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1  Discussions / Business and Project Management Discussions / Re: iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 23:48:58
Add me on skype and I can show you.
2  Discussions / Business and Project Management Discussions / Re: iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 03:39:54
I'm extremely familiar in LibGDX and have created many multiplayer-projects.

Mind posting links to these projects?

I'm looking for anyone who believes they can contribute to an iOS game (through art, management, etc). I'm not a game designer or an artist

Cool. How much are you planning on paying the people who have the skills you're seeking?

I'm more interested in creating a team than hiring someone. I believe it's a good opportunity for anyone who wants to create a game / app like this.
3  Discussions / Business and Project Management Discussions / iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 00:00:27
Hi JGO,

My plan is to release an iOS game to market in a year, and form a team with you guys!

Before I go into more detail, my name is Jacob and I'm 17 years old. I've been programming since I was 12 and have been using LibGDX for the past 3 years. I'm extremely familiar in LibGDX and have created many multiplayer-projects.

I'm looking for anyone who believes they can contribute to an iOS game (through art, management, etc). I'm not a game designer or an artist, but am fully prepared to write the code and create a game, start to finish.

If anyone is interested in creating or contributing to a game, even if you don't know how you can contribute, please comment or DM me your Skype.
- Jacob
4  Discussions / Business and Project Management Discussions / Re: Game Programmer looking for Team on: 2014-08-26 03:53:32
Wow! It's great to see how many of you gave feedback! Thank you for all the great reply's and helpful comments.

You guys really helped me decide my next step in developing games. I am going to learn LibGDX first and create a few basic games, and then do the same with LWJGL. I am planning to learn them well, as well as keep my code clean and well documented. Along with that I am learning git a lot better. On a diffirent note, I am also learning other scripting languages and getting more fluent in other big languages like C++ and C#.

Thank you for pointing me in the right direction!

- Jake
5  Discussions / Business and Project Management Discussions / Game Programmer looking for Team on: 2014-08-21 01:43:26
Hello, my name is Jake Gordon and I am a desktop game programmer, familiar in Java (more specifically the swing library). I am 14 years old and looking to join a development team interested in developing a desktop game.

Hold your horses Jake, did you say your 14? I have children older then you! Yes, I didn't lie, I am 14 years old. I am, like I stated above, fluent in Java and the the swing library, and very interested in joining a team (also stated above). I work very hard, though humor is, after all, running through my blood.

In all seriousness, I am very interested in joining a team to create something truly special and unique. I have tried to develop a game with the "unique" and "special" characteristic before, however the lack of art and ideas made it come crashing to the ground in a very, very, very early state.

I am not specifically looking for an established team, but I would prefer someone closer to my age level because working with a bunch of 30 year old's would just be...weird.

Adding on to my established team comment, I would be very interested in joining a team with the staff members currently enrolled and an envision in progress, but I also wouldn't mind starting something new. I don't specifically have any incredible or great leadership skills, so if "we" are making a team, we would probably need someone to manage all of our monkeys.

To make this all clear, this is what I am looking for:
- An established team looking for a Java programmer OR
- A team looking for members specifically a Java programmer
   - I am NOT a leader, we need someone to control all of our code monkeys
   - I am only a Java programmer, not an artist-musician-wizard
- Notes:
  - I am also interested in a team with a pre-established game, though I would rather build a game from the bottom up with some great individuals

I hope you enjoyed my little short essay!

If you want to contact me, leave a comment below and I will send you further contact information OR email me at ilovefuge@gmail.com The preffered method is a comment below.

Peace,

- Jake

Also, I am new to this site, so I may have posted this in the wrong folder. Oops!

 
6  Game Development / Game Mechanics / Re: Scroller game mechanics on: 2014-07-02 04:35:34
Hello,

I just completed code for stopping the camera to scroll when it reaches the map bounds. Firstly, here's how I do the camera in rendering:

graphics.drawImage (image, x-xCamera, y-yCamera, null);

Do this for your rendering method for players, tiles* anything you want to scroll.

This Is very simple. If you set the xCamera to 30, everything would be drawn 30 pixels to the left.

Alright, so that's the camera. He's how to center the camera on the screen:

public boolean stop = false;

if (stop) return: //if stop is true camera want scroll

xCamera = player.x - (screenWidth / 2);
yCamera = player.y - (screenHeight / 2);

Run these on your update tick.

If you ever want the camera to stop,  simply make stop = true.

To stop the camera from scrolling below the x of 0, simply:

if (cameraX <0) cameraX = 0;

Same for max map, but check if the cameraX + screen width Is less then map max.

I hope this helps Wink

Btw this is mainly for a top down legend of zwlda type gams, but it'll work for 2d. Also respond with any questipns Tongue


7  Game Development / Game Mechanics / Re: Scalling things up! on: 2014-07-02 04:07:45
Thank you!

I have a quick question though: What is the point of disposing the buffer graphics,  and what's the point of changing the rendering hint. Also why do you make a new graphics just toto draw,  could we of used the original g?
8  Game Development / Game Mechanics / Scalling things up! on: 2014-07-02 03:46:44
Pre-note: I have looked for this topic before, and have not found one matching my needs, so please keep that in mind if there is a similar thread. Also, execute any punctuation issues, I am typing this on my phone.

Hello,

I am looking to scale up my java game. Currently, my game is 800 by 800 pixels,  and drawn by using the graphics object (and by invoking the drawImage method).

I am looking for a really easy way to upscale my images, please note that I am drawing many different images at the same time.

I have tried upscaling my self, but it hasn't worked. I troed upscaling each thing drawn by the amount of pixels above the original 800, but that ended up with some weird rendering issues. Is there a way to create a buffered images, and add other Images to that? If so, then I could simply use the two integer spots in the method to expand the image through the screen hight and width, witch are both 800 pixels.

A second note: I want to upscale the images,  not change the aspect ratio. So keep in mind I don't want to expand the camera range etc.

Could you guide me with upscaling, particularly by using Java's Swing?

Thanks!

- Jaks
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