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1  Game Development / Newbie & Debugging Questions / java3d timer in applet on: 2004-04-30 09:51:12
Is it possible to use the Java3d timer in an applet without downloading all of Java3d? Is it possible to isolate the timer classes and package them with the applet?
2  Game Development / Game Play & Game Design / Re: Window components in tile-based game on: 2004-04-27 09:43:06
Well, I misdescribed it, it's sort of a mixture of an application and a game  Grin
Isn't it possible to make custom Swing components with their own styled look?
I'll look into building something from scratch - but do you know if using Swing would have an effect on performance?
3  Game Development / Game Play & Game Design / Window components in tile-based game on: 2004-04-27 06:36:41
I'm building a tile-based game which should have menu/control windows around the edges of the screen, a bit like Baldur's Gate or Command and Conquer.
The windows need to be scrollable, and display text and html links.
Will my game's performance be badly hit if I use Swing or AWT (or SWT?) to draw these windows? Would making custom Swing components help? Is there a standard approach to this kind of thing?
Thanks for tips,

PS. Ideally I would like to make the windows collapsible, to reveal more of the game map underneath when they're minimised.
4  Discussions / General Discussions / Re: Any examples of fast running isometric games? on: 2004-03-02 11:24:35
And by the way,
anyone know how to log into the herogame site? The stills look great. it would be nice to check the performance.
5  Discussions / General Discussions / Re: Any examples of fast running isometric games? on: 2004-03-02 11:22:14
Thanks all,
i know there are a lot of resources out there for this kind of thing, but as I'm pretty new to Java, any tips on what I should look out for to optimize my game?
6  Discussions / General Discussions / Any examples of fast running isometric games? on: 2004-03-02 09:30:33
I am aiming to build an isometric chat environment, but the examples I've seen on sourceforge seem to run really slowly.
Is Java the right language for all the drawing and networking required for a scrolling tile environment with avatars? I'd love to see some good working examples before I commit to such a large project.
Pages: [1]
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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