi
2  Game Development / Newbie & Debugging Questions / Entity Collision on: 2014-09-21 19:54:13
Hey guys. I was having a really hard time with collision. I think a part of it is because I'm having trouble differentiating my left and right from the screen's left and right. I think another part of it is because I'm a scrub. Anyways, I had to break out the quad rule to figure it out.

I recorded it too hoping that:
A. I got it right and
B. if A is correct, I can help other people.

Call to action:
Could you take a look at the video and if you find my logic wrong, could you hint to as what I messed up?
The instructional video part starts at 1 min 13 seconds if you want to skip the filler, thanks.

<a href="http://www.youtube.com/v/IE4-Tq26IyM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IE4-Tq26IyM?version=3&amp;hl=en_US&amp;start=</a>
3  Game Development / Game Play & Game Design / Re: Pixel Art, How can I be less terrible? on: 2014-09-20 02:22:17
I'm actually jumping into pixel art myself. I used to paint miniatures in the past and the concept is similar. There are a lot of guide on how to pixel art. Read some, join a pixel art community or forum and check out their art for inspiration. You can check my yt channel for some stuff (not professional) too
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-19 15:11:01
I made my first channel trailer for my YouTube Channel.

<a href="http://www.youtube.com/v/qWgacyS8tEA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qWgacyS8tEA?version=3&amp;hl=en_US&amp;start=</a>

Also have been doing a bit of pixel art and animation for my EduRpg.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-17 17:46:38
Huzzah for JGO Resurrection!

I did some spriting and animation today

Click to Play
6  Game Development / Game Mechanics / Re: Pathfinding algorithm questions on: 2014-09-15 02:59:27
You could also tinker with the costs associated with going diagonal vs strait.
Program it biased to not repeat it's last move.
Should only require a Boolean (switch) and a Numeric (weight).
7  Discussions / General Discussions / Re: great article on good coding practice on: 2014-09-11 04:21:18
Oh yes! My company actually follows most of these rules. How neat!
8  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-09-06 21:43:05
APL anyone?



EDIT: via here

I can almost read that... Take me to the looney bin.
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