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1  Games Center / WIP games, tools & toy projects / Re: [(M)MORPG] Project Yotta (temporary name) skyrim/TPS gameplay on: 2014-06-16 14:39:17
It's Java and OpenGL (through jMonkeyEngine), the game will work on all pc without problem I think.
For the network ping I use prediction so I do not worry about lagg Smiley
2  Games Center / WIP games, tools & toy projects / Re: [(M)MORPG] Project Yotta (temporary name) skyrim/TPS gameplay on: 2014-06-12 09:38:03
Ok I will work hard to show you something, but I will work faster after my exam Smiley
Sorry that I have nothing to show Sad
3  Games Center / WIP games, tools & toy projects / Re: [(M)MORPG] Project Yotta (temporary name) skyrim/TPS gameplay on: 2014-06-11 15:31:25
Would be pretty awesome if you hosted the server somewhere so people can test this game Smiley
I actually can't because the game is actually a bit empty. I means there is actually 3 spells, 1 NPC to fight with and 1 NPC to trade useless item.
So I actually can't give an early access, sorry Sad .
4  Games Center / WIP games, tools & toy projects / [(M)MORPG] Project Yotta (temporary name) skyrim/TPS gameplay on: 2014-06-11 15:15:18
Hello java-gaming community !

I am here to show you my progress in my MORPG, why a MORPG and not a MMORPG ? Well, 'cause in "MMORPG" there is the word "massive" and I am pretty sure that I will never reach a massive amounts of players.

I won't write here a big scenario/story over my game, because I do not write one or really think about one, I just want to made an futuristic MORPG with a third person shooter aspect. In order to success where many others failed, I try to focus my self on the code, and I think I am on the good way. I have started it a week and 3 days ago exactly, so be friendly with me, it is the beginning. I will post screenshots at the end of the topic, but they are a bit ugly because I am noob in 2D art and in 3D modeling Sad so I couldn't do anything for it.

I am working with jMonkeyEngine3.

I will try to explain a bit the gameplay here. In fact I wanted to make a MORPG more aggressive instead of a MMORPG (like WoW) where you just need to click on the target and then roll your face on they keyboard. So I added a third person shooter aspect, here is how it works: you need to aim the target and then you have to use the short keys to cast the spell on the target. The spell can take a some time to cast so you have to keep your target aim in order to not miss him !

TODO: write it Cheesy (it will be a surprise Cheesy ). One clue: it will be in an apocalyptic future.

Here is my progress (I start to dev' the 05/31):
(Of course, all thee things are sync with network and I use prediction system to avoid laggs)
  • You can attack a NPC
  • The NPC has got a basic AI, so they attack you and fallow you
  • NPC Respawn
  • Spells are fully supported (with an effect manager, time to cast a spell, cooldown, max. distance, etc...)
  • XP Earned (with LVL up, of course)
  • Drop & Inventory support
  • Animations are sync
  • Merchant NPCs
  • Equipement system
  • Physic supported
  • A basic world editor, I have to continue to work on it

Ugly screenshots
Here is some ugly screenshots, all 2D art and 3D models are there only for the test:

Me casting a spell:

Drop select:

Trade with a merchant (yes I know I wrote "Merchent" instead of "Merchant" ^^')
(Price are the number in white over the image)

Have a nice day ! Smiley
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