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1  Game Development / Networking & Multiplayer / Signed Applets, How to..... on: 2005-01-18 01:00:44
Could some one point me to a website that or tell me how to create a signed applet that allows the applet to create files on the client's computer?

Thanks in advance.
2  Java Game APIs & Engines / Java 3D / Re: ROAM and Height mapping on: 2004-12-08 20:58:20
Thanks Mike, Herkules, the info you gave me was really useful. I'll post any questions when i run into some problems.
3  Java Game APIs & Engines / Java 3D / Re: ROAM and Height mapping on: 2004-12-07 23:42:38
Ok Herkules, I decompiled SimpleHeighmap.class from your DRTS project.(Hope thats ok)

I understand everything until i got to this part

private static Raster getHeightRaster(Image image, int i)
        int j = image.getWidth(null);
        int k = image.getHeight(null);
        int l = j / i;
        int i1 = k / i;
        BufferedImage bufferedimage = new BufferedImage(l, i1, 10);
        bufferedimage.createGraphics().drawImage(image, 0, 0, l, i1, null);
        return bufferedimage.getData();

I searched around the Java Docs and couldn't find the method for this

bufferedimage.createGraphics().drawImage(image, 0, 0, l, i1, null);

I know your drawing the image and then retrieving the Raster from the bufferedimage but can you explain the variables that

drawImage(image, 0, 0, l, i1, null);


Also what is the variable i, and why is j and k, the width and height being divided by it?(See code)

int l = j / i;
int i1 = k / i;

Another question, how would you go about creating a the terrain from the info you get from the Raster? Would you input the height info and stuff into a QuadArray?

4  Discussions / Business and Project Management Discussions / 3D Modeling Tools on: 2004-12-01 23:45:11
Anybody know a good FREE 3D modeling program? I tried Blender, but its a little too complicated
5  Java Game APIs & Engines / Java 3D / ROAM and Height mapping on: 2004-12-01 23:42:42
Can anyone please direct me to a pure Java3D ROAM and/or height mapping example?

Many thanks.
6  Java Game APIs & Engines / JOGL Development / Re: JOGL Problem on: 2004-12-01 23:02:05
The Java3D only switches to software rendering when i view an app at full screen, other then that i think its running on hardware rendering.

Does anyone know if you can switch manually between software and hardware rendering in JOGL? That might solve my problem.
7  Java Game APIs & Engines / JOGL Development / Re: JOGL Problem on: 2004-11-30 19:36:18
I have an S3 Inc. Virge MX 4MB?. Its using the latest driver, since the company doesn't make drivers for that card anymore.

DirectX gets this little error that might explain the problem.

Hardware accelerated Direct3D 8+ is not available because the display driver does not support it.  You may be able to get a newer driver from the hardware manufacturer.

But then again, the Java3D OpenGL version allows me to see textures and colors.

Oh, and this is on a laptop, so changing video cards is not a solution.

So any insight to what might be causing this?
8  Java Game APIs & Engines / JOGL Development / JOGL Problem on: 2004-11-29 23:14:08
Alright heres my problem, i just downloaded JOGL and was using one of the demo's on NeHe to test it out. When i started it up all the colors and textures were not shown, instead where all the colors and textures were suppose to be was colored red.

My comp is pretty old, Pentium 233 or something. But my apps for Java3D(OpenGl version) works fine. In fact the reason i use the OpenGL version of Java3D because the textures and colors didn't show in the DirectX one!

???Any tips/suggestions/solutions to my problem?

:PAnd no, I won't just get a new comp and try it on that one.
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