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1  Java Game APIs & Engines / OpenGL Development / LWJGL (through Slick2D): Fullscreen on Mac OSX with weird results on: 2014-06-05 22:33:54
Hi all,

I am using for a the Slick2d engine for my game that is supposed to run in fullscreen. On Windows, everything is fine, the rather low resulution of 1024x768 is scaled the (mostly higher) resolutions of the monitors. On Mac however it seems to be unable for me to achieve the same result, depending on the DisplayMode/ resolution that is chosen, the graphics are either stretching over the monitors boundaries or the whole game is displayed unscaled in the left-upper corner of the screen. It gets worse when a second monitor is connected, because it seems that Mac assume the fullscreen as a combination of both screens.

Does anyone know how I can configure the displaymode so that one monitor scales the game to fully fit the space?
2  Java Game APIs & Engines / JavaFX / Launching and controlling JavaFX application from within Java-Application on: 2014-05-27 10:04:19
Hi all,

now that I've waited enough years to FINALLY play Videos on all platforms with JavaFX/Java8, my happiness couldn't be bigger. Actually it could, if I solve my very last problem.
The video is played from within a Slick2D game, which builds up on a completely different graphical framework. I don't know how to embed a JavaFX container in Slick, so I planned to just open a second JavaFX video and dispose it once the video has finished.

That works fine. Once.

I didn't read the manual carefully enough that says that Application.launch(..) can be called only exactly _once_. so If I want to show the video a second time, I can't start the Video-Container like that. I thought, no problem, let's recycle the object then and just hide the window instead. Unfortunately, through the static way that you launch the application, there is no way to obtain a reference to the Java-FX container object.

What I have to do is:

What I want to do is:
VidePlayer player = Application.launch(VideoPlayer.class);

There must be way to control the Java-FX container or not??
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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