Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (806)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / NAME ME!? on: 2019-03-24 08:10:19

The environment is wet and harsh, the rules of this underwater food chain is clear; eat or be eaten. Spawn as small albacore (Thunnus alalunga)  or, as the many other creatures that also occupy this ocean see you as, an easy f**king munch. The food chain in this environment is dictated not only by size, but wit and use of environment and abilities. There are many reef fish that populate the abundant kelp and coral, such as Damsel (Pomacentridae) and Angel fish (Pterophyllum). Others prefer the open water. Tuna (Thunnini), Swordifsh (Xiphias gladius) and whales pass over the reef individually in a brave dash, or in larger pacts to avoid even larger predators. The smell of blood travels quickly underwater, they say, as sharks and other fish at any moment could take your pray. Eels (tobacco hornworm) lurk under the sand and rockfish disguise themselfs as small rocks . Use your environment to your advantage as your fight your way up the food chain and subsequently deeper into the ocean. Almost everything that can swim, will probably try to eat you. Then again, the climbing perch (Anabas testudineus) fish doesn't need to swim.


So far this game does not have a name yet. It is a 2D sidescroller made by me and my friend in a short amount of time so far with our goal being a completely free to download IOS game.  Everything you see is IN DEVELOPMENT. Think a fishy-like game with complex enemies, a lush handrawn environment and items to visually augment and change gameplay upon each play.
Any thoughts on the art or idea so far? Or on a possible name? Thank you for looking. Smiley
- Jake from Black Ear Studios
2  Games Center / WIP games, tools & toy projects / Re: VILLAGE SIM [UPDATED] on: 2018-02-25 23:30:25
Pixel art for the Lumberyard  Grin
3  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-31 05:30:16
UPDATE: Drew the Lumbermill! This building is textured differently (look at the exterior wood). I also spent a lot of time on the smoke stack / chimney, however I don’t feel like the top poke right. Thoughts?

- Jake
4  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-20 17:42:59

I will definitely add texture to the water.

The character movement is tricky. I have a function that will walk a villager to any point, but they don’t walk in a straight line. They have a “checkpoint system”, where they walk to a checkpoint and then to the next so the movement looks natural. For villagers not assigned to buildings (none of the worker buildings are in the game yet) roam around within a circular boundary and will stop to talk to other villagers. If a villager is assigned to a quarry (in the close future) they will find a rock close by and walk to it, mining the rock and bringing it back!

Hope this awnsers your question!:)
- Jake
5  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-17 03:11:48
I'll change the plants shadows. As for the house, the shadow on the left doesn't look normal because the wall isn't facing the camera (it's on an angle as you can see) so I wasn't sure where to place the shadow.

I'd like everything at a 90 degree angle. Going to have another shot at drawing them!
6  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-16 07:00:36

Thank you for the suggestions! I think the window looks off because of the shadows below it but I'm going to work on it.

The game is over a month in production is close to a playable state! Will post updates as they come Smiley
- Jake
7  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-16 04:34:39
Thank you for all your support! I'm surprised, too, as I'm a programer who has always ignored art.
8  Java Game APIs & Engines / Java 2D / Re: First time pixel artist on: 2018-01-16 00:55:16
Yup! In particular, I think the shadow of the cactus is off - is everything else fine?

Keep in mind I'm not done yet and the empty wall of the building will be filled!
9  Java Game APIs & Engines / Java 2D / First time pixel artist on: 2018-01-15 11:47:33

I'm currently developing a village simulator for iOS - I'm a programmer and have just started doing pixel art a few weeks ago.

I drew everything so far and would like some feedback on the screenshot - particularly in the building. I would love help with knowing what looks good and what doesn't (talking purely art, ignore UI).Thank you!

10  Games Center / WIP games, tools & toy projects / Re: VILLAGE SIM [UPDATED] on: 2018-01-15 11:42:26
1 Month in production!

Hello! Quick update for ya'll, please give me feedback on the building! Smiley
- Jake
11  Games Center / WIP games, tools & toy projects / Re: VILLAGE SIM [Untitled] on: 2017-12-23 00:00:50
Thank you for the feedback! I'm going to re-do the buildings in a higher-resolution and add shadows, that should give it a better feel.
12  Games Center / WIP games, tools & toy projects / Re: VILLAGE SIM [Untitled] on: 2017-12-21 23:20:33
Kind of. The idea is that you start of with a few basic buildings and try to grow your village and avoid death by random enemies and invaders.

The lines are a current bug in the game but do you think the sand needs to be re-drawn? This is the first time I have ever done pixel art (I've been coding almost my entire life) and am glad you like it!

- Jake
13  Games Center / WIP games, tools & toy projects / VILLAGE SIM [UPDATED] on: 2017-12-21 07:18:45
Hey guys!

I wanted to share with you a village simulator that I am currently working on for iOS and Android. The game is less than a month in production but already includes: unique pixel art, entity and building system, animated buildings and villagers.

Future features include resources, enemies, fully AI villagers, and a fleet of buildings.

My current plan is the game to be an RTS combined with a survival game. Simply put, you build your village and see how long you can survive!

Much is planned for the game but I wanted to show you some screenshots! Ignore the bad UI:
Screen 1:

Screen 2:
14  Discussions / Business and Project Management Discussions / Re: iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 23:48:58
Add me on skype and I can show you.
15  Discussions / Business and Project Management Discussions / Re: iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 03:39:54
I'm extremely familiar in LibGDX and have created many multiplayer-projects.

Mind posting links to these projects?

I'm looking for anyone who believes they can contribute to an iOS game (through art, management, etc). I'm not a game designer or an artist

Cool. How much are you planning on paying the people who have the skills you're seeking?

I'm more interested in creating a team than hiring someone. I believe it's a good opportunity for anyone who wants to create a game / app like this.
16  Discussions / Business and Project Management Discussions / iOS Multiplayer App - Developer / Artist Wanted on: 2017-08-25 00:00:27

My plan is to release an iOS game to market in a year, and form a team with you guys!

Before I go into more detail, my name is Jacob and I'm 17 years old. I've been programming since I was 12 and have been using LibGDX for the past 3 years. I'm extremely familiar in LibGDX and have created many multiplayer-projects.

I'm looking for anyone who believes they can contribute to an iOS game (through art, management, etc). I'm not a game designer or an artist, but am fully prepared to write the code and create a game, start to finish.

If anyone is interested in creating or contributing to a game, even if you don't know how you can contribute, please comment or DM me your Skype.
- Jacob
17  Discussions / Business and Project Management Discussions / Re: Game Programmer looking for Team on: 2014-08-26 03:53:32
Wow! It's great to see how many of you gave feedback! Thank you for all the great reply's and helpful comments.

You guys really helped me decide my next step in developing games. I am going to learn LibGDX first and create a few basic games, and then do the same with LWJGL. I am planning to learn them well, as well as keep my code clean and well documented. Along with that I am learning git a lot better. On a diffirent note, I am also learning other scripting languages and getting more fluent in other big languages like C++ and C#.

Thank you for pointing me in the right direction!

- Jake
18  Discussions / Business and Project Management Discussions / Game Programmer looking for Team on: 2014-08-21 01:43:26
Hello, my name is Jake Gordon and I am a desktop game programmer, familiar in Java (more specifically the swing library). I am 14 years old and looking to join a development team interested in developing a desktop game.

Hold your horses Jake, did you say your 14? I have children older then you! Yes, I didn't lie, I am 14 years old. I am, like I stated above, fluent in Java and the the swing library, and very interested in joining a team (also stated above). I work very hard, though humor is, after all, running through my blood.

In all seriousness, I am very interested in joining a team to create something truly special and unique. I have tried to develop a game with the "unique" and "special" characteristic before, however the lack of art and ideas made it come crashing to the ground in a very, very, very early state.

I am not specifically looking for an established team, but I would prefer someone closer to my age level because working with a bunch of 30 year old's would just be...weird.

Adding on to my established team comment, I would be very interested in joining a team with the staff members currently enrolled and an envision in progress, but I also wouldn't mind starting something new. I don't specifically have any incredible or great leadership skills, so if "we" are making a team, we would probably need someone to manage all of our monkeys.

To make this all clear, this is what I am looking for:
- An established team looking for a Java programmer OR
- A team looking for members specifically a Java programmer
   - I am NOT a leader, we need someone to control all of our code monkeys
   - I am only a Java programmer, not an artist-musician-wizard
- Notes:
  - I am also interested in a team with a pre-established game, though I would rather build a game from the bottom up with some great individuals

I hope you enjoyed my little short essay!

If you want to contact me, leave a comment below and I will send you further contact information OR email me at The preffered method is a comment below.


- Jake

Also, I am new to this site, so I may have posted this in the wrong folder. Oops!

19  Game Development / Game Mechanics / Re: Scroller game mechanics on: 2014-07-02 04:35:34

I just completed code for stopping the camera to scroll when it reaches the map bounds. Firstly, here's how I do the camera in rendering:

graphics.drawImage (image, x-xCamera, y-yCamera, null);

Do this for your rendering method for players, tiles* anything you want to scroll.

This Is very simple. If you set the xCamera to 30, everything would be drawn 30 pixels to the left.

Alright, so that's the camera. He's how to center the camera on the screen:

public boolean stop = false;

if (stop) return: //if stop is true camera want scroll

xCamera = player.x - (screenWidth / 2);
yCamera = player.y - (screenHeight / 2);

Run these on your update tick.

If you ever want the camera to stop,  simply make stop = true.

To stop the camera from scrolling below the x of 0, simply:

if (cameraX <0) cameraX = 0;

Same for max map, but check if the cameraX + screen width Is less then map max.

I hope this helps Wink

Btw this is mainly for a top down legend of zwlda type gams, but it'll work for 2d. Also respond with any questipns Tongue

20  Game Development / Game Mechanics / Re: Scalling things up! on: 2014-07-02 04:07:45
Thank you!

I have a quick question though: What is the point of disposing the buffer graphics,  and what's the point of changing the rendering hint. Also why do you make a new graphics just toto draw,  could we of used the original g?
21  Game Development / Game Mechanics / Scalling things up! on: 2014-07-02 03:46:44
Pre-note: I have looked for this topic before, and have not found one matching my needs, so please keep that in mind if there is a similar thread. Also, execute any punctuation issues, I am typing this on my phone.


I am looking to scale up my java game. Currently, my game is 800 by 800 pixels,  and drawn by using the graphics object (and by invoking the drawImage method).

I am looking for a really easy way to upscale my images, please note that I am drawing many different images at the same time.

I have tried upscaling my self, but it hasn't worked. I troed upscaling each thing drawn by the amount of pixels above the original 800, but that ended up with some weird rendering issues. Is there a way to create a buffered images, and add other Images to that? If so, then I could simply use the two integer spots in the method to expand the image through the screen hight and width, witch are both 800 pixels.

A second note: I want to upscale the images,  not change the aspect ratio. So keep in mind I don't want to expand the camera range etc.

Could you guide me with upscaling, particularly by using Java's Swing?


- Jaks
Pages: [1]
Riven (587 views)
2019-09-04 15:33:17

hadezbladez (5533 views)
2018-11-16 13:46:03

hadezbladez (2411 views)
2018-11-16 13:41:33

hadezbladez (5794 views)
2018-11-16 13:35:35

hadezbladez (1233 views)
2018-11-16 13:32:03

EgonOlsen (4669 views)
2018-06-10 19:43:48

EgonOlsen (5688 views)
2018-06-10 19:43:44

EgonOlsen (3205 views)
2018-06-10 19:43:20

DesertCoockie (4104 views)
2018-05-13 18:23:11

nelsongames (5125 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!