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1  Java Game APIs & Engines / J2ME / Re: Help: A Good J2ME Rpg for reference on: 2009-11-21 10:29:27
You probably won't get to see the source, but Sigmore Mines 2 is a nice little J2ME RPG (more like a visual roguelike) that you could look at to get an idea of how it could work.

Edit: Uhh, May, huh. Sorry bout that, didn't notice. No delete button, either :S
2  Discussions / General Discussions / Re: Windows 7 on: 2009-11-04 06:47:13
So I got Windows 7 for free as part of Microsoft's MSDN Academic Alliance and decided to install it on my (previously Ubuntu 9.04) laptop (VAIO SGN-S4XP). Everything went to hell. First I had to hook up ethernet just to get Windows Update to find a driver for my wireless card. The display is still listed as generic VGA, and neither NVidia nor Sony have any drivers for it (but Sony did have a bunch of broken links for Windows 7 users), so it's running 1024x768 on a widescreen and I have two black bars left and right, reducing usable space by about 1/4th. Touchpad scrolling is broken. Audio manager module gotten through Windows Update is incompatible (so why did it download it in the first place?). It pissed me off so much, I didn't even have the patience to even try Java on it. Although it is pretty, all things considered. I skipped Vista so this was a new experience in some ways. But pretty doesn't mean much when it bricks my laptop like this. Oh, and the new control panel interface reminds me of vi. Brain surgery in the dark with a blindfold and hands tied behind your back.

So I promptly downloaded and dual-booted it to Ubuntu 9.10. At least there everything just works as expected, though in the previous version I had some trouble burning and ripping CDs. Thankfully I only ever use Windows for playing games (and ripping bought CDs thanks to Grip being broken all the time), which is a pretty rare occasion these days especially with the PS3 in the living room. I've heard people complain that OpenOffice doesn't meet their needs, but I've yet to run into problems myself, although I am not very demanding of it. And any serious documents must be written with LyX anyway.
3  Game Development / Newbie & Debugging Questions / Re: how to make a screen saver on: 2009-02-13 01:31:08
I haven't used it, but for cross-platform Java screensavers, you'll want to look at SaverBeans SDK.
4  Games Center / Featured Games / Re: Quantum - Free RTS on: 2009-02-12 20:05:29
Nice catch! After enabling nvidia's proprietary drivers (v177), everything works (even the update button -_-;). No 64bit anything on this system, btw.

Mouse zoom-in feels nice (like Sins of a Solar Empire) but zoom-out feels unnatural to me. I played against 3 AI on the first map, took out one and then it was 1vs1 against blue, kinda stalemate. Hard game Cheesy
5  Games Center / Featured Games / Re: Quantum - Free RTS on: 2009-02-12 03:24:13
Looks like an interesting game going by those screens, but I'm having problems running it on ubuntu 8.10 with GeForce 8600 GT and sun-java 6.10.

With both the webstart and non-webstart version, I get to the main screen. When I click on "singleplayer" or any of the other play options, I get "Error: GL.GL_FRAMEBUFFER_EXT" and I have to kill -9 the java process. By the way, clicking on "check for updates" gives "[StartMenu] couldn't load image 'quantum.png'". The exit button works though, if I click it before clicking on anything else Cheesy

So I'm thinking the problem could be my graphics card, but this card is relatively recent.
6  Game Development / Game Play & Game Design / Re: Procedural Grpahics/texture resources? on: 2007-07-30 03:27:54
You should give simplex noise a try. It's not a real-time procedure, and the results might not exactly give you what you want, but you can get very different textures by tweaking the parameters. This paper gives a good introduction to the topic and contains the source code for a fully functional Java implementation.
7  Game Development / Newbie & Debugging Questions / Re: overriding locale (swing l&f) on: 2006-11-09 21:44:36
No JWS, but launched from within Eclipse. Thank you, the static block worked perfectly. =)
8  Game Development / Networking & Multiplayer / Re: SGS Comment on: 2006-11-05 14:01:32
Well, seeing as it's pretty easy to get killed in this game, destroying both seems like a good option. =D
9  Game Development / Networking & Multiplayer / Re: SGS Comment on: 2006-11-05 00:33:14
I need a notifier so I can hop on when others hop on!  Thanks guys!

You could log the chat sessions. I wrote a couple of lines but most likely I was talking to /dev/null Cheesy
SInce you're doing collision detection with the particles and walls anyway, I think you might as well do it with the enemy ship vs player ship also. Kinda freaky to fly right through it Shocked
10  Game Development / Networking & Multiplayer / Re: SGS Comment on: 2006-11-04 12:47:33
Worked fine over here too, I tried it yesterday. Good job. :-D

11  Game Development / Newbie & Debugging Questions / overriding locale (swing l&f) on: 2006-11-03 21:54:54
I'm trying to get JFileChooser to display in english (defaults to german on my system). While localization is arguably a good thing, right at this moment for these small Swing apps (to be used internally) I don't want it stuffed down my throat. So I've tried all of the following method calls:

from main():
System.setProperty("user.language", "en");
System.setProperty("", "US");
UIManager.getDefaults().setDefaultLocale(new Locale("en", "US"));
JFileChooser.setDefaultLocale(new Locale("en", "US"));

and from actionPerformed():
fc.setLocale(new Locale("en", "", "")); // fc is instance of JFIleChooser
But the dialog box still shows up in german. Now if I pass -Duser.language=en -Duser.region=US to the vm it works just fine, but is there no programmatic way of getting around this? Or am I just missing some very fundamental concept?
12  Java Game APIs & Engines / OpenGL Development / Re: Good LWJGL Tutorials? on: 2006-11-03 17:01:22
The red book - is pretty comprehensive, and is what I used to learn OpenGL and LWJGL at the same time.

For the most part, converting from C code OpenGL to LWJGL is just a matter of prepending GL11. before function calls and constants names (GL20. for shaders - GLXX for whatever feature if it was added to core api in XX OGL version) and using some different data types (the demo apps cover most of it)
13  Java Game APIs & Engines / Tools Discussion / Re: 3d shader tools on: 2005-05-02 12:10:12
I prefer RenderMonkey, mainly because it doesn't crash my pc, but there is also Shader Designer (which crashes horribly every ten minutes on my ATI card, no idea why), among others. Both are free. RenderMonkey does GLSL and HLSL, Shader Designer only GLSL. I'm not sure if either of them copes with assembly shaders, but if you're still writing those, then notepad will suffice, right? ^_^

this document lists some of the alternatives:
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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